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Decrease the CPIs. Whatever it takes!

Matej Lancaric
๐——๐—ฒ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜€๐—ฒ ๐˜๐—ต๐—ฒ ๐—–๐—ฃ๐—œ๐˜€. Whatever it takes! ๐Ÿš€ The creative inspiration flow has shiftedโ€”๐Ÿฐ๐—ซ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ป๐—ผ๐˜„ ๐—ถ๐—ป๐—ณ๐—น๐˜‚๐—ฒ๐—ป๐—ฐ๐—ถ๐—ป๐—ด ๐—ฏ๐—ถ๐—ด ๐—ฐ๐—ฎ๐˜€๐˜‚๐—ฎ๐—น ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€, and it all comes down to one important thing: ๐—–๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ฎ๐—ฏ๐—ผ๐˜‚๐˜ ๐—ฒ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป๐˜€. ๐Ÿ‘‡

๐—ง๐—ต๐—ถ๐˜€ ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐—ป๐—ฒ๐˜„ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ถ๐—ป๐˜€๐—ฝ๐—ถ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ณ๐—น๐—ผ๐˜„:
4X games -> Casual & Puzzle games -> other genres

As weโ€™ve seen in our Creative Trends episodes and discussed repeatedly in this creative investigation column, games like Royal Match (Dream Games) and even Fishdom (Playrix) take cues from the 4X genre. Why? Because the stakes are higher than ever, ๐—ฑ๐—ฒ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜€๐—ถ๐—ป๐—ด ๐—–๐—ฃ๐—œ๐˜€ ๐—ต๐—ฎ๐˜€ ๐—ฏ๐—ฒ๐—ฐ๐—ผ๐—บ๐—ฒ ๐˜๐—ต๐—ฒ ๐˜‚๐—น๐˜๐—ถ๐—บ๐—ฎ๐˜๐—ฒ ๐—ด๐—ผ๐—ฎ๐—น.

To achieve this, theyโ€™re adopting tactics and hooks previously dominated by 4X gamesโ€”runner gates mechanics, Kingโ€™s Nightmares (think “minigames”), Monstrous Sharks, and slingshots.

It all comes back to one thing and one thing only. Emotions, AKA near-death experience. These moments of tension and relief resonate universally, pulling players in and driving action.

The lesson? Whether itโ€™s 4X or casual, creatives that evoke emotions win the battle for attentionโ€”and, ultimately, ๐—ฝ(๐—น)๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—ฎ๐—ฐ๐—พ๐˜‚๐—ถ๐˜€๐—ถ๐˜๐—ถ๐—ผ๐—ป.

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