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Scopely x CD Projekt: Mobile Power Combo Incoming

CD Projekt x Scopely: A Mobile Power Combo Is ComingWitchers, Cyberpunksโ€ฆ and Monopoly? Witcher Puzzle-RPG? ๐Ÿ˜… Big news in gaming: CD Projekt, the studio behind The Witcher and Cyberpunk 2077, is teaming up with mobile giant Scopely, the force behind Monopoly Go, to bring one of its iconic franchises to mobile. The collab was quietly dropped during CD Projektโ€™s earnings call. No title yet, no gameplay, just a hint: something big is brewing. And with Scopely recently buying Pokรฉmon Go dev Niantic for $3.5B, the timing is exciting. Imagine Ciri leading a monster-hunting AR game. Or a neon-lit Cyberpunk squad battler. This could be the moment deep RPG storytelling truly hits mobile, powered by Nianticโ€™s tech and Scopelyโ€™s hit-making magic. Meanwhile, CD Projekt has 400+ devs full speed on The Witcher 4, starring Ciri. โ€œWe can do a lot of […]

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Mobile Gaming Today: New Games & New Money

Hey Fam, My buddy, Andre, prepared a cool Gaming Recruitment Survey. Both for Founders & Employees. Letโ€™s support our industry. ๐ŸคŸ๐Ÿป Candidate Survey Employer Survey ๐Ÿ‘Œ๐Ÿป Top Gaming Content ยป Engaging Mini Games & Where to Find Them! Mini games have become the secret sauce for keeping players hooked. While strong core loops get things rolling and long-term motivation keeps them around, itโ€™s mini games that fill the gapโ€”offering variety, quick fun, and a break from the grind. Hits like Royal Match, Toon Blast, and Monopoly GO are leading the charge, using them to boost retention and bust boredom. What once started as โ€œfake advertisingโ€ turned into actual mini games :)) As LiveOps takes center stage, expect mini games to level up, built into calendars, tailored to genres, and optimized for engagement. What started as ad bait is now baked […]

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Public Mobile Gaming Publishers: Resilience & Adaptation in a Shifting Landscape

Written by our Partner, InvestGame. Survival Strategies, Market Trends, and the Path Forward The mobile gaming market remains one of the largest segments in interactive entertainment, with in-app purchases (IAP) generating ~$60B in 2024. However, the mobile gaming industry has undergone a significant transformation over the past five years, shifting from a high-growth expansion to a mature market characterized by operational efficiency, financial discipline, and single-digit growth. During the 2020โ€“2021 boom, mobile gaming saw record-high UA spending, valuation surges, and aggressive M&A activity. Between 2020 and 2022, mobile gaming accounted for over 60% of all gaming M&A transactionsโ€™ value, with major deals such as Zyngaโ€™s $12.7B acquisition by Take-Two and Scopelyโ€™s $4.9B sale to Savvy Games Group. Even in Q4โ€™24, mobile remained at the center of industry consolidation, with three of the four largest M&A deals involving mobile gaming assets. The momentum has continued into 2025, with Dream […]

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Four Things from GDC

๐—™๐—ผ๐˜‚๐—ฟ ๐—ง๐—ต๐—ถ๐—ป๐—ด๐˜€ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—š๐——๐—– ๐Ÿญ. ๐—ช๐—ฒ ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐˜๐—ผ ๐™ฌ๐™–๐™ฃ๐™ฉ ๐™ฉ๐™ค ๐™ก๐™ž๐™ซ๐™šThis revelation insight from former Machine Zone CEO Gabe Leydon spun my head throughout the conference. He's right: our passion isn't dead, but it's undoubtedly been crowded out. Mobile obsesses over acquisition, while HD fixates on fundraising. New platform dreamsโ€”web3, AR/VR, HTML5, UGCโ€”have largely fizzled. Yet these platforms persist, surviving but not thriving. Mock AR/VR as the "Dippin' Dots of Games" if you like, but at least those developers burn with genuine passion.The rest of the industry must reignite the will to surviveโ€”the kind we see from firms like Supercell, Lessmore, and Hypehype.๐Ÿฎ. ๐—”๐—œ ๐˜€๐˜๐—ฎ๐—ฟ๐˜๐—ถ๐—ป๐—ด ๐˜€๐˜‚๐—ฝ๐—ฝ๐—น๐˜†-๐˜€๐—ถ๐—ฑ๐—ฒ; ๐—ถ๐—ป๐—ป๐—ผ๐˜ƒ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐˜„๐—ถ๐—น๐—น ๐—ณ๐—ผ๐—น๐—น๐—ผ๐˜„Michail Katkoff made an excellent observation about the absence of the "world-changing" bravado heard from SF founders intoxicated by Paul Graham essays. Instead, the talks were pragmaticโ€”topics like " 'Angry Birds' and AI […]

