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How to Design a Winstreak

Anton Slashcev

How to Design a Winstreak

๐—ช๐—ต๐˜† ๐˜„๐—ถ๐—ป ๐˜€๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐˜€๐—ผ ๐—ฝ๐—ผ๐˜„๐—ฒ๐—ฟ๐—ณ๐˜‚๐—น?

โ€ข They reward players for consecutive wins
โ€ข They boost session length and levels played per day โณ
โ€ข They motivate players to avoid losing, just to keep the streak alive

๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ฎ ๐˜„๐—ถ๐—ป ๐˜€๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐˜„๐—ผ๐—ฟ๐—ธ?

โ€ข Unlocks after a certain level
โ€ข Winning a “qualification” level starts the streak
โ€ข Players see the streak’s conditions and rewards in the event window
โ€ข If they lose, the streak resets (unless they pay to continue ๐Ÿ’Ž)

๐—ช๐—ต๐˜† ๐—ฑ๐—ผ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—น๐—ผ๐˜ƒ๐—ฒ ๐—ถ๐˜?

Because itโ€™s smart psychology:
โ€ข It creates a strong desire to keep the streak going
โ€ข It drives booster and currency usage
โ€ข Itโ€™s especially effective on tough levels

๐—ช๐—ต๐—ฎ๐˜ ๐—ณ๐—ผ๐—ฟ๐—บ๐—ฎ๐˜๐˜€ ๐˜„๐—ผ๐—ฟ๐—ธ ๐—ฏ๐—ฒ๐˜€๐˜?

โ€ข 3-step win streak: three levels, each with bigger rewards
โ€ข 5-step win streak: five levels, with growing bonuses

๐—”๐—ป๐—ฑ ๐—ฑ๐—ผ๐—ป’๐˜ ๐—ณ๐—ผ๐—ฟ๐—ด๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐˜๐—ต๐—ฒ๐—บ๐—ฒ๐˜€ ๐Ÿ”ฎ:
โ€ข Magic: wizards and spells
โ€ข Cute pets: familiar characters
โ€ข Gift boxes: surprise deliveries
โ€ข Hidden reveals: unpredictable and fun

Want players to keep playing?
Design a win streak they wonโ€™t want to lose.

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