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How Games Manipulate Emotions

Sergei Vasiuk

Most Game Devs Miss This Key Element!

They refine mechanics, visuals, and stories.
But they ignore the core: player emotions.

Why?

Because emotions seem unmeasurable.
But emotions are the heart of gaming.

Hereโ€™s a ๐˜€๐˜๐—ฒ๐—ฝ-๐—ฏ๐˜†-๐˜€๐˜๐—ฒ๐—ฝ ๐—ณ๐—ฟ๐—ฎ๐—บ๐—ฒ๐˜„๐—ผ๐—ฟ๐—ธ:

[1] Define the Desired Emotions

Ask: What do you want players to feel?
Excitement? Fear? Joy? Clarity starts here.

[2] Align Emotions with Genre

Not every emotion fits every game.
Your genre sets emotional expectations.

[3] Identify Emotional Triggers

Pinpoint key moments to evoke emotions.
Story twists? Boss fights? It all counts.

[4] Map the Emotional Cycle

โ€ข Stimulus (an event in the game).
โ€ข Realization (seeing its value).
โ€ข Reaction (a decision or action).
โ€ข Expectation (hopes for outcomes).

[5] Use Emotional Theories

Maslow: Tap into player motivations.
Plutchik: Mix and intensify emotions.

[6] Adapt Gameplay Dynamically

Change based on real-time player input.
Shift NPCs or difficulty for balance.

[7] Balance Emotional Load

Avoid extremes of constant highs or lows.
Neutral gameplay lets players recover.

Design games that donโ€™t just entertain,
โ†ณ but move players emotionally.

Which emotion will your game master?

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