π Getting Started with Mobile Advertising Revenue: Part 1 of 5 π
π Essential Terms to Know: – eCPM (Effective Cost Per Mile) π΅: What networks pay for 1,000 impressions. – Fill Rate π: Percentage of ad requests filled by networks. – Ad Revenue π°: eCPM + Fill Rate = Your earnings. – AdARPDAU (Average Revenue Per DAU) π: Key metric to track daily ad performance. – Ad Viewer Rate π: Aim for Rewarded (45%+), Interstitial (60-70%+), Banner (70-80%+).
π Rules of Thumb in Ad Monetization: – How many networks do I need? Start with 4 for $100-1K/day, and scale up as you grow. If not you will miss out on revenue. π – Why canβt I add 20 networks? Too many SDKs can crash your app. Keep it manageable! π – How do I know if a network is adding value? Look for a Share of Revenue β₯ 5%. Remove anything below. π – What networks should I start with? Check theAppsFlyerPerformance Index and aim for higher rankings on UA leaderboards. π
Mobile ads are beautiful! π¨. Iβve created a multi-part series to help you master ad revenue. Part 1 of 5 is designed to teach you the basics of ad monetization. Letβs dive into the basics so youβre ready for deeper dives onGoogleAdMob,UnityLevelPlay, andAppLovinMAX in the upcoming parts. π