1️⃣ Define the core actions • What does the player actually do? • Think exploration, combat, solving puzzles, collecting resources.
2️⃣ Establish clear objectives • Give players something to strive for • Short-term: complete a level • Mid-term: unlock a new skill • Long-term: reach a top rank
3️⃣ Provide meaningful feedback • Every action should feel good • Use sound, visuals, and numbers to create satisfying responses • Feedback reinforces mastery and progress
4️⃣ Balance challenge and reward • Too easy? Boring • Too hard? Frustrating • The sweet spot keeps players in the zone
5️⃣ Structure loops by timeframe • Moment-to-moment: basic actions like jumping or attacking • Minute-to-minute: clearing a room or finishing a short quest • Hour-to-hour: hitting key milestones like leveling up • Day-to-day: daily missions, global events, long-term goals
6️⃣ Add psychological retention mechanics • Daily login rewards • Win streak incentives • FOMO through limited-time events • Social features to build community
A good core loop is simple. But building one that feels great? That’s the craft.
Design it well, and your players won’t just play your game; they’ll stick around.