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Mobile MMOs: Innovation Opportunities in 2025

Mobile MMOs: Innovation Opportunities in 2025 🎮🌍 The mobile #MMO genre remains an interesting frontier, offering opportunities for creative disruption. While high barriers to entry deter newcomers, the potential for innovation—and rewards—makes it a ripe area for exploration. Trends to Look in Mobile MMOs:1. Lapsed and Underserved Audiences 👨‍🔧🗡️Western gamers who grew up on #MMOs like #WorldofWarcraft now face 'constraints' by life. #MobileMMOs designed for short, flexible play could attract these players, offering them nostalgic experiences in an accessible format. E.g., creating systems where players feel empowered without excessive grinding, such as streamlined progression mechanics inspired by lighter ARPGs, would be worth to be studied. Additioanlly, MMOs can be mixed with open and non-open design, making them light while retaining key elements.2. Eastern Market vs. Western Market 📉📈MMOs flourish in Asian markets, where habits are around long sessions and intricate […]

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Mobile Games Downloads Heatmap 2024

Mobile Games Downloads Heatmap 2024 Here’s the breakdown by genre, with all the numbers:1. Hypercasual Games (https://lnkd.in/epJ6KA2Y) • Total Downloads: 12.9B (-9.9%) • Puzzle: 3.0B (-11.1%) • Arcade: 2.7B (-12.2%) • Runner: 1.5B (-14.5%) • Idle Arcade: 1.0B (21.9%) • Shooter: 542.8M (7.1%) • Simulation: 1.1B (-9.7%) • Clicker/Idle: 197.2M (-15.3%) • Other genres like Rhythm (-22.5%) and Satisfaction (-12.5%)2. Casual Games (https://lnkd.in/e6MViVcK) • Total Downloads: 28.3B (-1.3%) • Match-3: 885.3M (-19.9%) • Merge: 608.6M (20.5%) • Kids: 4.6B (0.8%) • Simulation: 4.3B (3.6%) • Bubble Shooter: 398.0M (-16.7%) • Hidden Objects: 235.4M (9.7%)3. Midcore Games (https://lnkd.in/eJ7_A4Ed) • Total Downloads: 12.4B (+0.4%) • Shooter: 2.4B (-3.2%) • Racing: 1.0B (10.0%) • Action/Brawl: 427.7M (34.9%) • Real-Time Strategy (RTS): 408.5M (14.6%) • Action RPG: 263.9M (20.5%) • Idle RPG: 234.5M (17.1%) • Card Battler: 97.1M (15.6%)Key Takeaways: • Hypercasual continues to […]

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Sports Apps are becoming increasingly popular.

Sports apps are becoming increasingly popular. As I work on the business side of the sports industry, I decided to examine three types of sports apps: Sports Betting, Sports News, and Sports Games—from a data perspective. I am sharing some part of my analysis in this post. It should be interesting for anyone working with those topics and/or interested in Sports topics in general. A few elements: ▪️ Sports Betting grew significantly in 2023 and is growing strongly in 2024 still ▪️ That growth is especially visible on iOS (2023 was a period with very strong growth on Android and 2024 that focus moved more towards improving user quality, growing user loyalty) ▪️ Sports News and Sports Games have slower growth, although they have still very significant scale ▪️ We see more and more apps that focus not only on […]

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Main differences between VCs and Angel Investors

What are the main differences between VCs and angel investors: - Angels invest their own money, VCs invest other people's money (LPs)- Angels can decide instantly, VCs need internal discussions and often weeks of due diligence- Angels can invest in whatever interests them, VCs must follow their fund's thesis- Angels typically write smaller checks ($25k-250k), VCs often need to deploy big checks per deal- VCs need companies to be huge ($1B+) to return their fund, angels can win with smaller exits- Angels often invest based on gut feel and relationships, VCs need data and proof points- VCs have pressure to deploy capital within 3-4 years, angels can invest at their own pace- Angels are usually happy with 3-5x returns, VCs need 10x+ to make their model work- Angels have often been founders themselves, VCs might have a big team and […]

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Investors asking Founders to have longer vesting and cliffs is seen as hostile

Investors asking founders to have longer vesting and cliffs (like 5-year vesting with 2-year cliff) is often seen as hostile by founders. Here's why this misconception happens:Founders don't realize how the VC path works: in early-stage startups, there's always another round where new investors will scrutinize the company. The vesting is designed to safeguard the company and its cap table.Think about it: Would you feel comfortable if a founder could leave the company in a year or two and take 20% of the company with them?What does a new investor think about that 20%? Most likely that this company has 20% of its cap table not contributing to its success.

