If I don’t play my competitor’s games as much as my own, I shouldn’t call myself a game designer. Period. ❗
There are over 7500 games published in 2025,
87% of them didn’t even get 1k downloads.
Actually, only 2% are slowly scaling.
You may wonder what is the difference?
Those 2% figured out what works.
A game developer’s job isn’t just to create,
it’s to analyze, adapt, and innovate.
That means to:
🎯 Identify your real* competitors,
🔔 Set alerts for new launches, and updates,
🎮 Play these games to understand why? *
If you’re designing in isolation, you’re guessing.
And in this market, guessing is the fastest way to fail.
That’s why I use AppMagic:
—> to track trends,
—> to analyze competitors,
—> to make data-driven design decisions.
Its really not rocket science.
You can’t design great games,
If you don’t know what’s already working.
Every hit game has a blueprint.
Are you studying it ?
PS: Yes, you are basically a game tester all day.