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A cool design resource: Combo Chart

I was looking at the stats on an Elden Ring enemy and discovered a cool design resource: a combo chart, basically a State Diagram of enemy movesets ⚔ State Diagrams are a game design staple. We use them for all kinds of things, from showcasing a games skill progression to mapping out the growable plants in a gardening system to displaying a games hub world and which levels the player can access when. (I'm curious, what else have you seen them used for?) They're a great tool for visually mapping out a complex system and getting a gut check on how it will work. Additionally, they're excellent for communicating between team members, making it extremely clear what needs to be created. 🗺 All that said, I've never seen one used to document the movements, and even more so how the […]

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Master these for success.

30+ Tools cheat sheet, highlighting 6 main pillars of game development that I find useful for the Video Games Industry.Game development is a form of Art.6 Pillars are essential for a strong foundation:ResearchDesignArtDevelopmentLive Ops DataMonetizationMaster these for success.

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Classic Retention vs. 24-Hour vs. Rolling Retention

Here is a breakdown of the three main types of retention: 1. Classic RetentionTracks how many users return on specific days after their first play.• Formula: (Users on Day X / Users on Day 0) * 100%• Example: Day 7 Retention = 30%, meaning 30 out of 100 users return exactly on the 7th day.• Use Case: Identifying when users drop off to improve retention strategies.2. 24-Hour RetentionFlexible for analyzing user interest after events or milestones within any 24 hours.• Formula: (Users in last 24 hours / Users in previous 24 hours) * 100%• Example: 24-Hour Retention = 40%, meaning 40 out of 100 users active within the last 24 hours return.• Use Case: Assessing engagement post-event or update.3. Rolling RetentionMeasures users who return on or after a specific day, reflecting long-term engagement.• Formula: (Users active on & after Day […]

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Core vs. Meta in Mobile Games

Here’s a breakdown of time distribution in different games:1. Manor Matters: Core - 51.5%, Meta - 48.5%2. Gardenscapes: Core - 56.0%, Meta - 44.0%3. Design Home: Core - 60.9%, Meta - 39.1%4. Seekers Notes: Core - 61.9%, Meta - 38.1%5. Solitaire Grand Harvest: Core - 68.6%, Meta - 31.4%6. Slotomania: Core - 74.0%, Meta - 26.0%7. Royal Match: Core - 74.1%, Meta - 25.9%8. Caesars Casino: Core - 74.7%, Meta - 25.3%9. House of Fun: Core - 77.6%, Meta - 22.4%10. June's Journey: Core - 78.1%, Meta - 21.9%11. DoubleDown: Core - 79.5%, Meta - 20.5%12. Fishdom Solitaire: Core - 81.5%, Meta - 18.5%13. Toon Blast: Core - 81.9%, Meta - 18.1%14. Texas Poker: Pokerist: Core - 82.5%, Meta - 17.5%15. Bingo Blitz: Core - 83.9%, Meta - 16.1%16. Best Fiends: Core - 85.1%, Meta - 14.9%17. WSOP: Core - […]

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How is The Gaming Entertainment Curve?

Today is my birthday, and I want to host a small-talk party in a gamer's way. Let's mix and mingle! 🙌 Share your gaming evolution or where you prefer to be now. I'll start first:Casual Gamer ↳ In 1989 with "Nu, Pogodi" (Wolf & Eggs)Fighter Gamer ↳ In the early '90s with Mortal KombatFPS Gamer ↳ In the mid '90s with DOOMSports Gamer ↳ In the late '90s with FIFA, NFL, NBARPG Gamer ↳ In the mid 2000s with World of WarcraftPuzzle-Platform Gamer ↳ In 2007 with PortalAction/Adventure Gamer ↳ In the late 2010s with HorizonSlow-Vehicle Shooter Gamer (NOW) ↳ With World of TanksWhat's your gamer vibe right now? Let me know below ⬇️

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Multiple Paid Pass: Boost Player Choice, Rewards, Playtimes, And Revenue

Based on an analysis of 44 games we show how multiple paid pass options can impact player retention and monetization. In recent years, the Battle Pass system has become a cornerstone of monetization strategies in the video game industry. However, with new mechanics like the "Multiple Paid Pass," developers are discovering even more opportunities to enhance player engagement and revenue growth.  This article explores this model's trend and successful implementations, based on an analysis of 44 games across various genres, and discusses how multiple paid pass options can impact player retention and monetization. As the gaming market becomes increasingly competitive, developers constantly seek new ways to retain players and increase monetization. The introduction of the Multiple Paid Pass model reflects a growing trend towards providing players with more personalized and flexible engagement options. The introduction of the Multiple Paid Pass […]

