One notable example inspired by Idle Lumber Empire is Trash Tycoon from Funcell Games led by Abhishek Malpani,Aayush Agarwal , Shaurya Veer Kajaria , Tushar Prajapati , Dhawal Tamakuwala , Amit Malpani , Umang Patel and many more published by Supersonic from Unity which has been executed masterfully and is now scaling impressively. Trash Tycoon boasts remarkable playtimes and generates between $8-10k in IAP revenue per day. Below is a simple and concise breakdown of how this template works.
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1️⃣ Shop Screen 🛒 The shop screen allows players to purchase items, upgrades, and other resources necessary for game progression. 2️⃣ Tasks to Do Screen 📋 This screen displays a list of tasks that guide players through the game, providing clear objectives and rewards. 3️⃣ Orders Screen 📦 Players can view and accept orders, selecting the right ones to maximize efficiency and earnings. 4️⃣ Game Arena Screen 🎮 This is the main gameplay area where multiple activities and interactions occur, such as collecting resources and managing operations. 5️⃣ Upgrading Screen for Different Zones 🔧 This screen allows players to upgrade various zones within the game, enhancing their capabilities and performance. 6️⃣ User Input for Idle Actions ⏳ Certain idle actions require player input, such as waking up a sleeping employee and ensuring continuous engagement and interaction.
Trash Tycoon is a testament to the power of a well-executed template, blending strategic depth with accessible gameplay to create a hit- idle game. 🌟 Funcell has demonstrated exceptional skill in creating successful idle games, as evidenced by their previous projects. We believe this could become one of their major hits in the idle game genre. This game was first released in November 2021, and their dedication and perseverance over the past three years have finally paid off. Funcell’s commitment to not giving up is once again proven with this impressive release.