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Match Factory’s Success and Gameplay Mechanics

Aylin YAZICI

Match Factory, a standout in the Match-3D genre from Peak Games, has quickly captured players’ attention, generating an impressive $350K in Daily Revenue. But what’s driving this success? By dissecting its gameplay mechanics, difficulty curve, monetization strategy, and player engagement features, we can better understand how Match Factory blends the best practices from its predecessors while putting its own spin on the genre.

Revenue Graph

Game Design & Core Gameplay

At its heart, Match Factory is a match-3D puzzle game with a classic yet refined twist. Players tap on items on the grid to create matches of three or more identical items. When successful, the items disappear, and new items fall to fill the gaps, making for a fast-paced, satisfying gameplay loop. But beyond these basic mechanics, Match Factory layers in complexity, keeping players hooked level after level.

The core objectives revolve around matching and clearing items, achieving score goals, and dealing with specific challenges. A major gameplay twist comes from the strategic placement of obstacles and special items that require players to adapt and adjust their strategy on the fly. As players progress, they encounter increasingly complex boards and objectives, but the game doesn’t simply ramp up difficulty. It introduces an adaptive difficulty system that makes subsequent attempts easier if the player loses, effectively reducing the frustration that often accompanies tough levels.

Monetization Strategy: Smart Design and a Strong Paywall

The game’s monetization strategy is built around player engagement and a well-placed paywall. Players are gently nudged to spend real money after about eight hours of gameplay, thanks to a sharp increase in difficulty. This creates a “near-loss moment,” where players are just about to lose and are offered boosters or extra moves to continue. This strategy is subtle but effective, as it keeps the player engaged while driving purchases. In fact, players are spending 1.5x more boosters between levels 200–250 compared to other levels, which is a testament to the game’s carefully crafted difficulty spikes and boosters system.

Average number of boosters spent per level at different level ranges & Average number of attempts spent on a level for different level ranges

While near-loss moments are fewer in Match Factory compared to other top titles like Royal Match (4% vs. 13%), these moments are significant when they do occur, making the game feel riskier and more rewarding.

Near loss moment in the game

Adaptive Difficulty and Level Design: Keeping It Fresh

Level design in Match Factory is finely tuned to create a balance between challenge and accessibility. While the difficulty progressively increases, the game also features a clever adaptive system. For example, if a player loses a level, subsequent attempts become easier, providing a sense of progression and reducing frustration. This design choice encourages players to keep trying, even when a level seems impossible, without feeling punishing.

The game’s developers also focus on keeping some parameters constant — like the color scheme and target items — while subtly varying others. This allows for a level of customization in difficulty without overwhelming players with sudden changes in gameplay.

In-Game Economy and Currency Management

Currency management is a key component of Match Factory’s progression. Coins, earned primarily through completing levels and participating in events, can be spent on power-ups, extra moves, or in-game items. However, the game cleverly controls coin flow by creating situations where players are incentivized to spend their currency to avoid losing events or to continue playing in tournaments.

In terms of booster management, the game relies on strategic use of boosters. Players are encouraged to spend boosters to clear tough levels, but they must be careful not to rely on them too heavily. Special offers and bundles, often discounted, create opportunities for players to spend money for a better chance of success, especially during critical events like tournaments.

Which one would you choose?

Tournaments, Active Rivals, and Streak Benefits

The tournament feature in Match Factory introduces a competitive edge that’s hard to ignore. Active rivalries, tournament score multipliers, and a monthly leaderboard all serve to keep players engaged and incentivized to play more. These competitive aspects make the game more dynamic, as players are driven not just by level progression but also by the desire to outperform others.

The game’s use of “streak benefits” and boosters during tournaments is another clever tactic. When players are close to losing a tournament or event, they are encouraged to make purchases to maintain their ranking. This constant push for higher scores and leaderboard placement is designed to keep players invested in both short- and long-term gameplay.

Players earn less coins from events than they spend to avoid losing these events.

User Retention: The Power of Rewards and Social Engagement

A huge part of Match Factory’s success is its focus on daily rewards, challenges, and social engagement. Daily login rewards give players valuable resources, while active participation in tournaments adds a layer of competition that keeps things fresh. These mechanics not only serve as ways to advance but also create a sense of community within the game. Players are motivated by both intrinsic rewards (level progress) and extrinsic rewards (boosters, coins, rankings).

Additionally, the game’s integration of leaderboards, where players aim for top spots to earn additional rewards, feeds into the competitive drive. Players who are active in tournaments get the chance to see their names in the monthly leaderboard, providing both bragging rights and tangible rewards.

Game Balance Chart

Tournament Dynamics and Social Competition

Tournaments like Helmet Rush and Mine Dash are central to Match Factory’s player retention strategy. With daily tournaments now a standard feature, players are incentivized to log in frequently to maintain their rankings. Active rivals and score multipliers create a competitive atmosphere, encouraging players to spend more to stay ahead.

The introduction of the Masters leaderboard adds another layer of engagement, giving long-term players a goal to aspire to. This structure transforms competition into a consistent driver of both engagement and monetization.

Booster Management: Strategic Adjustments to Balance Gameplay

In response to concerns about oversaturation, Match Factory has reduced the value of boosters obtained from streaks, aligning with practices seen in other top games like Triple Match 3D. This adjustment ensures that players rely more on event rewards or in-app purchases for their booster needs, maintaining a controlled in-game economy.

Boosters are still a critical part of the game, with the primary sources being level and star chests, which accounted for 98% of booster acquisitions during playtests. Event rewards and daily bonuses supplement this but remain secondary sources.

Number of boosters obtained from different sources during the playtest

Economy Design: Events as Coin Sinks

The game’s economy relies heavily on events as both a source of engagement and a coin sink. Players earn coins primarily through events like Helmet Rush and Mine Dash, but these earnings are often outpaced by spending requirements to maintain top positions. For instance:

  • Players reported spending coins to “Play On” up to 5–6 times in Helmet Rush and 3 times in Mine Dash to secure first place.
  • Despite these efforts, coins earned from events are less than what is typically spent, creating a net deficit that encourages further spending.

This careful balance of earning and spending ensures that players remain active while feeling the need to purchase additional coins or boosters.

Converted boosters to coins, then coins to $. The chart displays the total value of all player assets after each attempt.

A/B Testing Insights: Level Design and Player Behavior

Recent A/B tests in levels 200–235 revealed how subtle design changes can impact player behavior. For example:

  • Simplified layouts in the test group resulted in fewer failed attempts, reducing the average number of retries from 8 to 3.
  • Increased level durations (from 145 seconds to 165 seconds) allowed players more breathing room, leading to higher completion rates.

These findings highlight how even small adjustments in difficulty or time allocation can significantly affect player retention and satisfaction.

The levels were completely different: from design to economy. In February 2024, levels 200 to 235 had different designs compared to November 2023. On the 15th attempt to clear level 235, it suddenly changed to match its version from November 2023, along with subsequent levels.

List of Mechanics

Final Thoughts: Balancing Monetization and Fun

In the end, Match Factory stands out in the crowded puzzle game market due to its sophisticated blend of game mechanics, adaptive difficulty, and monetization strategies. The key to its success lies in the careful balance between offering a challenging, engaging experience and providing just enough incentive for players to spend money without feeling forced.

Whether you’re a casual player enjoying a quick puzzle or a more dedicated gamer aiming to top the leaderboards, Match Factory offers something for everyone. With its steady updates and fine-tuned balance, it’s no surprise that this game is performing so well, both in terms of engagement and revenue.

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