About the author
Jukka Hilvonen
Strategic Growth Leader | Mobile Games Marketing | Product Marketing | Game Growth
HighlightsJournal 29 Jukka Hilvonen April 10
Most studios say they’ve “done market research” before greenlighting a new game. But more often than not, what they actually did was check the top charts, scroll through a few competitors, and call it a day.
The result? Missed opportunities, misaligned concepts, and wasted dev time.
If you’re serious about building a successful mobile game—especially in the free-to-play space—you need to go deeper. Here’s what most teams get wrong about market research, and how to fix it.
Before looking outward, start inward:
This context is essential. There’s no point identifying a billion-dollar opportunity in hardcore strategy if your team excels in casual puzzle and has 9 months of runway.
Market research should align with what you can actually execute, not just what the market says is hot.
Many studios today use tools like AppMagic to analyze game categories (or tags) by revenue and downloads. They track trends and growth patterns—for example, noticing that Hybridcasual Puzzle games have seen rising revenue over the last couple of years.
That kind of directional insight is useful, but it’s not enough.
Making development decisions solely based on category trends is risky. For example, Merge games may look highly attractive if you only look at revenue trends.
But when you examine success rates in the same category, the picture changes.
Some titles dominate because they are utilizing strong IPs, massive UA budgets, or marketability baked directly into the core game loop, with alignment from ad creatives to app store pages and into the FTUE (source). Others may benefit from live ops maturity or app store visibility that newer entries won’t have.
Without digging into these deeper layers, you risk building something that looks like a hit on paper, but flops on launch.
A proper market research process for mobile games should include:
Use tools like AppMagic, Sensor Tower, or GameRefinery to go beyond surface-level insights. Look at:
Then dig into the why:
This helps you avoid building another clone. Instead, you can position your game to deliver what the audience wants, while standing apart from what already exists.
Don’t just look at who plays a genre—ask why they play. Use audience intelligence tools to deeply understand the players and to segment them to groups that share similar characteristics.
Your goal is to understand:
If you don’t have enough capital to buy these tools (they are expensive), gather your own data with zero or low-cost tools such as Google Forms, Geeklab, and Meta UA campaigns. Note, however, that how you conduct the research and formulate the questions is crucial for getting accurate, non-biased data.
Take all the insights and ask: Where is the opportunity?
This is where concept validation and positioning come together.
AppMagic is a market intelligence platform I often recommend. One of its standout tools, the Success Meter, lets you define your own custom success criteria (e.g. $100k+ net IAP in the last month) and quickly identify which game categories have the highest and lower success rates.
But as a reminder; don’t stop at the winners. Ask: Why are they succeeding?
Reverse-engineering these elements gives you a much better shot at positioning your own concept for success.
While this article focuses on market research and positioning, it’s important to remember that validating your concept’s marketability is the next critical step—something I’ll explore in depth separately.
Data is everywhere. Tools are better than ever. But unless you start with your own strategic constraints—and go beyond surface-level patterns—you’ll just end up building faster in the wrong direction.
Good market research isn’t about finding what’s trending. It’s about validating what’s right for you.
And if you’re trying to do that: Here to help.
About the author
Strategic Growth Leader | Mobile Games Marketing | Product Marketing | Game Growth
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