Background

Game Deconstruction: “Screw Jam” by Rollic

Carlos Pereira

DECONSTRUCTION
”SCREW JAM” BY ROLLIC

First-party data.

This is the secret of Cost Center 🔜 GamesCom Asiato offering one of the most powerful BI tools on the market. 💪

Track the resources used in your game. Optimize its monetization. Balance the level performance. 📈

Follow the example of Amanotes and Lihuhu and quickly improve your game’s metrics with Cost Center. 💰

Call my friend Yi Ting Ho. She’ll show you a demo. 😉

By the way, today I bring you a deconstruction of one of the most successful games of the year.

🌟 “Screw Jam” published by Rollic 🌟

Developed by Quok Games, “Screw” has achieved almost US$15MM in IAP revenue and more than 6MM downloads (data by AppMagic).

Certainly one of Hybridcasual’s success cases. 👏

That’s why I did a level-by-level study of the game, up to level 50. 😎

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation