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Current state of publishing in Mobile Games?

Mobile game publishing is set to thrive in 2025, building on the momentum of a strong 2024. Hits like Hexa Sort and Twisted Tangle have demonstrated the power of effective publishing strategies, and it’s no surprise that 9 out of the top 10 gaming companies by downloads have dedicated publishing divisions or strategies in place.For developers, partnering with a strong publisher has never been more essential. Here are my three key reasons why: 1. Funding challenges are growing.Investment in game studios is at a five-year low. According to the latest Konvoy report (see graph in the comments), Q4 2024 saw a 47% QoQ decline in funding. While early-stage investments are still happening, they are primarily small checks meant for prototyping or MVP development. Securing the capital needed for scaling and doing UA at scale? highly unlikely, or at least most […]

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Apple Just Removed 135,000 Apps across EU App Stores

The deadline came, and Apple didn’t hesitate. Over 135,000 apps vanished from EU App Stores overnight, casualties of the Digital Services Act (DSA). The new rule? Developers must publicly list their address, phone number, and email to keep their apps live. No compliance, no app. Apple made it crystal clear: as of February 18, 2025, any app without a verified “trader status” is gone. And they’re not coming back until developers cough up the required details. While the DSA aims for transparency, it’s hitting small and indie developers the hardest. Many work from home, relying on a simple support email rather than sharing personal contact details. Now, they’re scrambling for solutions—virtual offices, coworking spaces, and burner numbers—just to stay compliant without sacrificing privacy. The rule applies to any app that makes money—whether through in-app purchases, ads, or even one-time downloads. […]

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Hasbro 2024 Financials: MONOPOLY GO! contributed $112M

Hasbro’s playing Monopoly GO! in real life. Cool numbers, right? Let's also check how Scopely is doing there! In 2024, Monopoly GO! got 2.2bn IAP & 60.5M Downloads. 🚀 Wizards of the Coast & Digital Gaming Soar as Hasbro Charts a Winning Course Hasbro isn’t just playing the game, changing it. Delivered on its 2024 promises, and leveled up profitability. 🎮 Gaming Leads the Charge MONOPOLY GO! was a massive hit, contributing $112 million in 2024. Wizards of the Coast & Digital Gaming revenue climbed 4%. MAGIC: THE GATHERING held strong despite the tough comparison against last year’s Lord of the Rings set. Digital & Licensed Gaming surged 22%, showing Hasbro’s IP expansion is a game-changer. 📊 Financial Power-Ups Adjusted operating profit skyrocketed 76% to $839 million, thanks to cost efficiencies and a sharper business mix. Operating cash flow hit […]

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50 reasons Why VCs say NO to Startups

Here are 50 reasons why VCs say NO to startups: Market & Opportunity Concerns1. Can't see a venture-scale outcome ($100M+ annual revenue potential)2. No clear user problem that is being solved3. Market timing seems wrong (too early or too late)4. No clear differentiation from competitors5. Me-too product without unique innovation6. Market is already dominated by well-established incumbents7. The market is too mature for new entrants8. Unclear go-to-market strategy9. Customer acquisition costs likely to be too high10. For later stages, not enough evidence of product-market fitTeam Concerns11. Missing critical team members (e.g., CTO, game designer)12. Lack of relevant industry experience13. No clear CEO among co-founders14. Team lacks business creativity15. Founders still working at other companies16. Founders taking massive salaries17. Insufficient founder commitment level18. Past startup failures without clear learnings19. Key team members living in different countries20. Team lacks technical expertise for […]

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Scopely Control 76% of the Location-Based Market

Acquiring Niantic = Scopely Controlling 76% of the Location-Based Market Scopely is reportedly in talks to acquire Niantic for $3.5B. If the deal goes through, it will be one of the biggest M&As in gaming history! For us, this is a perfect moment to take a closer look at the genre and Niantic’s role in it:🔷 Niantic owns 4 out of the top 10 location-based games, generating 76% of total market revenue. This is one of the most monopolized segments in gaming, with incredibly high entry barriers.🔷 Having a major IP is almost essential in this market, yet even that doesn’t guarantee success. Despite its dominance, Niantic has seen multiple failures with titles based on Harry Potter, NBA, Transformers, Catan, and Marvel.🔷 While Pikmin and Monster Hunter are performing better, they’re still far behind Pokémon GO, which alone accounts for […]

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Why does CVC play a bigger role than ever?

Written by our partner, InvestGame. Lately, with financial investors less keen on backing gaming studios, many studios are exploring alternative options—returning to the industry’s roots with publishing partnerships and strategic investors taking the lead. Corporate-led transactions aren’t just funding studios; they’re shaping the industry’s future. Look no further than Epic Games: Disney’s $1.5B investment made headlines, but it wasn’t the only one—Sony and Kirkbi led another massive $2B round. And consider FromSoftware, the creator of the souls-like genre (Elden Ring, Dark Souls series), which has been backed by Sony and Tencent. These deals aren’t just capital injections; they represent strategic, long-term bets on the future of gaming. We’ve tracked this shift for years, but 2024 made one thing clear: corporate-led transactions aren’t just creeping in—they’re taking over private investments in gaming. Over 40% of gaming’s nine-figure deals are now corporate-backed, and we predict that corporate influence will continue growing in […]

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Unity Q4 2024: A Rocky Reset with a 25% Loss

