Background
  • arrow_back Home
  • keyboard_arrow_right#GamingBusiness

#GamingBusiness

Results 85-97 of 177 remove Page 8 of 15

trending_flat

Rollic: Hybrid-Casual with 2000% on ARPU

Rollic showing how to actually Hybrid-Casual with 2000%+ on revenue per download and 56+ new games tested. 🔔 Hybrid-casual class is about to start ,take your seat ,and its ok to take notes…In terms of IAP Revenue and New Games Tested,Rollic is literally on TOP among its competitors.2057% increase on year over year IAP RpDMany games tested,Scaling Puzzles,Just, wow…While they found ‘’small’’ hits to scale later,Their 2023 Twisted Tangle is still the flagship.Their IAP per download is through the ROOF.And they do this with PUZZLE games.Puzzle know how = Lot of RevenueLot of Revenue = More UsersMore Users = Success.It’s that simple.

trending_flat

How to analyze mobile trends in just a few minutes.

How to analyze mobile trends in just a few minutes. Here's a step-by-step guide using ChatGPT and AppMagic: 1. Go to AppMagic • Use this link for temporary premium access.2. Find “Top Trending” • In the Apps section, choose “Top Trending.” 3. Set the Right Tags • Choose “Gainers” • Select "Games" • Filter by "New Only" • Use Tier-1 West markets • Pick “Top Free” or “Top Grossing” 4. Download the CSV • Click "Download CSV" and save the file to your device. 5. Go to ChatGPT • Log in at [https://chatgpt.com]. 6. Upload the CSV • Attach the downloaded file in the ChatGPT text box. 7. Use the Prompt • Grab the specific prompt here.8. Type “Continue” • The analysis takes time, so repeat "continue" until the results are complete. 9. Get the Insights • Discover patterns, trends, […]

trending_flat

Revolutionizing Puzzle Games with Equity and Power

Revolutionizing Puzzle Games with Equity and Power 🧩🚀 The casual puzzle game genre, led by e.g., Gardenscapes, Travel Town, and Gossip Harbor, has captured players through engaging #gameplay and #metagame layers like narrative-driven building and progression. These #games thrive on escapism and relaxation, offering players a rewarding way to pass the time. What if these experiences evolved to give players a world to escape with equity and power that transforms their time into meaningful value?The Next Step: Equity and Power!Casual #puzzlegames are ripe for innovation, by introducing systems where players build equity in the world—something tangible that contributes to ownership, power, and progress on both. While narrative and builder tie-ins are excellent, they miss a deeper layer that ties progress to "power" in a way that fundamentally enhances the #UX.For example:🏗️💪 Imagine a #mergegame or #match3 #mobilegame where every successful goal met […]

trending_flat

AEM, SKAN & Data in General

Today, I am bringing a topic to discuss about AEM, SKAN and data in general 🧠 Lastly, I am quite surprised about how AEM is working since they are sending the data to MMPs. The huge effect that a Meta campaign has in apps or games is just huge as I have showed in recent posts because it has a positive effect on the search traffic as well but besides that, I still try to figure out what kind of magic AEM is using because the numbers are not as far from reality as I could see when using Google Ads for iOS.Today, I bring another example where my AEM data is really close to what ASC shows. I bring another example where there is NO doubt that the impact measured by SKAN is VERY far from the reality in […]

trending_flat

Musk + Gaming = ???

"Musk + Gaming = ???" 🎮🤔 Musk's pitch:xAI will "make games great again."Big talk for a space that eats outsiders.I’ve read mixed reactions:Fans:↳ He changed cars/rockets - why not games?Skeptics:↳ Games need heart, not just algorithms.If Musk flops, it’ll be messy - but honestly? 💯entertaining.But maybe he’ll surprise us all.The industry could use a shake-up…just… maybe not this shake-up.What do you think:Revolution or "just Musk being Musk"?Sound off! 🎤P.S. Who’s playing for him on Diablo 4?

trending_flat

Brutally Honest #140

Hey, FAM! What’s up? 🥃 Drink talk Alright, the San Francisco trip is happening on December 3! One day before (December 2), Supersonic is organizing a hybrid casual competition. If you have a hybrid casual game, check this out. 🦩Tip of the week Creatives should be about emotions because emotions are a powerful way to connect with an audience, inspire action, and create a lasting impact. Emotions make the videos/images more meaningful and relatable, as people often engage deeply with content that evokes strong feelings. Whether it's joy, sadness, excitement, or even anger, tapping into emotions can be a key driver of creative success. Key points about emotions in creatives: Connection with the audience: When a creative piece evokes an emotion, it creates a deeper connection with the viewer or listener, making them feel personally invested in the content. Inspiration […]

trending_flat

What makes a game truly engaging?

