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Next Multi-Billion Dollar Opportunity: PNS-Led F2P Games

๐Ÿš€ The Next Multi-Billion Dollar Opportunity in Gaming: PNS-Led F2P Games ๐Ÿš€ The #F2P #gamingindustry has become commercialized, but many commercially driven #games may not stand the test of the time. The future opportunity lies in the physiological aspects of #gaming through Parasympathetic Nervous System (PNS)-led #gamedesign. Unlike traditional SNS-led games that stimulate e.g., the โ€œfight or flightโ€ response, PNS-led games focus on e.g., social connection, and meaningful #engagement, creating spaces where players can enjoy the experience without the intensity of SNS-led #design.๐Ÿš€ Why This Matters for KPIs: Lower CPI, Higher LTV, and Stronger K-Factor.PNS-led games address core needs, not just symptoms. By creating experiences rooted in e.g., genuine connection, they attract and retain players in ways that drive #KPIs and scalable #UA:1. Reduce #CPI by appealing to a broader audience looking for #socialengagement, resulting in better efficiency.2. Increase #LTV […]

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Data Dump Friday

๐—”๐—ก๐—œ๐— ๐—˜ ๐—ฆ๐—›๐—ข๐—ข๐—ง๐—˜๐—ฅ ๐—›๐—œ๐—ง๐—ฆ ๐Ÿฐ๐Ÿฌ๐Ÿฌ๐—ธ ๐—ช๐—œ๐—ฆ๐—›๐—Ÿ๐—œ๐—ฆ๐—ง๐—ฆ; ๐—•๐—ฅ๐—”๐—–๐—˜ ๐—ฌ๐—ข๐—จ๐—ฅ๐—ฆ๐—˜๐—Ÿ๐—™โ€ข Strinova hits 400k Steam Wishlistsโ€ข Waifu 3rd-person shooter w/nearly 4M web pre-registrationsโ€ข From iDreamSky, a Chinese Studioโ€ข Has Tencent Moneyโ€ข ~$500M market cap; publicly traded on the Hong Kong Exchangeโ€ข Previously published Western Games in China (e.g., War Robots, Subway Surfers)โ€ข With the rise of Steam China, this could be a considerable cross-region game.โ€ข Remember, Nikkie and Genshin were hits in the U.S. (25% rev share)! ๐——๐—จ๐—ก๐—š๐—˜๐—ข๐—ก ๐—™๐—œ๐—š๐—›๐—ง๐—˜๐—ฅ ๐—ข๐—ก๐—Ÿ๐—œ๐—ก๐—˜, ๐—ง๐—›๐—˜ ๐—•๐—œ๐—š๐—š๐—˜๐—ฆ๐—ง ๐—š๐—”๐— ๐—˜ ๐—ง๐—›๐—œ๐—ฆ ๐—ฌ๐—˜๐—”๐—ฅ, ๐—ฆ๐—Ÿ๐—ข๐—ช๐—œ๐—ก๐—šโ€ข Bigger than Monopoly Go!โ€ข ~$700M over 6 months; iOS onlyโ€ข $88 Revenue Per Download!โ€ข But downloads are crumbling, far below Honor of Kings (10-20k v.s. 500k Weekly)โ€ข Something doesnโ€™t smell right; this limited appeal? Data error?โ€ข The total revenue curve is bending inward, too.๐—›๐—”๐—ฉ๐—˜ ๐—ช๐—˜๐—•๐—ฆ๐—ง๐—ข๐—ฅ๐—˜๐˜€ ๐—ฅ๐—˜๐—”๐—–๐—›๐—˜๐—— ๐—˜๐—ค๐—จ๐—œ๐—•๐—Ÿ๐—ฅ๐—จ๐—œ๐— ? ๐Ÿณ๐Ÿฌ%+ ๐—”๐——๐—ข๐—ฃ๐—ง๐—œ๐—ข๐—กโ€ข Huuuge Games: In H1 2024 DTC revenues accounted for […]

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1-Year Into Entrepreneurship: Was It All Worth It?

Iโ€™ve just returned from a two-week retreat in Japan, and while most people assumed I was on โ€œholiday,โ€ it wasnโ€™t a vacation in the traditional sense. Each year, I commit to travel somewhere new and engage in activities Iโ€™ve never done before. This isnโ€™t just a break from routineโ€”itโ€™s a deliberate effort to remain curious and gain fresh perspectives on both my business and personal life. When I was employed, I used to approach these trips as holidays, a time to disconnect. But now, as an entrepreneur, I see this time as a fundamental investment for myself and my soul. During this trip, my partner James (also an entrepreneur in the podcast world) and I immersed ourselves in the beauty of Japanese natureโ€”hiking, cycling through the rain, and island-hopping. But we were also partially working on our respective businesses and […]

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How Integrating IP into Games Can Impact Monetization

From 2011 to 2024, ZiMAD has attracted over 150M users globally and created a wide range of content in partnership with well-known brands like National Geographic, Sony Pictures, Cartoon Network, Nickelodeon, Marvel, Disney, Pixar, and LIFE. Here is what I learned about the secrets to successful collaborations. Benefits of Partnering with Brands Before choosing an IP and starting a collaboration, itโ€™s essential to understand what you want to achieve and what can be accomplished with their support. ZiMADโ€™s extensive experience highlights several key advantages: 1. Expanding the User Base: Every collaboration is an opportunity to showcase creativity and develop unique content that can capture the interest of new users. It also helps keep the appโ€™s CPI low while driving steady growth in key metrics. With an IP, thereโ€™s also potential for broader audience reach, and in some cases, a reduction […]

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Is mobile gaming data more and more concentrated?

Is mobile gaming data more and more concentrated? It seems so and I was touching a few times already.Especially on revenue side it accelerated in the last months based on Sensor Tower data (here is the revenue data divided into segments: top 10 games by revenue, top 21-50 games by revenue etc.. comparing last months with previous period). Data shows that "head" and "tail" of games increased or kept its position there.Any comments or observations?

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How to Analyze Your Game Competitors:

How to Analyze Your Game Competitors: A Step-by-Step Guide:1. Identify Competitors โ€ข Go to AppMagic (https://lnkd.in/ek8Npiyr) โ€ข Select your game subgenre. โ€ข Choose top 2-3 games from "Top Grossing" and "Top Free" categories. โ€ข Check the โ€œCompetitorsโ€ tab to find games with the highest overlap scores. 2. Compile a List โ€ข Include both high-revenue games and underperformers. โ€ข This helps you see the full range of competitive elements in your space. 3. Study Reviews โ€ข Go to the App Store (https://lnkd.in/e2Ajf7j4) or Google Play (https://lnkd.in/eNJdH5hg) โ€ข Download games-competitors โ€ข Check reviews on this games โ€ข Look for common feedback: What do players love? Whatโ€™s missing? Whatโ€™s frustrating them? 4. Play and Analyze Key Aspects โ€ข FTUE (First-Time User Experience): Evaluate tutorials and initial game goals. โ€ข Core Gameplay: Identify mechanics, gameplay loop, and engagement factors. โ€ข Progression & Balance: Assess […]

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Gaming Will NOT Grow: Konvoy Data

๐—ž๐—ข๐—ก๐—ฉ๐—ข๐—ฌ ๐——๐—”๐—ง๐—” ๐—ฆ๐—จ๐—š๐—š๐—˜๐—ฆ๐—ง๐—ฆ ๐—š๐—”๐— ๐—œ๐—ก๐—š ๐—ช๐—œ๐—Ÿ๐—Ÿ ๐—ก๐—ข๐—ง ๐—š๐—ฅ๐—ข๐—ชโ€ข From $188M to $223M in 2029.โ€ข This means virtually no growth. Huh?โ€ข $188B is worth about $218B in 2029 dollars assuming a 3% inflation rates.โ€ข $218B to $223B is a 2% change, way, way below the S&P 500 8% real ๐˜ข๐˜ฏ๐˜ฏ๐˜ถ๐˜ข๐˜ญ growth rate.โ€ข Inflation and S&P benchmarks need to be a core part of any long-run market analysis. ๐—”๐—š๐—˜ ๐—ข๐—™ ๐—˜๐— ๐—ฃ๐—œ๐—ฅ๐—˜๐˜€ ๐— ๐—ข๐—•๐—œ๐—Ÿ๐—˜ ๐—œ๐—ฆ ๐—›๐—จ๐—š๐—˜โ€ข An over 1M download start is far above other recent releases, including the steady-eddy Sea of Conquest from Fun Plus.โ€ข Uses the RTS element to fake ad into 4x, but less brutally then Last War.โ€ข After a big brand budget burst, will this sustain? Letโ€™s see!๐Ÿฐ๐˜… ๐— ๐—œ๐—ฅ๐—ฅ๐—ข๐—ฅ๐—ฆ ๐—›๐—˜๐—š๐—˜๐— ๐—ข๐—ก ๐—ฃ๐—ข๐—Ÿ๐—œ๐—ง๐—œ๐—–๐—ฆโ€ข U.S. dominates, but Chinaโ€™s RPD is unusually high (~10% of downloads but 20% of revenue).โ€ข 4x is a region uniting […]

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Releases & Transfers: October 2024