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Top Charts: Moto Racing Games

Wondering how Moto Racing games are in the top charts? 🏍️​🛣️​🏁​ Check out some insights into the trend and dive into the fastest-growing Moto Racing games in the world! 🔥​ In my opinion, these games are a great way to chase your need for speed ​🚦 Traffic Rider by SK Games Racing Fever: Moto by GameGuru Moto Rider by Zego Studio Moto Rider GO by T-Bull

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Mobile Gaming Today: 21

⚡️ 5-9 August Mobile Gaming Data Digest Industry Highlights 🇹🇷 Mobile Gaming World: Türkiye ⭐️ Mobile Gaming Jobs of The Week 🔥 Farha: GameDev Hell Is A Real Challenge 🛡️ InnoGames' New Strategy Game: Heroes of History 🤝 Savenkova: The Power of a Friendly Work Environment 📊 Slashcev: How Diversified Are The Largest Game Publishers? 💸 Playducky: eCPM In Ad Monetization Of Mobile Games ⚡ Remiar: Stormgate Launches F2P Early Access August 13 😡 Eric Diepeveen: Apple’s New Idiotic App Store Rules 🚫 Four Reasons Why Türkiye Banned Roblox 💼 Mittersain: Nazara Acquires Fusebox 📈 Roblox Revenue Jumps 31% In Q2 💰 Snap’s Financial Results Q2 2024 😶🌫️ Jam City Lays Off 10% of Staff 🌍 Unity’s Community Bond During Q2 Financials 💸 Top 10 Most Active Early-Stage VC Funds In Gaming 📈 US Spearheads Mobile Games Sector Back To […]

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Mobile Gaming Today: 20

⚡️ 29-2 August Mobile Gaming Data Digest Industry Highlights ⭐️ Mobile Gaming Jobs of The Week 🚀 Guo: SPEEDRUN 003 Kickoff 📊 Singular: Q2’24 Trends Report 📈 Üzmez: Player Retention Matters 🇨🇳 China's Dominance Shatters in June 🔮 The Future Of Mobile Market Intelligence 🌏 Braberg: China’s Impact on the Mobile Gaming 🔥 Farha: Game Development Hell Is A Real Challenge 🎮 Remiar: WeChat Games Generated $2.3 in China H1’24 📈 Lancaric: Chinese Gaming Market Projected To Hit $40B 🧠 Gür: How Is Gaming Supercharges Your Brain Chemistry? 🎉 Akhavan: HC Telegram Game Hamster Kombat Hits 300M Mobile Marketing 📡 Remiar: Soft-launch Sonar #5 🇰🇷 Kim: Top 10 Downloaded Korean Studios 📉 Slashcev: Squad Busters: Revenue Drop by 50% 🤖 Lancaric: How To Use AI In Your Creative Workflow 🎯 Kopelovich: Trending Live-Ops Events: Choose Your Reward 🧐 Weiss: Wondering How Ludo Games Are In The Top Charts? 🏆 Children of Morta Hits Mobile After 1M PC/Console Sales 💰 Üzmez: Monopoly GO earned $2B in Under 10 Months AI World 🧑‍🎨 Meta Launches AI Studio For […]

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Game Development Hell Is A Real Challenge

It happens more often than you think. Let me explain what it means and why it happens. → Extended Development Time:Projects often face significant delays, sometimes lasting years or even decades, without a clear end.→ Frequent Changes:Games may undergo numerous direction, leadership, or design shifts, further delaying progress.→ Unrealized Ambitions:Many projects have ambitious goals that are tough to achieve within the planned timelines and budgets.→ Technical Challenges:Issues like bugs, compatibility problems, or the need for new technology can halt development.→ Scope Creep:Adding new features and changing the project scope can lead to delays. This often happens when developers keep adding new elements without finishing existing ones.→ Funding Issues:A lack of financial resources can stop development. This can happen due to budget overruns or investors pulling out.→ Leadership Changes:Changes in the development team or leadership can lead to shifts in vision […]

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