While some game mechanics can initially attract downloads 📥, we’ve observed several titles that have failed to scale 📉, making them risky for studios to pursue 🚫. Here are a few examples of a specific game mechanic that we think failed to scale because of CPI and retention issues
1) Cut and Match by Roman Palamarciuc ✂️❌ 2) Rope Jam byFuncell Games🪢🚫 3) Rope Jam byQuok Games🪢🚫
Additionally, Rescue Triple by4S Gamesand Cut Match Jam byRedLine Games🔥are two recent titles that should wait for a couple of weeks more to see if they fail or iterate on it ⏱️🔄. If you are a new studio thinking of this idea just wait and observe we have seen 15+ games failing with this mechanic unless you have a strong pivot or innovation don’t attempt it