๐ฒPokรฉmon TCG has earned $100 million in IAP revenue just three weeks after launching globally. I took a closer look at how their in-game shop is designed, and here are quick observations:
1๏ธโฃ ๐๐ฉ๐ฆ ๐ด๐ฉ๐ฐ๐ฑ ๐ช๐ด ๐ช๐ฏ๐ต๐ณ๐ฐ๐ฅ๐ถ๐ค๐ฆ๐ฅ ๐ฆ๐ข๐ณ๐ญ๐บ ๐ฐ๐ฏ. The shop appears right after the tutorial, before your first battle. It might seem a bit pushy, but in this case, it works because players naturally want to collect more cards (the strength of the Pokรฉmon IP plays an important role here)โand the shop lets you buy currencies to open packs faster.
2๏ธโฃ ๐๐ฐ๐ค๐ถ๐ด ๐ฐ๐ฏ ๐ด๐ถ๐ฃ๐ด๐ค๐ณ๐ช๐ฑ๐ต๐ช๐ฐ๐ฏ ๐ธ๐ช๐ต๐ฉ ๐ข ๐ง๐ณ๐ฆ๐ฆ ๐ต๐ณ๐ช๐ข๐ญ. One of the first products promoted by developers is a ๐๐๐ฏ๐๐ฐ๐ฟ๐ถ๐ฝ๐๐ถ๐ผ๐ป. We recently discussed withMichal Korekin our webinar#5 how subscriptions are one of the most underestimated monetization features with the potential to boost revenue. Pokรฉmon devs offer their subscription with a 2-week free trial, which is a smart move.
3๏ธโฃ ๐๐ฐ๐ฏ๐ท๐ฆ๐ณ๐ด๐ช๐ฐ๐ฏ ๐ค๐ญ๐ข๐ด๐ด๐ช๐ค๐ด ๐ข๐ณ๐ฆ ๐ข๐ญ๐ญ ๐ฉ๐ฆ๐ณ๐ฆ. The shop uses popular conversion tactics like ๐ณ๐ถ๐ฟ๐๐-๐ฝ๐๐ฟ๐ฐ๐ต๐ฎ๐๐ฒ ๐ฏ๐ผ๐ป๐๐๐ฒ๐, ๐ฑ๐ฎ๐ถ๐น๐ ๐ด๐ถ๐ณ๐๐, ๐๐ถ๐บ๐ฒ-๐น๐ถ๐บ๐ถ๐๐ฒ๐ฑ ๐๐น๐ผ๐๐, ๐ฎ๐ป๐ฑ ๐ฏ๐๐ป๐ฑ๐น๐ฒ๐ to encourage spending. These are classic strategies we covered in detail in Balancyโs book โBest Practices for In-Game Shopsโ. If you havenโt read it yet, I strongly recommend it.
4๏ธโฃ ๐๐ต๐ฆ๐ฑ-๐ฃ๐บ-๐ด๐ต๐ฆ๐ฑ ๐ด๐ฉ๐ฐ๐ฑ ๐ฐ๐ฏ๐ฃ๐ฐ๐ข๐ณ๐ฅ๐ช๐ฏ๐จ. The content of the shop is quite rich from the very beginning. To avoid overwhelming players, the Poke Gold shop is introduced first, with the other sections (Main and Event) introduced later onโa thoughtful onboarding approach.
Have you played the game? What was the first product you were ready to spend money on?