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Trusting Gut Instinct in Game Development

Lately the word 'gut' has raised its head in connection with many occasions on social media and work, so I decided to add my input to how 'gut' should be perceived and used as a tool. ๐Ÿ’ก Nowadays instead of pure 'gut', I'm treating it as a combination of:- experience as a gamer,- experience as a game developer, plus- know-how, insights, existing data such as market data, player research findings, competitive data, etc. ๐ŸŽฏGiven above, in short, it is more than a best guess - one could say it is in many cases even more data-informed than one would thought about it. So, if someone is questioning your gut and saying not to trust to it, I believe in many cases it showcases immature thinking, as gut should have certainly a higher prio than that.โ—๏ธWhy gut plays a big role […]

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Increase Player Retention Through In-App Purchases

Studios always seek innovative ways to keep players monetized and engaged. Paid Periodic Bonus is an approach where players make a purchase with real money and, in return, receive continuous bonuses. This strategy not only enhances the value of the purchase but also keeps players returning for more.This model's ๐š๐๐š๐ฉ๐ญ๐š๐›๐ข๐ฅ๐ข๐ญ๐ฒ ๐š๐œ๐ซ๐จ๐ฌ๐ฌ ๐ฏ๐š๐ซ๐ข๐จ๐ฎ๐ฌ ๐ ๐š๐ฆ๐ž ๐ ๐ž๐ง๐ซ๐ž๐ฌ and its ability to be tailored to different player segments makes it an invaluable tool for developers seeking to maintain a competitive edge.๐Š๐ž๐ฒ ๐๐ž๐ง๐ž๐Ÿ๐ข๐ญ๐ฌ:๐„๐ง๐ก๐š๐ง๐œ๐ž๐ ๐๐š๐ฒ๐ฆ๐ž๐ง๐ญ ๐‚๐จ๐ง๐ฏ๐ž๐ซ๐ฌ๐ข๐จ๐ง: Players perceive more value in their purchase because it unlocks ongoing rewards.๐‡๐ข๐ ๐ก๐ž๐ซ ๐€๐ฏ๐ž๐ซ๐š๐ ๐ž ๐’๐ฉ๐ž๐ง๐: The offer entices players to spend more by presenting a compelling deal.๐๐จ๐จ๐ฌ๐ญ๐ž๐ ๐‘๐ž๐ญ๐ž๐ง๐ญ๐ข๐จ๐ง: To collect all their bonuses, players must return to the game over several days.๐ŸŽฎ A stellar example this year is the offer 'Get Chuck And Lots Of Staff Earlier.' It provides early access […]

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Increased Holiday Events And Sales In Games

To amplify this festive spirit, introduce an element of enchantment and the chance to perform a good deed. Consider offering players an ๐ž๐œ๐จ ๐ซ๐ž๐ฐ๐š๐ซ๐ from Dots.eco. Players can plant trees, save baby sea turtles and many more environmental activities in the real-world as part of the game experience.The Advent Calendar, popular not just at Christmas but for various holidays, presents a prime opportunity to integrate eco-rewards. Benefits of Advent Calendars Retention By offering daily surprises, players are encouraged to return, enhancing game retention.Engagement Boost involvement with the main gameplay and events. Offering limited-time boosters and event-specific currency can deepen user engagement and prolong gaming sessions.Monetization Choose the monetization methods that are optimal for your gameโ€™s audience: Incorporate special discount offers within the advent calendar as an additional incentive. Add a place at the bottom of the calendar for special offers […]

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Win Streak Offer In Candy Crush Saga By King

The offer has appeared in the game. It opens when the player loses the maximumย permanent streakย bonus, allowing the player to save their maximumย permanent streakย bonus for premium currency. Monetization ๐€ ๐ง๐ž๐ฐ ๐ฐ๐š๐ฒ ๐ญ๐จ ๐ฆ๐จ๐ง๐ž๐ญ๐ข๐ณ๐ž ๐š ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ. Players invest considerable effort to attain the highest streak bonus, a milestone they value greatly. The likelihood of players spending money to maintain this status symbol is increased, seeing it as a worthwhile investment to safeguard their progress. Engagement The loss of a streak often leads to the end of a gaming session. However, with the Win Streak Offer, players are more inclined to continue playing, perceiving the purchase as a second windโ€”a lifeline that keeps them engaged.Match-3 games frequently incorporate streak mechanics, compelling players to clear levels consecutively without defeat. The three primary streak formatsโ€”streak-rewards, streak-location, and streak-tournamentโ€”encourage the use of extra moves and […]

