In video game design, data reigns seriously supreme.
You can start using 70/20/10 Game Design Theory.
Building on genre proven mechanics and standards
is key to creating next hits.
What is 70-20-10?
Let me explain, briefly.
70% of your design should be proven,
Something other games in the genre,
Done extremely well,
Considered ‘’standard’’ for the genre.
20% of it should be something better.
Depending on your team,
Make something better than top competitors
Something that team can improve.
10% is the element of surprise.
Try something new, mix other mechanics,
Go crazy, sky is the limit.
Minimum risk,
Maximum reward.
What is your approach at game design?
Cheers!
PS:This method is really useful for mobile games, but sure can be effectively used in other platforms.