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How Turkey became a Mobile Games Powerhouse

How did ๐—ง๐˜‚๐—ฟ๐—ธ๐—ฒ๐˜† became a mobile games powerhouse b/t 2020-2025? ๐Ÿ’ช Here's an eye-opening retrospective from Investgame."Following Peakโ€™s landmark acquisition, a wave of entrepreneurship emerged, with over 80 new startups founded by or employing former Peak employees. Approximately half of these startups remained in the gaming sector, fostering knowledge transfer and driving the ecosystemโ€™s rapid growth." - InvestgamePersonally, I hadn't realized the impact of the Peak acquisition on the local industry.This also, (coupled with the agile / 'fail fast' culture) explains the dominance of Casual in Turkish development.

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New Match-3: Block Genre?

Is Block ๐ŸŸฅ the new Match3? Block Blast by Hungry Studio continues to scale past 1,2 Million downloads a day ๐Ÿค‘ its the 11th most downloaded App on all of the stores and 2nd most downloaded game after Garena FF for last month. On the other side Color Block Jam by Rollic did $12 Mil. in IAP ๐Ÿ’ฐ revenue last month. We have already covered Block Blast on two & a half gamers podcast in January, but since then it has aggressively grown its active users by nearly 40% ๐Ÿ˜ฑ. And the giant market appeal of this core gameplay (which stems from Tetris) is starting to be very obvious. In June it should comfortably hit 500 Mil. lifetime downloads ๐Ÿ†.Interestingly, the next game in the genre charts based on downloads is Color Block Jam, which is still heavily monetized by […]

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Alternative App Store… for Cars?

Since recently, I tried many different cars. Not because I like to switch cars but because during the COVID period, I frequently visited Jeju Island, where renting a car was essential due to the limited public transportation. This gave me the chance to drive a variety of models in Korea from the Hyundai Kona Electric to the Kia EV6, and even the lesser-known Renault SM3 Electric. Also after a few (unfortunate) accidents where I was always the victim (100%! ๐Ÿ˜…), I even got to experience higher range models like the Porsche, Range Rover, Benz etc. while my car was being repaired. But despite testing so many different cars, one thing remained constant: I never used the built-in navigation or media system. Most in-car navigation systems were outdated and inconvenient. I also couldn't access my media except using my phone (who […]

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Indian Hybridcasual Studio Qila Games Raises $1M

Qila Games Secures $1M to Disrupt Indiaโ€™s Hybridcasual Gaming Scene Bengaluru-based Qila Games has raised $1 million in pre-seed funding to supercharge its mission of redefining hybrid-casual gaming in India. The round was led by Chimera VC, with support from Visceral Capital, Atrium Angels, Ventatana Ventures, 91 Ventures, Untitled Ventures, and a cohort of angel investors. Founded in 2024 by industry veterans Dhananjai Hari and Neeraj Mishra, Qila is setting its sights on the sweet spot between casual and midcore gaming. Hari, now CEO, brings his experience from launching Dream Cricket at Dream Game Studios, while Mishra draws from his eight-year stint at Zynga, where he led game design in India. With this funding, Qila will build original IPs, expand its game lineup, and sharpen its tech and design edgeโ€”all with a laser focus on delivering socially driven, culturally resonant […]

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U.S. Economy Shapes Mobile Gamingโ€™s Future

