Background

Layers of Engagement in Games

Anton Slashcev
Here’s how to keep players hooked:

1. Second-To-Second Fun 🕹

> Immediate gameplay satisfaction
> Responsive and intuitive controls
> Engaging basic actions like:
– Chopping wood
– Matching 3 items in a row with a blast
– Shooting crowds of enemies

2. Short-Term Objectives 🎯

> Goals achievable within one session
> Clear success and failure conditions
> Diversity in tasks with a singular focus at a time
> Examples include:
– Completing tutorials
– Passing levels
– Defeating bosses

3. Mid-Term Goals ⏳

> Achievable over multiple sessions
> Creates a sense of progression
> Multiple simultaneous goals
> Tangible rewards
– E.g., Leveling up, Acquiring cool upgrades, Finishing quests

4. Long-Term Mission 🏆

> Provides a reason for extended play
> Emotional significance
> Milestone-based missions with regular prompts
– E.g., Solving a crime, Reaching the top, Restoring a home

⚓ Player’s Anchors – What Keeps Players Coming Back?

🗺 Extra Depths
> Rewards for exploration and curiosity
> Secrets, easter eggs, and bonus levels

🏡 Sense of Ownership

> Something tangible that players can own
> Developed bases, relationships, or high-level pets

⭐Player’s Commitment

> Opportunity to “put a soul” into the game
> Creating your unique character or designing a special house
> Individualized choices and expressions

🤝 Social Interaction
> Meaningful connections with others
> Expressions of friendship or rivalry

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