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Self-Publishing Journey: Hypercell Story

Carlos Pereira

SELF-PUBLISHING JOURNEY
HYPERCELL

The mobile games market is tough, but there are still plenty of opportunities. ๐Ÿ’Ž

Just take a look at the game development ecosystem in emerging countries.

They are booming! โค๏ธโ€๐Ÿ”ฅ

Turkey ๐Ÿ‡น๐Ÿ‡ท, Vietnam ๐Ÿ‡ป๐Ÿ‡ณ , South Korea ๐Ÿ‡ฐ๐Ÿ‡ท , Singapore ๐Ÿ‡ธ๐Ÿ‡ฌ, India ๐Ÿ‡ฎ๐Ÿ‡ณ, Brazil ๐Ÿ‡ง๐Ÿ‡ท, Indonesia ๐Ÿ‡ฎ๐Ÿ‡ฉ, and Pakistan ๐Ÿ‡ต๐Ÿ‡ฐ , among others.

The governments of these countries have understood that the games industry can be strategic for economic growth. ๐Ÿ“ˆ

The Turkish government has cut taxes for gaming companies. Brazil has created a new legal framework.

Self-publishing is a reality for some game studios in these countries.

For this reason, today I’m launching a new section with research on self-publishing studios. ๐Ÿš€

Success cases that can be an inspiration to other studios. ๐Ÿคฉ

And for my debut, I bring you the case of Hypercell Games. ๐Ÿ…

Based in Latvia ๐Ÿ‡ฑ๐Ÿ‡ป, these guys co-developed SayGames‘ biggest hit, “Sand Balls” with 340MM downloads (cf. AppMagic).

In the last two years, they have jumped into the adventure of self-publishing and have achieved dozens of millions of downloads in their portfolio! ๐Ÿคฏ

That’s amazing, isn’t it?

๐Ÿ‘‡ Take a look at the slides below and get a glimpse of their story. ๐Ÿ‘‡

Does your studio have a similar story to Hypercell? ๐Ÿฅน

Send me a message and we’ll share your company’s success journey! ๐Ÿ‘

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