Most games fail because they focus on the wrong things.
Players donโt quit because your game isnโt big enough.
They quit because it isnโt fun enough.
Hereโs what most devs try (and what actually works):
๐ญ. ๐ง๐ผ ๐บ๐ฎ๐ธ๐ฒ ๐ด๐ฎ๐บ๐ฒ๐ฝ๐น๐ฎ๐ ๐ณ๐๐ป โณ What devs try: โข Fancy graphics โข Huge open worlds โข Long cinematics
โณ What works: โข One core mechanic that feels great from minute one
๐ฎ. ๐ง๐ผ ๐ธ๐ฒ๐ฒ๐ฝ ๐ฝ๐น๐ฎ๐๐ฒ๐ฟ๐ ๐ฒ๐ป๐ด๐ฎ๐ด๐ฒ๐ฑ โณ What devs try: โข Random freebies โข Tons of side chores โข Endless notifications
โณ What works: โข A clear gameplay loop that rewards skill and curiosity
๐ฏ. ๐ง๐ผ ๐ฏ๐ฎ๐น๐ฎ๐ป๐ฐ๐ฒ ๐ฑ๐ถ๐ณ๐ณ๐ถ๐ฐ๐๐น๐๐ โณ What devs try: โข Surprise โgotchaโ moments โข Just big numbers โข Easy tutorial, then huge spike
โณ What works: โข Gradual challenges, small setbacks, and meaningful wins