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Supersonic Studios: 7 Data-Driven Insights You Can’t Miss

Gökhan Üzmez

In 5 pages, I evaluated Supersonic in 2024.
7 Super insightful, data backed take aways:

If you ever played a runner hyper casual game,
Chances of that being a Supersonic game is HIGH.
And, they like those odds. Because,
In terms of 2024 publishing,
They kept that strategy.

Here are my personal insights:

✦ In terms of new users, they get high tier countries.

✦ Their Flagships are still runner games.

✦ Runner Games + High Tier Countries =
Succesful ad monetization..

✦ These two things probably failed:
1- A ‘’Mid-Core’’ attempt(s),
2- Many puzzle games in logic sub-genre focus,
Because Supersonic is used to see high Play Times
on runners that generates revenue on Ads.

✦ They are probably sharing a high amount of
same players on their top games, (ad channels)

✦ Low number of attempt on new games can mean:
1- Workin on something ‘’big’’ on a different genre,
2- Testing different UA platforms,
3- Using ‘’secret’’ accounts to hide results,

✦ They can’t be happy with new game tests.
And it’s not the lack of their gameplay, it’s UA.

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