Background

Game Development Tools Landscape

Sergei Vasiuk

I wish I had the tools available today when I joined gaming 12 years ago.

Still, 3 sins can ruin your game production.

(I must admit, I’ve committed all 3 sins)

1. “Why buy this tool? A weekend and energy drinks, and I’ll make a new one.

It’ll even make coffee!”

Avoid this because:

• 61% producers aim for 1–2-week releases.
• that’s a lot of energy drinks.
• not enough weekends.

2. “Our custom tool? It’s so unique, only three people in the world understand it.

Two of them just quit.”

Avoid this because:

• 53% longer to onboard with in-house tools
• less focus in creating the game experience
• the remaining one writes in hieroglyphs.

3. “This third-party AI pathfinding? My pet could write better algorithms.

Hold my keyboard.”

Avoid this because:

• 66% of development timelines fall short.
• solving solved issues wastes resources.
• wheel reinvention proves its necessity.

“Okay, your idea, Sergei?” – I hear you ask.

Your focus: content, not custom tech.

65% of all studios now prefer to ‘buy vs build’ their game technology.

The game industry has matured, offering new, powerful solutions.

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