Games to Avoid: Mechanics That Might not work

Games to Avoid: Mechanics That Might not work 📉🚫

While some game mechanics can initially attract downloads 📥, we’ve observed several titles that have failed to scale 📉, making them risky for studios to pursue 🚫. Here are a few examples of a specific game mechanic that we think failed to scale because of CPI and retention issues

1) Cut and Match by Roman Palamarciuc ✂️❌
2) Rope Jam by Funcell Games 🪢🚫
3) Rope Jam by Quok Games 🪢🚫

Additionally, Rescue Triple by 4S Games and Cut Match Jam by RedLine Games 🔥are two recent titles that should wait for a couple of weeks more to see if they fail or iterate on it ⏱️🔄. If you are a new studio thinking of this idea just wait and observe we have seen 15+ games failing with this mechanic unless you have a strong pivot or innovation don’t attempt it

DataSource – AppMagic

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