What makes a game truly engaging? Here’s a breakdown: 𝟭. 𝗦𝗲𝗰𝗼𝗻𝗱-𝘁𝗼-𝘀𝗲𝗰𝗼𝗻𝗱 𝗳𝘂𝗻 🎯 The first thing players notice is the 𝙛𝙚𝙚𝙡 • Satisfying basic actions • Responsive, intuitive controls • A sense of playfulness • Think chopping wood, popping match-3 gems, or shooting. 𝟮. 𝗦𝗵𝗼𝗿𝘁-𝘁𝗲𝗿𝗺 𝗼𝗯𝗷𝗲𝗰𝘁𝗶𝘃𝗲𝘀 🏆 Players want goals they can achieve quickly. • Clear win/lose conditions • Tasks that vary to keep things fresh• Focus on one objective at a time• Examples: complete a tutorial, pass a level, beat a boss. 𝟯. 𝗠𝗶𝗱-𝘁𝗲𝗿𝗺 𝗴𝗼𝗮𝗹𝘀 📈 This layer builds a sense of progression over time. • Goals that take a few sessions to achieve • Multiple objectives to choose from • Tangible rewards for success • Think leveling up, unlocking upgrades, or finishing quests. 𝟰. 𝗟𝗼𝗻𝗴-𝘁𝗲𝗿𝗺 𝗺𝗶𝘀𝘀𝗶𝗼𝗻𝘀 🌟 This is where emotional engagement shines. • A reason to keep […]

trending_flat

What’s Next for Puzzle RPGs? 🧩

What’s Next for Puzzle RPGs? 🧩⚔️ The Puzzle RPG genre has been a stalwart of mobile gaming, blending engaging puzzle mechanics with RPG depth. Titles like Empires & Puzzles by Small Giant Games and Zynga, as well as Puzzle & Dragons, have set high benchmarks according to AppMagic / (source: https://lnkd.in/dsKzjNda). Empires & Puzzles, for instance, still rakes in approx. $10M per month via IAPs, bolstered further by its #webshop presence. These #games exemplify longevity and profitability in this segment.While the classics thrive, the market has not really seen new launches. The last significant entry I recall was Call of Antia, which launched with promise, leveraging a polished outlook and clever takes. Despite strong start, it didn’t reach the revenue and download heights of top games.What does the next big #PuzzleRPG need to look like to succeed? Here are a few ideas that could redefine […]

trending_flat

I analyzed Top 15 Mobile Mid-core Games

I evaluated Top 15 Mobile Mid-core Games of 2024. Shows what’s going on in the Mid-core games.With Roblox leading in both tables,Strategy and Action games are the clear winners.Another interesting fact that New Games are Scaling rapidly, yet monetization will come later. A well-made mid-core game can last 10+ years This is well proven in top-grossing charts.PS: Tier 1 West data, New Games being 2023-2024 Release. , 2024 is the year to date (Well, duh!)

trending_flat

Playable ads Ultimate guide: kick a$$ creatives in UA

Actions speak louder than words, and doing is always better than showing. Don’t talk about buying your wife flowers; buy them. It’s the same with playable ads. Why show your game when you can get people to play it? Video ads get boring too, and playable ads can add some spice to your UA campaigns. For the unfamiliar, playable ads are minigames that give users a brief glimpse of what your game looks like. Here’s everything you need to know about them: Where did playable ads come from? Playable ads used to be developed by ad networks for advertisers. However, advertisers didn’t have the control to test or experiment with different creatives. Now, there are a lot of drag-and-drop tools that make it easy to develop. Alternatively, you can also easily produce them with a little bit of coding and […]

trending_flat

My 2024 Kwalee Analysis points out to growth.

My 2024 Kwalee Analysis points out to growth. Cause:-25% on downloads, only 21% Tier 1, and no IAP at all… Signals red flashing lights all over the place. Kwalee’s most downloaded line up is actually not bad.They got a nice momentum on simulation games,Yet they keep ignoring the IAPibility of them.While they havent found new game for a long time,They have few take on popular hypercasual hits.Hits that their competitors actually scaled.With a very low score of IAP per download rate,Kwalee is still in this game and they are HIGHLY depending on Ad Revenue. I think this is very limiting for growth,And they are looking for alternatives.Here is what I think they need to do:Test more games. Get new users. Allocate some budget. Analyze Data.Go back to 2021-2022 strategy.Their T1 downloads are 21% of their overall,Which can mean many things, […]

trending_flat

What would motivate the users to download or play a new game?

What would motivate the users to download or play a new game? That question is probably asked by many founders, CEOs, Head of Growth in many gaming companies. What is interesting there is quite recent data about it (based on GWI survey, done in Q3 2024 in US, Brazil, Japan, Germany). Based on the data we can see that : ▪️ F2P model works even more for women than man ▪️ Social aspects, recommendations from other people, friends, positive ▪️ Reviews in stores, industry websites are more important than ever ▪️ Brand topics are getting important as well ▪️ First impression matters ▪️Discounts, rewards are important as well.#insights #data #mobilegaming #gaming #newgames

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation