Background
  • arrow_back Home
  • keyboard_arrow_rightadmonetization

admonetization

Results 109-121 of 313 remove Page 10 of 27

trending_flat

How to keep your game fresh?

What to keep your game fresh?ENTERTAIN YOUR PLAYERS WITH EVENTS!An event is a time-limited experience that boosts engagement and monetization.These 11 parts give you a full event view ๐Ÿ‘‡ ๐Ÿญ. ๐—ฃ๐˜‚๐—ฟ๐—ฝ๐—ผ๐˜€๐—ฒโ€ข Why are you starting this event?โ€ข No clear purpose means scattered focus.โ€ข Tip: Express the purpose in 1-2 sentences.๐Ÿฎ. ๐—ฆ๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€ ๐—–๐—ฟ๐—ถ๐˜๐—ฒ๐—ฟ๐—ถ๐—ฎโ€ข What targets will define success?โ€ข No criteria, no way to measure success.โ€ข Tip: Make criteria specific and achievable.๐Ÿฏ. ๐—ฉ๐—ถ๐˜€๐˜‚๐—ฎ๐—น ๐—ฅ๐—ฒ๐—ณ๐—ฒ๐—ฟ๐—ฒ๐—ป๐—ฐ๐—ฒ๐˜€โ€ข Whatโ€™s the look and feel of the event?โ€ข No clear visuals disrupt development.โ€ข Tip: Use images to inspire creativity.๐Ÿฐ. ๐—–๐—ผ๐—ป๐—ฐ๐—ฒ๐—ฝ๐˜โ€ข How can you summarize the event?โ€ข No concept, no stakeholder alignment.โ€ข Tip: Keep the concept jargon-free, and simple.๐Ÿฑ. ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€โ€ข How will players interact with the event?โ€ข No depth in mechanics, no lasting interest.โ€ข Tip: Tie mechanics to the core concept.๐Ÿฒ. ๐—ฆ๐—ฐ๐—ผ๐—ฝ๐—ฒโ€ข Whatโ€™s inside or outside the event?โ€ข No […]

trending_flat

10 Gaming Creative Takeaways: NOT Working

Here are the top 10 gaming creative takeaways on whatโ€™s NOT working based on many GamePlan diagnostics we did for publishers of all sizes: 1. Gameplay mechanic not recognizable in a fraction of a second. 2. Too much repetition in visual execution. 3. Content that is too generic or too niche. 4. Stock footage. 5. Trying to say too much. 6. Visual clutter (such as unnecessary UI elements). 7. Everything is too small (made on a large screen, viewed on a tiny mobile). 8. Not isolating variables when testing creatives = no learning. 9. Doing only basic ad iterations. 10. Not utilizing affordable 3D hooks.

trending_flat

Want to start your career in Game Dev?

Want to start your career in Game Dev?FOLLOW THESE THREE STEPS:๐—ฆ๐—ง๐—˜๐—ฃ ๐Ÿญ: ๐—ฆ๐—˜๐—Ÿ๐—™-๐—Ÿ๐—˜๐—”๐—ฅ๐—ก๐—œ๐—ก๐—š. โ†ณ Get familiar with the field.๐Ÿ“š BOOKS:The Art of Game Designhttps://lnkd.in/e7pAJpdwBlood, Sweat, and Pixelshttps://lnkd.in/escwgRZBReality is Brokenhttps://lnkd.in/ePCtAzr8Game Feelhttps://lnkd.in/eXwTAa7vโ–ถ๏ธ YOUTUBEBrackeyshttps://lnkd.in/eyFD6UEZExtra Creditshttps://lnkd.in/e3kSmPGQGame Maker's Toolkithttps://lnkd.in/eShb3qwdGame Developers Conference (GDC)https://lnkd.in/eppfYqi4๐Ÿ“ข COMMUNITIES Reddit (r/gamedev)https://lnkd.in/ecnH3JbcSlack (IndieDev)https://lnkd.in/eAmJaE96Discord (Game Dev League)https://lnkd.in/eagsjDPGDeconstructor of Funhttps://lnkd.in/eNuy5Hc8๐—ฆ๐—ง๐—˜๐—ฃ ๐Ÿฎ: ๐—ฆ๐—ง๐—จ๐——๐—ฌ๐—œ๐—ก๐—š. โ†ณ Advance with guided education.๐ŸŒ ONLINE COURSESEpic Games: Game Design Professionalhttps://lnkd.in/evHMusAcUnity: The Ultimate Guide to Game Devhttps://lnkd.in/egBjQJrAIntroduction to Game Developmenthttps://lnkd.in/e54cp42mHP: From Code to Creation.https://lnkd.in/e4usFaqF๐ŸŽ“ UNIVERSITIESExplore game development at Harvardhttps://lnkd.in/eB2vtfBz Introduction to Game Design at MIThttps://lnkd.in/eSbMXMUFAnimation at BHUhttps://lnkd.in/etz8_MNt Introduction to Game Audio at Berkleehttps://lnkd.in/e_ppj67y๐—ฆ๐—ง๐—˜๐—ฃ ๐Ÿฏ: ๐—˜๐—ซ๐—ฃ๐—˜๐—ฅ๐—œ๐—˜๐—ก๐—–๐—˜. โ†ณ Turn knowledge into results.๐Ÿ•น๏ธ GAME JAMSitch.iohttps://itch.io/jamsLudum Darehttps://ludumdare.com/Global Game Jamhttps://globalgamejam.org/Nordic Game Jamhttps://nordicgamejam.com/๐Ÿš€ INTERNSHIPSWargaming Forgehttps://lnkd.in/esg2VjmtEpic Internshipshttps://lnkd.in/etDHGqa9Activision Early Careershttps://lnkd.in/er3K3hwVElectronic Arts Early Careershttps://lnkd.in/e8k-eqQ5๐Ÿ’ผ PORTFOLIOArtStationhttps://lnkd.in/e6ghghpNGitHubhttps://github.com/Behancehttps://www.behance.net/LinkedInhttps://www.linkedin.com/________Found this valuable?โ™ป๏ธ Repost to help your network.

trending_flat

The Gaming Industry’s Big Problem

The Gaming Industry's 'Big' Problem Remember the movie ๐˜‰๐˜ช๐˜จ with Tom Hanks?It's a perfect mirror to today's gaming industry.I've been in gaming for 30 years.And I'm seeing a worrying trend.Game execs aren't ๐˜ฑ๐˜ญ๐˜ข๐˜บ๐˜ช๐˜ฏ๐˜จ anymore.They're lost in:- Corporate meetings- Disconnection from players- Misaligned prioritiesResult? Games suffering.(Think Concord's recent struggles)In ๐˜‰๐˜ช๐˜จ, Tom Hanks' character thrives because:1. He's passionate about toys2. He understands what kids want3. He brings fresh, honest perspectivesWhat today's gaming industry lacks:1. Passion for the Product Like Josh's love for toys, we need execs who genuinely love games.2. Market Understanding Josh knows what kids want. Do our execs know what gamers want?3. Real Solutions vs. Toxic Positivity Josh cuts through corporate noise. We need leaders who do the same.4. Aligned Leadership In ๐˜‰๐˜ช๐˜จ, execs lose sight of fun. Sound familiar?The solution?We need more 'Josh-like' leaders:- Passionate about games- In tune […]

trending_flat

How to approach marketability for your mobile games?

How to approach marketability for your mobile games? Do you go full-blown scientific within current commercial sentiment, approach it differently with more research-based means, or through some other means and methods? ๐ŸŽฏ Overall there are many schools on this, whilst I've recently been part of myself on these two: 1. Very scientific process from concept and marketability testing to proving marketability first - followed by product as quickly as possible, at the earliest stage possible. ๐Ÿงช - Aiming for good marketability through e.g., intuitive and understandable mechanics with e.g., a mix of satisfying, skill-requiring, entertaining, and emotional appeals; on top of which investing further into the product once marketability is nailed. 2. Very product/market/audience/competitor/USPs/etc. -led approach with a thorough understanding of everything and tailoring theses-honoring games and messages and Ads/creativesย out of that for the players. ๐ŸŽฎ - Aiming for an […]

trending_flat

Can Tencent Actually Acquire Ubisoft?

Can Tencent Actually Acquire Ubisoft? ๐Ÿค”There've been talks about it lately, but Guillemot Brothers took some strategic steps to protect their company from acquisition back in September 2022. ๐Ÿ“… At that time, Tencent increased its stake in Ubisoft from 4.5% to 9.99%, but the deal came with an important condition:โ— Tencent wouldnโ€™t be able to increase its stake in the company for the following 8 years.So far, only two years have passed, and six more are still to go. This condition was specifically structured to safeguard the Guillemot familyโ€™s control and prevent any aggressive acquisition attempts from Tencent. ๐ŸšซSo if both companies were to pursue a deal, theyโ€™d have to navigate this restrictionโ€”meaning a lot of paperwork and negotiations. If you want to learn more about it, I left the link for the Sepโ€™22 deal analysis we made for InvestGame in […]

