Most Game Devs Miss This Key Element!
They refine mechanics, visuals, and stories.
But they ignore the core: player emotions.
Why?
Because emotions seem unmeasurable.
But emotions are the heart of gaming.
Hereโs a ๐๐๐ฒ๐ฝ-๐ฏ๐-๐๐๐ฒ๐ฝ ๐ณ๐ฟ๐ฎ๐บ๐ฒ๐๐ผ๐ฟ๐ธ:
[1] Define the Desired Emotions
Ask: What do you want players to feel?
Excitement? Fear? Joy? Clarity starts here.
[2] Align Emotions with Genre
Not every emotion fits every game.
Your genre sets emotional expectations.
[3] Identify Emotional Triggers
Pinpoint key moments to evoke emotions.
Story twists? Boss fights? It all counts.
[4] Map the Emotional Cycle
โข Stimulus (an event in the game).
โข Realization (seeing its value).
โข Reaction (a decision or action).
โข Expectation (hopes for outcomes).
[5] Use Emotional Theories
Maslow: Tap into player motivations.
Plutchik: Mix and intensify emotions.
[6] Adapt Gameplay Dynamically
Change based on real-time player input.
Shift NPCs or difficulty for balance.
[7] Balance Emotional Load
Avoid extremes of constant highs or lows.
Neutral gameplay lets players recover.
Design games that donโt just entertain,
โณ but move players emotionally.
Which emotion will your game master?
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