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How Monopoly GO Leverages Coin Masterโ€™s Live Ops Strategies

๐„๐š๐ซ๐ฅ๐ฒ ๐„๐ฏ๐ž๐ง๐ญ ๐€๐œ๐œ๐ž๐ฌ๐ฌ Monopoly Go allows players to participate in events from the start, offering free dice, reducing early player drop-off. 24-๐ก๐จ๐ฎ๐ซ ๐“๐จ๐ฎ๐ซ๐ง๐š๐ฆ๐ž๐ง๐ญ๐ฌ Unlike Coin Masterโ€™s 6-hour tournaments, Monopoly Goโ€™s day-long events encourage players to return multiple times during the day to secure rewards and positions. ๐๐š๐ฅ๐š๐ง๐œ๐ž๐ ๐„๐ฏ๐ž๐ง๐ญ ๐‚๐ฒ๐œ๐ฅ๐ž Monopoly Go alternates between easy and hard challenges, maintaining player interest, whereas Coin Master toughens events for paying players. ๐๐จ๐ง๐ฎ๐ฌ ๐„๐ฏ๐ž๐ง๐ญ๐ฌ Monopoly Go utilizes short-term bonus events, offering time-limited advantages and keeping players engaged. ๐…๐ซ๐ข๐ž๐ง๐ ๐‚๐จ๐ฅ๐ฅ๐š๐›๐จ๐ซ๐š๐ญ๐ข๐จ๐ง With co-op events where friends work towards common goals, Monopoly Go encourages deeper player engagement.By examining top-performing games, developers can blend mechanics, events, offers, and gameplay to optimize their game strategy and boost initial profits.

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Unlocking Success In Monopoly GO: First Purchases

Mastering The Art Of First Purchases And Personalized Offers! An outstanding strategy for initiating the first transaction in the Monopoly GO game involves taking advantage of a unique opportunity. As players step into the in-game store, they are greeted with a special bonus applicable to their inaugural purchase of any rolls available. This serves as a catalyst for transforming various player profiles into paying customers right from their initial transaction. Moreover, this initial purchase sets the stage for tailoring future offers to align with each player's specific preferences based on their maiden purchase.Additionally, a gift becomes accessible in the store every 8 hours, fostering the habit of daily store visits and enabling players to explore new, enticing offers consistently.

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AI generated content will become very popular in Game Dev

AI generated content will become very popular in game development, considering the current AI developments! ๐ŸŽฏ Images here were generated by me in just minutes. Just needed proper prompts and a couple of iterations to the input! Any style and direction was achievable, with some iteration cycles. All of this can be done very FAST - which is pretty amazing! ๐Ÿš€๐Ÿ’ฏHow can this evolve the industry? Here are some thoughts:- Outsource work for AI- Small teams can take over challenging genres with improved content output/pipeline and challenge big players- Concept art without concept artists- Character designs generated by AI- Reference art that you could use straight-forward- Assets directly ready for implementation- Board game developers, e.g., create games with just designing them and putting in AI art- Etc.Potential challenges?- Legislation?- Ownership?- What else?There are also high opportunities for other industries:- Writers […]

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Boosting Monetization: Season Pass In Candy Crush Soda Saga

Candy Crush Soda Saga by King now offers players a new version of the season pass, allowing them to choose a paid pass that best suits their level of involvement and participation in the game. Monetization The introduction of the new season pass option enhances monetization for the developer. Previously, players had only one fixed option, paying $5.99 for rewards upon completing eight stages. However, with the new system, players can earn more rewards by actively participating in the game. Now they can choose seasonal pass with 7, 14, and 21 stages. Price starts from $4.99 to $12.99๐ˆ๐ง๐œ๐ซ๐ž๐š๐ฌ๐ข๐ง๐  ๐ญ๐ก๐ž ๐จ๐ฏ๐ž๐ซ๐š๐ฅ๐ฅ ๐ซ๐ž๐ฏ๐ž๐ง๐ฎ๐ž By offering various tiers of season passes based on player activity, the average spending in the game is expected to rise. Players who are more engaged and committed to completing more stages will naturally invest more in the game […]

