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What does Mobile Game Monetization look like in 2025?

What does mobile game monetization look like in 2025? I examined this from a data perspective, focusing on recent Sensor Tower data (March 2024 - February 2025). Below is data showing the percentage of revenue and downloads in mobile gaming for games with specific monetization features. So we see the following: 🔸 F2P is the king, and paid games hardly exist on mobile 🔸 Currency bundles and Live ops are becoming the standard now for in-app games 🔸 Subscription and season pass are moving to heavy in-app games 🔸 Lootbox is a topic in bigger games 🔸 It is still not a year of NFT and Crypto in mobile gaming :).

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Race for TikTok: AppLovin and Amazon in the Mix

The clock’s ticking, and TikTok’s U.S. future is on the line. With an April 5 deadline fast approaching, ByteDance is under pressure to sell TikTok’s U.S. operations, or face a nationwide ban. Among the rumored buyers? Ad Tech titan AppLovin, reportedly deep in negotiations, and Amazon, whose all-in bid hasn’t gained much traction with ByteDance. The original January ban was delayed after President Trump returned to office, allowing more time for a sale. But the clock is almost out. If no deal is struck by Saturday, Trump could extend the deadline again, but there’s no guarantee. Big Bids, Bigger Stakes AppLovin’s interest is said to be known at the highest levels of the Trump administration. Meanwhile, Amazon’s offer—rumored to be for all of TikTok—has been viewed with skepticism. Still, both tech giants represent the growing U.S. appetite to control the […]

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Anti-AI Artists Need Better Arguments

𝗔𝗻𝘁𝗶-𝗔𝗜 𝗔𝗿𝘁𝗶𝘀𝘁𝘀 𝗡𝗲𝗲𝗱 𝗕𝗲𝘁𝘁𝗲𝗿 𝗔𝗿𝗴𝘂𝗺𝗲𝗻𝘁𝘀. 𝗧𝗵𝗲𝘆'𝗿𝗲 𝗟𝗼𝘀𝗶𝗻𝗴 𝘁𝗵𝗲 𝗔𝗜 𝗗𝗲𝗯𝗮𝘁𝗲 Another wave of AI advances, another chorus of artists crying foul. Each wave has been unoccupied by serious argumentation; pro-Copyrightists need to advance something beyond an assumed conclusion if they want to win minds, not just hearts. Copyrightists routinely declare AI-generated art and "training" as copyright infringement and insist artists are owed royalties. This assumption is anything but obvious. If every artist owes royalties to those who came before, should every "pop" artist who creates in the style of Eduardo Paolozzi owe his estate royalties? Film director Tarantino routinely mirrors Spaghetti-western shots; his royalty bill must be absurd. Art and science have always evolved by imitation and influence; the very idea of copyright is a recent invention. No one knows this better than games!The universal outcry against WB Games' patenting […]

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Mobile Gaming Today: April’1 Week

Hey Fam, Was Ramadan Festival week! I had the best time playing Mo-co, Squad Busters & Brawl Stars with my nephews! Lots of laughs & sweet moments all around (: 👌🏻 Top Gaming Content » Helping Your Players In a Smart Way 🌿 Top puzzle games know the secret: support players, even if it means less short-term cash. From Royal Match’s smart propeller targeting to Toon Blast’s clean levels, these subtle touches help players win without feeling squeezed ¯\_(ツ)_/¯ Help is Help. Royal Match’s “take a look” before end-game offers might lower conversions, but it builds trust. These aren’t just kind gestures; they’re smart, player-first design that drives long-term loyalty and revenue. And it’s not just puzzles. A helpful AI or clear progression works wonders in any genre. Quick wins are easy, but great games play the long game by […]

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Mobile Gaming is still growing

Mobile gaming is still growing, but a big chunk of the revenue comes from older games. The data shows this clearly (based on Sensor Tower): more than 50% of in-app and subscription revenue is from six or older games. That's why there was so much talk about new growth strategies at the recent GDC, like more creative user acquisition, using IPs in games, web gaming, new platforms, different business models, deeper hybrid monetisation, etc. The problem is, this makes it harder to get a clear picture of mobile gaming's real growth, especially in categories where revenue is coming in through less traditional ways. Current data systems might struggle to track this, at least for now. It'll be interesting to see how this evolves...

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Netflix Needs to Acquire the Jack-of-All-Trades

𝗡𝗲𝘁𝗳𝗹𝗶𝘅 𝗡𝗲𝗲𝗱𝘀 𝘁𝗼 𝗔𝗰𝗾𝘂𝗶𝗿𝗲 𝘁𝗵𝗲 𝗝𝗮𝗰𝗸-𝗼𝗳-𝗔𝗹𝗹-𝗧𝗿𝗮𝗱𝗲𝘀 Netflix Games finally has a coherent strategy—hallelujah! Yet, despite this clarity, it's missing the most obvious acquisition opportunity since Sony scooped up Insomniac Games: Jackbox Games. Netflix pushes games to subscribers via a row within its mobile app, directing users to separate App Store pages for download. The strategy was flawed from the start, as 70%+ of Netflix consumption happens on TVs. The Games group desperately sought awareness, resorting to 𝑝ℎ𝑦𝑠𝑖𝑐𝑎𝑙 𝑏𝑖𝑙𝑙𝑏𝑜𝑎𝑟𝑑𝑠 reading: "Wait, Netflix has Games?" A modest improvement, but still failing to meet subscribers where they are—TV.While Netflix had an AAA FPS studio, it was dubious that it could ever solve distribution or input challenges. Netflix's sprawling device ecosystem and lack of a dedicated controller raised doubts from day 1—unless another ill-fated game streaming service was planned (RIP OnLive, Stadia, GameFly, and xCloud).Enter […]