trending_flat

25 Unusual Tips for Game Designers

25 Unusual Tips for Game Designers (To level up your GD skills faster)1. Play a wide variety of games โ†’ Not just your favorite genres. โ†’ Explore indie games, retro titles, and even NFT and casino games. 2. Rapid prototype your ideas โ†’ Test concepts quickly to see what works and what doesnโ€™t.3. Analyze successful games โ†’ Dissect what makes them fun. โ†’ Is it the mechanics, the story, or the progression?4. Join game jams โ†’ Short deadlines force creativity and help you collaborate.5. Embrace failure โ†’ Test bad ideas, break things, and learn from what doesnโ€™t work.6. Play bad games โ†’ Study why they fail. It's just as valuable as learning from good games.7. Watch Let's Plays โ†’ Observe how different players interact with the same game. โ†’ Youโ€™ll get a range of perspectives.8. Try speedrunning โ†’ Mastering a […]

trending_flat

Only 35.51% of U.S. mobile game spending stays in America.

Only 35.51% of U.S. mobile game spending stays in America.Ever wondered where the rest of that money goes?***In the first 9 months of 2024,U.S. mobile gamers spent~$6.336B on in-app purchases,but a "surprising" majority of that moneyends up in the hands of foreign developers.Letโ€™s break down where the other 64.49% of that revenue is flowing.***Top 3 Countries Profiting Most from U.S. Mobile Players:๐Ÿฅ‡ USA Mobile Game Devs - $2.250M๐Ÿฅˆ Israel Mobile Game Devs - $742M๐Ÿฅ‰ Turkey Mobile Game Devs - $719MWhy Spending on Local Games Matters:When people spend on locally produced mobile games,it benefits their countryโ€™s economy in a big way.Choosing games developed within a countrymeans more of the revenue stays local,supporting jobs, innovation, and the growth of homegrown talent.In contrast, when the majority of consumer spending flows to foreign developers,it limits opportunities for domestic studios to thrive.In a global market, […]

trending_flat

Reelshort Review: Netflix should take notes!

Reelshort Review: Netflix should take notes! Short-form entertainment game making $25+mil/month redefining the interactive novel genre๐Ÿ‘‡ Influencing the story? Make choices during the short-form videos. Sounds like a game? It is! Reelshort gets all the stories from Chapters but with real people with all drama short plots! The minutes-long shows, catering to mobile-primed female audiences, arenโ€™t exactly highbrowโ€”think rags-to-riches revenge plots and werewolf-vampire fantasiesโ€”but theyโ€™re addictive, and viewers are paying to stay tuned to hits like "Fated to My Forbidden Alpha" and "The Double Life of My Billionaire Husband." CEO Joey Jia says the app has been downloaded over 30 million times. It also reportedly generates an average monthly revenue of $10 million; one show, which might have 60-90 short episodes, costs an average of $300,000 to produce.ย Reelshort is doing a cross-promo on steroids! Offerwall light in their own apps […]

trending_flat

Gaming 2024: Emerging Trends

The following post explores what happened in 2023 and major trends in gaming in 2024. Sources: 1. Newzoo report, 2. Enterprise App Today, 3. IFPI Music Annual Report, 4. Wordsrated report Sources: 1. Newzoo report References: 1. Newzoo report on PC and Console market References: 1. a16z blog posts, 3. GDC Talks References: 1. Newzoo report on Transmedia References: 1. SeekingAlpha 2. Stillfront Q3โ€™23 report 3. Xsolla state of play report 2023 References: 1. Newzoo report on PC and Console market References: 1. Statista report on VR References: 1. Xsolla report 2. Microsoft Cloud article References: 1. Medium article by Jon Radoff, 2. a16z blog posts, 3. GDC Talks

trending_flat

Recap of H1 2024

First, I have some news regarding the EGD templates. 2019 I started sharing useful startup templates, including a cap table modeling tool, NDA templates, board meeting minutes, and more. Many have asked for the templates that have gone offline. I put everything together into a Google Drive folder, which you can access here. These files are view only, so you must make your own copies before using them. Most read pieces During the first half of 2024, these pieces were the most read by Elite Game Developers. Gaming Startups in Finland: From Boom to Bust? As a Finnish game developer and startup investor, I'm very concerned about the Finnish games industry. In this piece, I discuss three reasons gaming startups have nearly vanished in Finland and what key elements that once made Finland a powerhouse in the gaming industry are […]

Login to enjoy full advantages

Please login or subscribe to continue.

โœ–

Go Premium!

Enjoy the full advantage of the premium access.

โœ–

Stop following

Unfollow Cancel

โœ–

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation

โœ–