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Mobile Game Web Shops Analysis

Analyzing the web shops of various games, I divided them into three types: 1. Simple2. Feature Oriented3. Web Shop As Part Of A Unified Monetization Strategy Supercell Web shop I attributed to the second type of web shop. ๐๐ž๐ง๐ž๐Ÿ๐ข๐ญ๐ฌ ๐จ๐Ÿ ๐ญ๐ก๐ข๐ฌ ๐ข๐ฆ๐ฉ๐ฅ๐ž๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง ๐จ๐ฉ๐ญ๐ข๐จ๐ง โ— ๐€๐ง ๐ž๐ฑ๐œ๐ฅ๐ฎ๐ฌ๐ข๐ฏ๐ž ๐จ๐Ÿ๐Ÿ๐ž๐ซ for the features that are in demand (Diamond and Gold Pass).โ— ๐ˆ๐ง๐œ๐ซ๐ž๐š๐ฌ๐ข๐ง๐  ๐ž๐ง๐ ๐š๐ ๐ž๐ฆ๐ž๐ง๐ญ ๐š๐ง๐ ๐ซ๐ž๐ญ๐ž๐ง๐ญ๐ข๐จ๐ง ๐ฆ๐ž๐ญ๐ซ๐ข๐œ๐ฌ. The monetization event is updated in the game on a monthly basis. Buying a special offer with access to such monetization event at a bargain price will motivate users to actively participate in the game in order to progress through the stages and receive prizes for a long time.๐ƒ๐ข๐ฌ๐š๐๐ฏ๐š๐ง๐ญ๐š๐ ๐ž๐ฌ ๐จ๐Ÿ ๐ญ๐ก๐ข๐ฌ ๐ข๐ฆ๐ฉ๐ฅ๐ž๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง โ— ๐๐ฅ๐š๐ฒ๐ž๐ซ๐ฌโ€™ ๐ฅ๐จ๐œ๐š๐ญ๐ข๐จ๐ง ๐ซ๐ž๐ฌ๐ญ๐ซ๐ข๐œ๐ญ๐ข๐จ๐ง๐ฌ. Currently, only players from certain countries can make purchases on the web shop.โ— ๐‹๐š๐œ๐ค ๐จ๐Ÿ ๐ฏ๐ข๐ฌ๐ฎ๐š๐ฅ ๐œ๐จ๐ง๐Ÿ๐ข๐ซ๐ฆ๐š๐ญ๐ข๐จ๐ง ๐จ๐Ÿ ๐ฉ๐ซ๐ข๐œ๐ž ๐ซ๐ž๐๐ฎ๐œ๐ญ๐ข๐จ๐ง. To […]

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Interesting Example Of Survivorship Bias In Live Ops

The new event where the player gets a reward multiplier for clearing levels on the 1st attempt has been introduced to Project Makeover. The event appeared in the game only once and has never been repeated. At the same time, similar events are actively used in games such as Homescapes and Matchington Mansion. When you are planning an event, it is important to study not only successful cases of its use, but also cases where the event did not lead to the desired results. Survivorship bias is a type of systematic selection error when there is a lot of data for one group of objects (conditionally called โ€œsurvivorsโ€) and practically no data for the other (โ€œdeadโ€). As a result, researchers try to look for commonalities among the "survivors" and lose sight of the fact that no less important information is […]

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Dreams in the Witch House

Hereโ€™s a brief review of an interesting retro-style point-and-click adventure game that just released a few days ago on Steam [LINK] and Iโ€™ve found enjoyable, although perhaps not flawless. At first glance, one could just think this is just another point-and-click game, with the only particularity of being based on the Cthulhu Mythos. But thereโ€™s a bit more than that. On top of the classic mechanics of the genre,ย Dreams in the Witch Houseย has an interesting twist byย adding survival/RPG mechanicsย to the formula.On top of solving the puzzles, theย player has to deal with the main character's needs like inย The Sims: having to get food, obtain wood to keep his room warm, get clothing (based on the weather), and take proper rest to avoid handicaps and even death.And like inย Bullyย or theย Personaย series, the player has to study different subjects and pass exams to continue being a […]

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