Mobile Game Web Shops Analysis

Analyzing the web shops of various games, I divided them into three types:

1. Simple
2. Feature Oriented
3. Web Shop As Part Of A Unified Monetization Strategy

Supercell Web shop I attributed to the second type of web shop.

๐๐ž๐ง๐ž๐Ÿ๐ข๐ญ๐ฌ ๐จ๐Ÿ ๐ญ๐ก๐ข๐ฌ ๐ข๐ฆ๐ฉ๐ฅ๐ž๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง ๐จ๐ฉ๐ญ๐ข๐จ๐ง

โ— ๐€๐ง ๐ž๐ฑ๐œ๐ฅ๐ฎ๐ฌ๐ข๐ฏ๐ž ๐จ๐Ÿ๐Ÿ๐ž๐ซ for the features that are in demand (Diamond and Gold Pass).
โ— ๐ˆ๐ง๐œ๐ซ๐ž๐š๐ฌ๐ข๐ง๐  ๐ž๐ง๐ ๐š๐ ๐ž๐ฆ๐ž๐ง๐ญ ๐š๐ง๐ ๐ซ๐ž๐ญ๐ž๐ง๐ญ๐ข๐จ๐ง ๐ฆ๐ž๐ญ๐ซ๐ข๐œ๐ฌ. The monetization event is updated in the game on a monthly basis. Buying a special offer with access to such monetization event at a bargain price will motivate users to actively participate in the game in order to progress through the stages and receive prizes for a long time.

๐ƒ๐ข๐ฌ๐š๐๐ฏ๐š๐ง๐ญ๐š๐ ๐ž๐ฌ ๐จ๐Ÿ ๐ญ๐ก๐ข๐ฌ ๐ข๐ฆ๐ฉ๐ฅ๐ž๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง

โ— ๐๐ฅ๐š๐ฒ๐ž๐ซ๐ฌโ€™ ๐ฅ๐จ๐œ๐š๐ญ๐ข๐จ๐ง ๐ซ๐ž๐ฌ๐ญ๐ซ๐ข๐œ๐ญ๐ข๐จ๐ง๐ฌ. Currently, only players from certain countries can make purchases on the web shop.
โ— ๐‹๐š๐œ๐ค ๐จ๐Ÿ ๐ฏ๐ข๐ฌ๐ฎ๐š๐ฅ ๐œ๐จ๐ง๐Ÿ๐ข๐ซ๐ฆ๐š๐ญ๐ข๐จ๐ง ๐จ๐Ÿ ๐ฉ๐ซ๐ข๐œ๐ž ๐ซ๐ž๐๐ฎ๐œ๐ญ๐ข๐จ๐ง. To see the prices, a player must log in to the system and be from a country in which it is possible to make a purchase.
โ— ๐“๐ก๐ž ๐จ๐ฉ๐ญ๐ข๐จ๐ง๐ฌ ๐š๐ข๐ฆ ๐ญ๐จ ๐ฆ๐จ๐ง๐ž๐ญ๐ข๐ณ๐ž ๐จ๐ง๐ฅ๐ฒ ๐ฉ๐š๐ฒ๐ข๐ง๐  ๐ฎ๐ฌ๐ž๐ซ๐ฌ through the web shop. It does not implement a single method to facilitate the conversion of non-paying users.
โ— Game revenue would be higher if they offer various offers and mechanics exclusively for the web shop.

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