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BitPet Secures $480K: The Future of Active Gaming

BitPet, the mobile gaming startup on a mission to make physical activity fun and social, secured $480,000 in governmental funding from the Research Council of Norway. Bridging the gap between Mobile Gaming & Health Tech. This major milestone will fund BitPet’s upcoming soft launch and drive innovative research in partnership with the NTNU Faculty of Medicine and Health Sciences. 💬 “This funding is a game-changer,” said John Wright, investor and board member at BitPet. “We’re thrilled to back a team that’s combining mobile games, health, and behavioral science in such a fresh and powerful way.” More? With gameplay designed to encourage daily movement, BitPet is poised to redefine what active gaming means in today’s mobile-first world. The investment highlights a growing trend: government support for gamified health solutions. 🔗 You can already sign up for playtesting at www.bitpet.io

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F4 Fund: How To Evaluate Mobile App Opportunities

At F4 Fund, we cast a wide net across the consumer mobile landscape, investing in apps and games that span diverse categories. From pre-seed startups with promising prototypes to seed-stage companies looking to scale, our portfolio reflects our belief in the potential of new consumer experiences, especially the ones being reshaped by AI. My journey to founding F4 Fund with David Kaye was shaped significantly by my time as Supercell's Director of Analytics, where I witnessed firsthand how data could transform decision-making in the mobile gaming industry. This experience, coupled with my subsequent role at co-founding Next Games, instilled in me a deep appreciation for how metrics can reveal the underlying story of an app's potential for success. This analytical mindset forms the cornerstone of our investment approach at F4 Fund. We've developed a systematic methodology that leverages data not […]

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Today marks the launch of Supercell Investments!

Today marks the launch of Supercell Investments New Brand and Website, Doubling Down on Global Game Studio Support 🚀 In a bold move, reinforcing its position as one of the most influential forces behind the scenes of game development, Supercell Investments has officially launched its brand-new website: investments.supercell.com. The sleek redesign isn’t just a cosmetic overhaul, it’s a statement of intent. Backed by the powerhouse behind mobile juggernauts like Clash of Clans, Clash Royale, Brawl Stars, and the upcoming Squad Busters, Supercell Investments is renewing its mission to support the most ambitious game studios and game tech teams worldwide. ✅ What’s new: Supercell Investments isn't new, but this is the first time they’re publicly showcasing it in such a structured, open, and branded way. The new website and refreshed branding are meant to make their mission, backed studios, and investment […]

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20% Drop: AppLovin is in Trouble?

Ad tech titan AppLovin took a beating on Wall Street, with its stock plunging 20% after infamous short-seller Muddy Waters claimed the company could be violating Apple and Google’s platform rules. AppLovin, the tech star of 2024 with a jaw-dropping 700% climb, just hit a major wall. Its stock dropped over 20% in a single day after short-seller Muddy Waters fired a shot. The firm says AppLovin’s ad game breaks the rules, accusing it of pulling user data in ways that go against app store policies. In their words, it “systematically” crosses the line. This isn’t the first warning either—Muddy Waters is now the third short-seller raising the alarm. What looked like a rocket ship might be heading back to Earth. It's not that new. We had the first shot on the 26th Feb week. AppLovin Scandal: New Target of […]

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Ubisoft Bets Big on Mobile Future with Tencent’s €1.16B Power Play

A New Era, Powered by Mobile Ubisoft just hit start on a bold new strategy: building a powerhouse subsidiary to lead its flagship franchises into a mobile-first, multi-platform future. Backed by a game-changing €1.16 billion investment from Chinese tech giant Tencent, this new entity is laser-focused on turning Assassin’s Creed, Far Cry, and Rainbow Six into evergreen, always-on experiences. Franchises Reforged for a Connected Generation This isn’t just about repackaging blockbusters. Ubisoft’s new subsidiary will reimagine its biggest IPs into living ecosystems—delivering deeper solo adventures, richer multiplayer, free-to-play access points, and social features tuned for today’s mobile-savvy audience. It’s the ultimate pivot from traditional boxed games to cross-platform, continuously evolving worlds. Tencent’s investment values the unit at a whopping €4 billion, with a 25% minority stake, marking a serious vote of confidence in Ubisoft’s mobile and platform-agnostic future. From Console […]

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Ghibli-Style AI Art Takes Over ChatGPT

If your social feeds have turned into a dreamy, anime-soaked wonderland, you're not alone. The internet’s latest obsession? AI-generated Studio Ghibli-style images, transforming everything from historical icons to meme culture into magical stills straight out of My Neighbor Totoro. But here’s the plot twist: this viral trend is powered by OpenAI’s new GPT-4o model, and it's already shaking up the creative world, including mobile gaming. Isn't it illegal? AI’s Copycat Moment: The Copyright Storm Is Here. AI giants like OpenAI are already under fire for using creators’ work without consent, and a new viral image generator just turned up the heat. Here’s why it’s a tipping point: Artists recognize their own style. This tool mimics with eerie precision, revealing that copyrighted works were likely used to train the AI. It skirts the law, not the ethics. The AI alters just […]

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