๐ญ. ๐ช๐ฒ ๐ต๐ฎ๐๐ฒ ๐๐ผ ๐ฌ๐๐ฃ๐ฉ ๐ฉ๐ค ๐ก๐๐ซ๐
This revelation insight from former Machine Zone CEO Gabe Leydon spun my head throughout the conference. He’s right: our passion isn’t dead, but it’s undoubtedly been crowded out. Mobile obsesses over acquisition, while HD fixates on fundraising. New platform dreamsโweb3, AR/VR, HTML5, UGCโhave largely fizzled. Yet these platforms persist, surviving but not thriving. Mock AR/VR as the “Dippin’ Dots of Games” if you like, but at least those developers burn with genuine passion.
The rest of the industry must reignite the will to surviveโthe kind we see from firms like Supercell, Lessmore, and Hypehype.
๐ฎ. ๐๐ ๐๐๐ฎ๐ฟ๐๐ถ๐ป๐ด ๐๐๐ฝ๐ฝ๐น๐-๐๐ถ๐ฑ๐ฒ; ๐ถ๐ป๐ป๐ผ๐๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐น๐น ๐ณ๐ผ๐น๐น๐ผ๐
Michail Katkoff made an excellent observation about the absence of the “world-changing” bravado heard from SF founders intoxicated by Paul Graham essays. Instead, the talks were pragmaticโtopics like ” ‘Angry Birds’ and AI in Practice: Finding Our Own Way.” Games’ AI progress has been slower and more modest than I expected, but the supply-side evolution is well underway.
The indie game section demonstrated this shift, overflowing with polished 3D worlds instead of the usual charming 2D sprites.
There’s no shortage of seed AI ventures either, restoring my confidence that we’ll soon master this tool to advance the game-making craft. Realistically, we’re ~2-3 years from seeing a major mainstream AI-driven hit.
๐ฏ. ๐ ๐ผ๐ฏ๐ถ๐น๐ฒ ๐ต๐ฎ๐ ๐ณ๐ถ๐ป๐ฎ๐น๐น๐ ๐ฒ๐ฎ๐ฟ๐ป๐ฒ๐ฑ ๐ถ๐ป๐ฑ๐๐๐๐ฟ๐ ๐ฝ๐ฒ๐ฒ๐ฟ ๐ฟ๐ฒ๐๐ฝ๐ฒ๐ฐ๐
It’s about time. While a decade late, HD developers and indies no longer dismiss “mobile” as trivial. I counted over 30 mobile-focused talks! Seeing companies like Scopely actively participate was an encouraging sign that mobile also wants to be a peer of the game industry, not the tech industry.
GDC is a conference of peers, and it feels like that at each talk. It talks about actual developers sharing lessons and perspectives that advance the craft of game-making. Talks like โTabletop Summit: Timeless Design Lessons from 25 Years of ‘Duel Masters’ TCGโ.
While many opt for the Expo-only pass (myself included in past years), I intend to get the full pass annually. I read a lot of copium from non-attendees, and theyโre wrong; if youโre a developer, this is the place to be every yearโif you’re serious about advancing the game craft, GDC is essential.
๐ฐ. ๐ฆ๐๐ฒ๐ฒ๐ฝ๐, ๐๐๐ฒ๐ฒ๐ฝ๐, ๐ฏ๐ฎ๐ฏ๐
One of the few EXPLOSIVE growth sections has been in sweeps, or games where players earn virtual currency they can redeem for real-world prizes. While this is a regulatory timebomb, the results so far are breathtaking. I understand the muted enthusiasm from the developers, but the reality is that we need to approach everything with an open mind, including one of the new growth sectors. Like hypercasual, sweeps may look messy now, but their innovation inevitably trickles down.
Please login or subscribe to continue.
No account? Register | Lost password
โโ
Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.
โ