⚡️ 13-17 May Mobile Gaming Data Digest
Industry Highlights
🎨 Sergei Zenkin: How to Design Game Loops?
🕹️ Anton Slashcev: Don’t Make New Mobile Games
📍 Yang Liu: If you want to join a Start-up, Not a Large Corp
💥 Henric Suuronen: Play Venture’s Secret Investment Strategy?
⭐️ Michail Katkoff: Biggest Comeback in Mobile Game History?
👑 Tom Storr: How Royal Match Stacks Events To Stack The Cash
💰 Aristocrat Eyes Potential Sale of Plarium & Big Fish Games
📈 Netflix Upfront 2024: The Year of Growth & Momentum
🔄 Live-Ops Product Management: Cycle Breakdown
🎮 Hugo Duprez: Build Games Right into Discord
🍀 Getting into Playtika Doesn’t Feel Corporate
Mobile Marketing
🐲 Felix Braberg: When to Implement Banner Ads?
🦄 Matej Lancaric: Zombie.io Spends $100-150K a Day
🧩 NextBigGames: Finally a New Innovation in Match-3
🎲 AppMagic: Monopoly Go! x1.5 Revenue From LiveOps
🤘🏻 Sergei Vasiuk: Great Games Know This KEY to Players’ Needs
🛒 Jakub Remiar: Supermarket Manager Simulator Analysis
⚔️ Two & a half games: Helldivers 2: Why is it so good?
🔫 Doug McCracken: Learnings from Squad Busters
📱 Take-Two: Mobile earnings exceed PC+Console
📚 Tim Koschella: School of Programmatic
Liftoff: Mobile Ad Creative Index
AI World
OpenAI & Reddit Data Partnership
VEO: Google’s New Gen AI Video Model
Charlie Hills: GPT-4o Voice Chat for Free
Google’s Astra is its 1st AI-for-everything agent
Paul Couvert: GPT-4o’s Data Analysis Capabilities
ChatGPT: Upload directly from Drive & OneDrive
Generative AI in Search: Let Google Do the Searching