Source: StockTitan Unity (NYSE: U) reported Q4 2024 revenue of $457 million, down 25% year-over-year, as the gaming and ad tech giant navigates a major portfolio reset. Despite the decline, the company sees momentum in AI-driven advertising solutions, mobile game development tools, and strategic growth areas. Feb 20: NASDAQ Weirdly, Unity Stocks jumped from 18,3 to 25,3 (38%) while AppLovin went to 440 from 490. (-10%) AppLovin Empire: Monopoly in Mobile Gaming?AppLovin to Sell Its Gaming Division for $900M to Strengthen Its Ad Tech Focus Key Financials (Q4 2024) Create Solutions (Game Engine & Dev Tools): $152M, down 47% Y/Y. Without the $99M Weta FX contract termination, the decline would have been 20% Y/Y. Grow Solutions (Ad Tech & Monetization): $305M, down 5% Y/Y. Excluding pre-merger IronSource incentives, revenue would have risen 2% Y/Y, supported by strong seasonal ad demand. […]

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Big Fish Games Pulls the Plug on New Titles

Big Fish Games is stepping away from new game development, shifting its focus to running and monetizing its existing live titles. The move comes as part of a major restructuring by its parent company, Aristocrat Leisure, which is scaling back investment in the studio’s portfolio. No Sale, No New Games After putting Big Fish and Plarium on the market last year, Aristocrat found a buyer for Plarium—Sweden’s MTG scooped it up for $620M. But Big Fish? No takers. Instead, Aristocrat held onto the studio’s social casino games and is now reshaping its business. The company is also retiring its Pixel United reporting segment, replacing it with Product Madness, which will now house Big Fish’s operations alongside its core slots business. Leadership Shake-Up As part of the shift, Superna Kalle, Aristocrat’s chief strategy officer, will take the reins of Product Madness, […]

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Jam City Offloads Ludia in Strategic Sell-Off

Just after 3.5 years. Jam City is cutting loose its Montreal-based studio, Ludia, selling it to a consortium of Canadian institutional investors in a deal currently under review by the Canadian Competition Bureau. The price tag? Still under wraps. A Jurassic Exit The sale includes Ludia’s full game catalog, home to mobile hits like Jurassic World: The Game, Jurassic World Alive, and Ninja Turtles: Legends. Despite the shake-up, Jam City claims the move won’t disrupt its core business, as its biggest successes come from casual narrative and puzzle-style games. A Quick Flip The deal comes less than 3.5 years after Jam City acquired Ludia for $165M, backed by a $350M funding round as part of its ambitious—but ultimately scrapped—plan to go public at a $1.2B valuation. Now, Ludia is being sold off. "If the sale is approved, we’re committed to […]

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Nitro Games Hits Record Growth in 2024

Autogun Heroes developer Nitro Games delivered a standout year in 2024, with revenue surging 29% to €11.4M ($12.3M) and EBITDA skyrocketing 241% to €2.4M ($2.6M). Net profit more than doubled, hitting €475K ($495K), up 114% YoY. Q4 Snapshot: Revenue: €3M ($3.2M) (+5.3% YoY) EBITDA: €556K ($578K) (-29.3% YoY) Net profit: €78K ($82K) (-74% YoY) Nitro Games credits its success to an expanding game portfolio—including Autogun Heroes, NERF: Superblast, Warframe Mobile, and an upcoming Netflix project—along with tight cost control. The studio also highlighted growing demand for cross-platform titles, particularly those with mobile support. "All-Time High" CEO Jussi Tähtinen emphasized the studio’s momentum:📈 €9.4M in new B2B orders & partnerships🔥 Profitability sustained despite market challenges🎯 Expanding shooter/action brands across platforms "Looking at our history, this isn’t a one-off—it’s a logical next step. We stayed profitable throughout 2024 while investing in future […]

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Meeple Secures £500K to Digitize Tabletop Games

Newly formed UK-based digital board game developer and publisher Meeple Corp has raised £500,000 ($629K) in pre-seed funding to accelerate its mission of bringing tabletop games to digital platforms. Founded by former Marmalade Game Studio senior programmer Matt Hilson and ex-Electric Square game designer Harri Elmer, Meeple Corp partners with publishers to digitize board games. Its debut title, Kingdomino Digital, is set to launch later this year. Investors include Hiro Capital, The Mini Fund, and industry angels. Hiro Capital co-founder Ian Livingstone praised the team, stating that the investment supports their vision to create top-tier digital board game experiences. CEO Matt Hilson emphasized the company's goal of expanding game communities and advancing technology to offer fresh experiences for board game fans. Source: PocketGamer

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The State of Turkish Gaming Ecosystem: Invest in Türkiye

The Turkish gaming industry has emerged as a global force, particularly in mobile gaming. With Istanbul ranking as the second-largest gaming hub in Europe, following London, the region has demonstrated rapid growth, a strong investment climate, and a thriving startup culture. This article dives into the factors driving Turkey's mobile gaming success, key acquisitions, and what’s next for this booming industry. Published by Invest in Türkiye A Thriving Hub for Mobile Gaming Over the past decade, Turkey has evolved into a key mobile gaming market, attracting both local and international investors. The country has produced major success stories, including Peak Games (acquired by Zynga for $1.8 billion), Gram Games, and Rollic, which have set the stage for a new generation of game developers. Hyper-casual and hybrid-casual games have flourished, with Turkish studios leveraging efficient production cycles and data-driven decision-making to […]

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