๐— ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—š๐—ฎ๐—บ๐—ถ๐—ป๐—ด'๐˜€ ๐—ฆ๐˜‚๐—ฟ๐˜ƒ๐—ถ๐˜ƒ๐—ฎ๐—น ๐—ถ๐˜€ ๐— ๐—ฎ๐—ฟ๐—ฟ๐—ถ๐—ฒ๐—ฑ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—จ.๐—ฆ. ๐—˜๐—ฐ๐—ผ๐—ป๐—ผ๐—บ๐˜†. ๐—œ๐˜ ๐—ฆ๐—ต๐—ผ๐˜‚๐—น๐—ฑ ๐—”๐˜€๐—ธ ๐—™๐—ผ๐—ฟ ๐—” ๐——๐—ถ๐˜ƒ๐—ผ๐—ฟ๐—ฐ๐—ฒ If you're European, you need the U.S. economy to grow. If you're Canadian, you need the U.S. economy to grow. This sobering reality underscores nearly every Western mobile development hub today: for mobile gaming to grow, the U.S. needs to grow. Although optimistic narratives from developing markets like India and Brazil are abundant, their growth rates still pale compared to the U.S.'s real spending power growth. For the foreseeable future, it's U.S. or bust in mobile gaming, a reality suggesting mobile gaming doesn't control its destiny. Political literature in the early 2000s enthusiastically promoted the BRIC nations (Brazil, Russia, India, and China) as future economic powerhouses. Since then, however, these countries have largely underperformed expectations. Rather than converging with the U.S., the gap has widened, […]

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What the Hex! is Going On? Agave Games’ New Soft Launch

Soft-launching in Canada & Brazil. Data: AppMagic Casual puzzle game lovers, itโ€™s time to pay attentionโ€”Agave Games just dropped a new title into soft launch, and if youโ€™ve been following their recent $18 million investment, you know the industry has its eyes on them. The game? What the Hex!โ€”a mix of color-sorting puzzles with a Monopoly GO! style town-building meta. I played it, and hereโ€™s the scoop on what itโ€™s all about, how it plays, and why people are curious about Agaveโ€™s next move. A Hexagonal Spin on Sorting Puzzles If youโ€™ve played Hexa Sort, youโ€™ll feel right at home with What the Hex! The gameplay is simple but strategic: you stack and merge hexagonal tiles of the same color to clear space and meet level goals. Sounds easy? Well, not so much. The game doesnโ€™t hold your hand for longโ€”later levels introduce more colors, trickier […]

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Future of Mini-Games: PlaysOut Secures $7M

PlaysOut, the UAE-based mini-game platform, just secured $7 million in seed funding, catapulting its valuation to $70M. The fresh capital will fuel its mission to revolutionize digital engagement by integrating its vast mini-game library into "Super Apps," driving Higher Revenue & User Retention. Power Players Behind the Round The funding was led by OKX Ventures, KBW Ventures, and Kenetic Capital, with backing from industry heavyweights like Pacific Century Group, Gam3Girl Ventures, Oak Grove Ventures, and Aptos. Big Moves & New Tech Last year, PlaysOut teamed up with Tencent Cloud, leveraging its mini-program framework to expand content ecosystems. Operating like a "Steam for Mini-games" or "Netflix for Game Catalogs," PlaysOutโ€™s platform supports multi-engine compatibility and SDK tools, enabling seamless integration into high-traffic apps. ๐Ÿš€ Coming in May: PlaysOut is set to launch its embedded SDK.

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Mobile Gaming Today: Gaming Investments Week

Hey Folks, GDC Week ๐ŸคŸ๐Ÿป Hope youโ€™re enjoying the show there. Me? Fully focused on growing Gamigion.com, so much going on here! ๐Ÿ˜„ Not sure about the next event, but I miss my Event MAFIA! ๐Ÿ”ซ ๐Ÿ‘Œ๐Ÿป Top Gaming Content ยป Let Players Play Their Way: Personalization ๐ŸคŸ๐Ÿป Gaming personalization isnโ€™t just about algorithms tweaking things behind the scenes, itโ€™s about giving players control. From Candy Crushโ€™s speed toggle to Monopoly Goโ€™s event rewards, the best games let players shape their own experience. More choice = more engagement, better retention, and a game that feels personal. The future? Less invisible segmentation, more meaningful player decisions. Full article here ๐ŸคŸ๐Ÿป ๐ŸคŸ๐Ÿป Game of the Week ยป Lucky Defense Analysis: 111%โ€™s Risky Bet That Won Big They took the classic tower defense genre, rolled the dice, and ended up creating one of […]

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