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Mobile Gaming Today: 39

Ahoj!I feel like most of us are already in "Holiday Mode Activated" 🎄Just counting down the days until Christmas & NY, lol.Honestly, it feels like December is the Friday of the year, and we’re all just waiting for the party to start ☃️Very sooooon¯\_(ツ)_/¯Mobile Marketing» Creative Trend: Near-Death Snake Experience😶‍🌫️ 2025: Growth, UA & Monetisation👑 Why Royal Kingdom isn’t paying off💀 A/B test in iOS: 4 weeks to get significance?🎮 What do gamers expect from Rewarded Ads?📚 Top 10 Grossing Word Games +38% IAP ARPDAU🤘🏻 UGC Trends: Organic Trends for Paid Campaigns🦧 Multiplayer Mini-games by YouTube⚡ Game Pubs: Hyper to Hybrid Casual👾 Useful Rewarded Video insights💬 Meanwhile, in Telegram Games…😶‍🌫️ 2025 CMO ConsiderationsIndustry Highlights» Predictions for Mobile Ad Tech 2025☃️ VC Jargon?🏆 Game Iteration Success⚔️ Core vs. Meta in Mobile Games💡 How to generate hit game ideas?📖 FTUE Guide For […]

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VC Jargon?

When I was a first-time founder, here's the VC jargon I kept hearing but didn't understand: - "We have X hundred million under management" - This means how much money their fund has to invest and has invested. Sometimes it was a billion dollars.- "We want you to find a lead" - Translation: they won't invest first, they want another VC to set the terms.- "We want founders to vest their shares." - Means you earn your ownership over time to ensure you stick around.- "What's your burn rate?" - They're asking how much cash you spend monthly.- "We need to see more traction" - Usually means "your progress or metrics aren't good enough."- "Let's keep in touch" - The polite way of saying no.- "What's your cap table look like?" - Who owns what percentage of your company.- "Give […]

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Predictions for Mobile Ad Tech 2025

As user behaviors shift and technology evolves, 2025 is a make-or-break year for advertisers navigating this dynamic landscape. 2025 isn’t just a year of change—it’s a year to redefine the rules of mobile advertising. From the dominance of AppLovin to the rise of alternative app stores, the landscape is evolving rapidly. This article explores the key trends shaping the future of mobile advertising, highlighting opportunities and challenges for advertisers, developers, and brands. 1. How AppLovin’s diversification is shaping the Ad landscape AppLovin’s position as a leader in the mobile advertising space has never been stronger. Known for its advanced AI-driven ad optimisation and massive inventory, the network has been the backbone for many gaming companies for years. However, 2025 brings a notable shift as e-commerce brands enter the auctions, driving up competition. E-commerce advertisers, traditionally focused on Google and Meta, […]

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Why is Mobile Gaming so hard right for startups?

Why is mobile gaming so hard right for startups?- Incumbents have massive network effects and consumer data to acquire and retain users- Incumbents can afford 500 people working on a game- Incumbents can take their time (5+ years) to make the new game So where are the opportunities?- Avoid categories where incumbents dominate (puzzle, midcore, social casino)- Build for a niche and then expand (think about all the Habby games)- Innovate on distribution, try to get off the ground without paid UA

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Core vs. Meta in Mobile Games

Core vs. Meta in Mobile Games Based on the Playliner research here’s a breakdown of time distribution in different games:1. Candy Crush Saga • Core - 88.9%• Meta - 11.1%2. Zynga Poker • Core - 88.0%• Meta - 12.0%3. WSOP • Core - 86.0%• Meta - 14.0%4. Best Fiends • Core - 85.1%• Meta - 14.9%5. Bingo Blitz • Core - 83.9%• Meta - 16.1%6. Texas Poker: Pokerist • Core - 82.5%• Meta - 17.5%7. Toon Blast • Core - 81.9%• Meta - 18.1%8. Fishdom Solitaire • Core - 81.5%• Meta - 18.5%9. DoubleDown • Core - 79.5%• Meta - 20.5%10. June's Journey • Core - 78.1%• Meta - 21.9%11. House of Fun • Core - 77.6%• Meta - 22.4%12. Caesars Casino • Core - 74.7%• Meta - 25.3%13. Royal Match • Core - 74.1%• Meta - 25.9%14. Slotomania • […]

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250.000 roles related to Game Design

There are over 250.000+ roles related to game designYet number of game economy designers remains unknown. Here is why A game economy designer:Crafing the virtual world’s financial systemto keep players engaged and the game balanced.Part of the game design, NOT monetization, yet.They ensure the game’s rewards, currencies,and monetization are seamlessly integratedto enhance player experience and drive revenue.Thats where the monetization comes in to play.This magical role is called:❇ Game Economy DesignerHowever,Depending on the size of teams and games,These duties fall under other roles such as❇ Game Designer,❇ Product Manager,❇ Game Developer,That’s is why we can’t know theexact number of game economy designers out there!But we do know that every gameNeeds a ''solid economy''To keep players engagedAnd make profit while doing so! So the awesome developerscan keep making more games! YAY! PS: Number of game economy designers are on the rise, […]

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