๐๐ฒ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ฒ ๐๐ต๐ฒ ๐๐ฃ๐๐. Whatever it takes! ๐ The creative inspiration flow has shiftedโ๐ฐ๐ซ ๐ด๐ฎ๐บ๐ฒ ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ๐ ๐ฎ๐ฟ๐ฒ ๐ป๐ผ๐ ๐ถ๐ป๐ณ๐น๐๐ฒ๐ป๐ฐ๐ถ๐ป๐ด ๐ฏ๐ถ๐ด ๐ฐ๐ฎ๐๐๐ฎ๐น ๐ด๐ฎ๐บ๐ฒ๐, and it all comes down to one important thing: ๐๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ๐ ๐ฎ๐ฟ๐ฒ ๐ฎ๐ฏ๐ผ๐๐ ๐ฒ๐บ๐ผ๐๐ถ๐ผ๐ป๐. ๐
๐ง๐ต๐ถ๐ ๐ถ๐ ๐๐ต๐ฒ ๐ป๐ฒ๐ ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ ๐ถ๐ป๐๐ฝ๐ถ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐ณ๐น๐ผ๐: 4X games -> Casual & Puzzle games -> other genres
As weโve seen in our Creative Trends episodes and discussed repeatedly in this creative investigation column, games like Royal Match (Dream Games) and even Fishdom (Playrix) take cues from the 4X genre. Why? Because the stakes are higher than ever, ๐ฑ๐ฒ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ถ๐ป๐ด ๐๐ฃ๐๐ ๐ต๐ฎ๐ ๐ฏ๐ฒ๐ฐ๐ผ๐บ๐ฒ ๐๐ต๐ฒ ๐๐น๐๐ถ๐บ๐ฎ๐๐ฒ ๐ด๐ผ๐ฎ๐น.
To achieve this, theyโre adopting tactics and hooks previously dominated by 4X gamesโrunner gates mechanics, Kingโs Nightmares (think “minigames”), Monstrous Sharks, and slingshots.
It all comes back to one thing and one thing only. Emotions, AKA near-death experience. These moments of tension and relief resonate universally, pulling players in and driving action.
The lesson? Whether itโs 4X or casual, creatives that evoke emotions win the battle for attentionโand, ultimately, ๐ฝ(๐น)๐ฎ๐๐ฒ๐ฟ ๐ฎ๐ฐ๐พ๐๐ถ๐๐ถ๐๐ถ๐ผ๐ป.