Background

Puzzle Games: Loss Aversion to monetize level fails

Anton Slashcev

How do puzzle games use Loss Aversion to monetize level fails?

Based on the Playliner research, here are the most common things a player will lose if they fail:

• Win streaks progress
• Lives
• Season pass keys
• Event stage rewards
• Tournament position
• Additional rewards
• Infinite Boosters time
• x2 Level Multiplier

It’s all about the fear of losing – and driving that next purchase to keep playing.

What do you think?
Is it a fair strategy or too much pressure?

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation