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Four Things from GDC

Phillip Black

๐—™๐—ผ๐˜‚๐—ฟ ๐—ง๐—ต๐—ถ๐—ป๐—ด๐˜€ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—š๐——๐—–

๐Ÿญ. ๐—ช๐—ฒ ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐˜๐—ผ ๐™ฌ๐™–๐™ฃ๐™ฉ ๐™ฉ๐™ค ๐™ก๐™ž๐™ซ๐™š

This revelation insight from former Machine Zone CEO Gabe Leydon spun my head throughout the conference. He’s right: our passion isn’t dead, but it’s undoubtedly been crowded out. Mobile obsesses over acquisition, while HD fixates on fundraising. New platform dreamsโ€”web3, AR/VR, HTML5, UGCโ€”have largely fizzled. Yet these platforms persist, surviving but not thriving. Mock AR/VR as the “Dippin’ Dots of Games” if you like, but at least those developers burn with genuine passion.

The rest of the industry must reignite the will to surviveโ€”the kind we see from firms like Supercell, Lessmore, and Hypehype.

๐Ÿฎ. ๐—”๐—œ ๐˜€๐˜๐—ฎ๐—ฟ๐˜๐—ถ๐—ป๐—ด ๐˜€๐˜‚๐—ฝ๐—ฝ๐—น๐˜†-๐˜€๐—ถ๐—ฑ๐—ฒ; ๐—ถ๐—ป๐—ป๐—ผ๐˜ƒ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐˜„๐—ถ๐—น๐—น ๐—ณ๐—ผ๐—น๐—น๐—ผ๐˜„

Michail Katkoff made an excellent observation about the absence of the “world-changing” bravado heard from SF founders intoxicated by Paul Graham essays. Instead, the talks were pragmaticโ€”topics like ” ‘Angry Birds’ and AI in Practice: Finding Our Own Way.” Games’ AI progress has been slower and more modest than I expected, but the supply-side evolution is well underway.

The indie game section demonstrated this shift, overflowing with polished 3D worlds instead of the usual charming 2D sprites.

There’s no shortage of seed AI ventures either, restoring my confidence that we’ll soon master this tool to advance the game-making craft. Realistically, we’re ~2-3 years from seeing a major mainstream AI-driven hit.

๐Ÿฏ. ๐— ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—ต๐—ฎ๐˜€ ๐—ณ๐—ถ๐—ป๐—ฎ๐—น๐—น๐˜† ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ฒ๐—ฑ ๐—ถ๐—ป๐—ฑ๐˜‚๐˜€๐˜๐—ฟ๐˜† ๐—ฝ๐—ฒ๐—ฒ๐—ฟ ๐—ฟ๐—ฒ๐˜€๐—ฝ๐—ฒ๐—ฐ๐˜

It’s about time. While a decade late, HD developers and indies no longer dismiss “mobile” as trivial. I counted over 30 mobile-focused talks! Seeing companies like Scopely actively participate was an encouraging sign that mobile also wants to be a peer of the game industry, not the tech industry.

GDC is a conference of peers, and it feels like that at each talk. It talks about actual developers sharing lessons and perspectives that advance the craft of game-making. Talks like โ€œTabletop Summit: Timeless Design Lessons from 25 Years of ‘Duel Masters’ TCGโ€.

While many opt for the Expo-only pass (myself included in past years), I intend to get the full pass annually. I read a lot of copium from non-attendees, and theyโ€™re wrong; if youโ€™re a developer, this is the place to be every yearโ€”if you’re serious about advancing the game craft, GDC is essential.

๐Ÿฐ. ๐—ฆ๐˜„๐—ฒ๐—ฒ๐—ฝ๐˜€, ๐˜€๐˜„๐—ฒ๐—ฒ๐—ฝ๐˜€, ๐—ฏ๐—ฎ๐—ฏ๐˜†

One of the few EXPLOSIVE growth sections has been in sweeps, or games where players earn virtual currency they can redeem for real-world prizes. While this is a regulatory timebomb, the results so far are breathtaking. I understand the muted enthusiasm from the developers, but the reality is that we need to approach everything with an open mind, including one of the new growth sectors. Like hypercasual, sweeps may look messy now, but their innovation inevitably trickles down.

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