People overcomplicate game development.Listen, if you are a new studio: Avoid:– Making a game on a niche genre– Monetization first...
This one’s a goodie. Here is a list of excellent game dev portfolios to learn from! ➡ high-quality PDF with...
Willem’s Week of GameDev Resources: Day 1! For all my Level Designers out there, here is a MASSIVELY valuable doc...
This is especially true when you’re on a convention floor or otherwise have a deadline....
I was looking at the stats on an Elden Ring enemy and discovered a cool design resource: a combo chart,...
30+ Tools cheat sheet, highlighting 6 main pillars of game development that I find useful for the Video Games Industry....
Here’s a breakdown of time distribution in different games:1. Manor Matters: Core – 51.5%, Meta – 48.5%2. Gardenscapes: Core –...
Based on an analysis of 44 games we show how multiple paid pass options can impact player retention and monetization....