TRACKING RELEASES & TRANSFERS# 1 LIST OF OCTOBER, 2024Hi Mobile Gaming Family! ๐Ÿ’ŸToday I bring you another edition of ourโ€ฆ๐Ÿ’ซ Tracking Releases & Transfers ๐Ÿ’ซOctober's first list brings releases and transfers to big publisher accounts between September 22 and October 21.I've found 138 titles. ๐Ÿ’ช๐Ÿ”ŽI highlight 6๏ธโƒฃ titles of them.โœ… โ€œBarbie Merge Mysteryโ€ by Rollic.One of the world's leading Hybridcasual publishers. ๐Ÿ…It has taken the rights to one of the best-known children's IPs in the world. ๐Ÿ‘งTo make a game in one of the most profitable puzzle genres in the world. ๐Ÿงฉ๐Ÿ’ฐThatโ€™s it. ๐Ÿ˜ฏThe Turkish giant ๐Ÿ‡น๐Ÿ‡ท released the soft launch version of the game on October 21 ๐Ÿ—“๏ธ and only for the ๐Ÿ‡ฌ๐Ÿ‡ง.โœ… โ€œDual Guns: Music Shooter Gameโ€ by Amanotes.The big Singapore publisher ๐Ÿ‡ธ๐Ÿ‡ฌ has launched a fun game that mixes the rhythm ๐ŸŽถ and shooter ๐Ÿ”ซ genres.If this […]

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I analyzed puzzle games and only 1.5% were successful

I analyzed puzzle games and only 1.5% were successful*.Here are 6 HOT takeaways you should be aware of:Check out the whole list at https://lnkd.in/dynmZZ4N There are 1229 mobile casual puzzle releases in 2024.Only 62 games made more than 500K downloads.Only 19 games made more than 1M downloads.Here are my takeaways1. Crazy misleading ad creatives on top 10,2. Sorting comes in different ways,3. Logic puzzles have an increase, especially on those open up to reveal,4. IAPs still relies on boosters, thoughThere are good examples โ€˜โ€™content locksโ€™โ€™,5. โ€˜โ€™Colorโ€™โ€™ and โ€˜โ€™Sortโ€™โ€™ are the most common by far,6. If you can get creative with creatives, you can thenfocus on player onboarding and journey.*: success meaning can change, for me, it's the comparison where majority of downloads cumulate.

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Hearthstone is Back in Chinese Mobile Stores

Hearthstone is back in Chinese mobile stores to break its own records! ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿš€In January 2023, Blizzardโ€™s games were removed from Chinese stores after their 14-year licensing agreement with NetEase expired. After 20 months, the Blizzard-NetEase agreement is back in place, and so is Hearthstone โ€” one of the most beloved collectible card games (CCG) worldwide. ๐ŸƒโœจAnd Chinese players couldnโ€™t be more excited!Before the exit, Hearthstone was pulling in an impressive $2.4M/month in China during 2021-2022, according to AppMagic. Fast forward to October 2024, and itโ€™s already brought in over $13.5M โ€” and the month isnโ€™t even over yet! ๐Ÿ“ˆ๐Ÿ”ฅThis is yet another great example of how Western games thrive when entering the Chinese market! I wrote about other games with similar success stories in one of my previous posts, check it out as well: https://lnkd.in/dRnXu3Gg

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Mobile Gaming: Growth of Countries

Quo vadis mobile gaming?  love analyzing data from multiple perspectives to gain a clearer understanding of its implications.I examined trends in the mobile gaming industry (using Sensor Tower data) to understand growth patterns in different markets. To gain a broader perspective, I analyzed data not only from the first three quarters of 2024 (Q1-Q3), comparing it to the same period in 2023, but also compared it with the growth of those countries between 2022 and 2023. This provides a comprehensive view of the 'journey' of these countries in the mobile gaming landscape.It is quite visible that: โ–ถ๏ธ iOS is very strong in last quarters (both in case of T1 and T2/T3 markets) โ–ถ๏ธ US, although big, is gaining on importance in the last months (how long yet?) โ–ถ๏ธ majority of Asian markets perform much better in last months than before […]

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Devs can forget about marketing, as publishers handle it.

"Mobile developers can forget about marketing, as publishers will handle it!" This is one of the biggest myths in the post-IDFA mobile market. Iโ€™ve worked with nearly all the major publishers: Voodoo, Lion, Supersonic, Crazy Labs, Homa, and I can say for sure: If you want your game to reach the top, marketing must be a priority from day 1. Don't expect your great game to promote itself. And donโ€™t assume the publisher will care for everything without you. Not because thereโ€™s something wrong with publishers. But because standing out in todayโ€™s overcrowded mobile UA is ๐™š๐™ญ๐™ฉ๐™ง๐™š๐™ข๐™š๐™ก๐™ฎ hard. Hereโ€™s what you need to consider: โ€ข How will you grab the player's attention? โ€ข How will your product align with those ads? โ€ข Can you outbid your competitors' advertising budget? โ€ข How will you test multiple ad hypotheses every month? โ€ข […]

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