Background

Data Dump Friday

Phillip Black

π—”π—‘π—œπ— π—˜ π—¦π—›π—’π—’π—§π—˜π—₯ π—›π—œπ—§π—¦ πŸ°πŸ¬πŸ¬π—Έ π—ͺπ—œπ—¦π—›π—Ÿπ—œπ—¦π—§π—¦; 𝗕π—₯π—”π—–π—˜ 𝗬𝗒𝗨π—₯π—¦π—˜π—Ÿπ—™
β€’ Strinova hits 400k Steam Wishlists
β€’ Waifu 3rd-person shooter w/nearly 4M web pre-registrations
β€’ From iDreamSky, a Chinese Studio
β€’ Has Tencent Money
β€’ ~$500M market cap; publicly traded on the Hong Kong Exchange
β€’ Previously published Western Games in China (e.g., War Robots, Subway Surfers)
β€’ With the rise of Steam China, this could be a considerable cross-region game.
β€’ Remember, Nikkie and Genshin were hits in the U.S. (25% rev share)!

π——π—¨π—‘π—šπ—˜π—’π—‘ π—™π—œπ—šπ—›π—§π—˜π—₯ π—’π—‘π—Ÿπ—œπ—‘π—˜, π—§π—›π—˜ π—•π—œπ—šπ—šπ—˜π—¦π—§ π—šπ—”π— π—˜ π—§π—›π—œπ—¦ π—¬π—˜π—”π—₯, π—¦π—Ÿπ—’π—ͺπ—œπ—‘π—š
β€’ Bigger than Monopoly Go!
β€’ ~$700M over 6 months; iOS only
β€’ $88 Revenue Per Download!
β€’ But downloads are crumbling, far below Honor of Kings (10-20k v.s. 500k Weekly)
β€’ Something doesn’t smell right; this limited appeal? Data error?
β€’ The total revenue curve is bending inward, too.

π—›π—”π—©π—˜ π—ͺπ—˜π—•π—¦π—§π—’π—₯π—˜π˜€ π—₯π—˜π—”π—–π—›π—˜π—— π—˜π—€π—¨π—œπ—•π—Ÿπ—₯π—¨π—œπ— ? 𝟳𝟬%+ π—”π——π—’π—£π—§π—œπ—’π—‘
β€’ Huuuge Games: In H1 2024 DTC revenues accounted for 10.1% of total revenue (up from 4.2% in H1 2023), β€œexceeding their expectations.”
β€’ The variance in webshop adoption is tied directly to in-game economics.
β€’ Maximizing the per-dollar return on spend is a competitive advantage (e.g., 4x) or large LTVs where even small rebates to the consumer overcome the fixed transaction cost to use the web versus IAP (e.g., social casino) have 70%+ adoption rates.
β€’ Casual is stuck in a sub-30% paradigm
β€’ Genre ceilings? Make more leadersboards? More Space Race in Royale Match? Bigger Social?

π—¦π—›π—’π—’π—§π—˜π—₯π˜€ 𝗗𝗒π—ͺ𝗑 𝟰𝟬% π—¦π—œπ—‘π—–π—˜ π—–π—’π—©π—œπ——
β€’ COVID hit hard, but it helps contextualize the recent red ocean.
β€’ I.e., Spectre Divide, The Finals, xDefiant, Halo Infinite
β€’ How do extraction shooters survive and grow in this reality?
β€’ Still tons of subgenre action: Hunt: Showdown and Enlisted continue to do exciting things.
β€’ De-duplicated: how many players in a month have played at least one game within the defined list.
β€’ So, a player who plays Valorant and CoD in the same month is counted only once.

π— π—”π—§π—–π—›πŸ― π—£π—Ÿπ—”π—¬π—˜π—₯𝗦: π—§π—›π—˜π—¬ 𝗔π—₯π—˜ π—ͺ𝗛𝗒 π—ͺπ—˜ π—§π—›π—’π—¨π—šπ—›π—§ π—§π—›π—˜π—¬ π—ͺπ—˜π—₯π—˜
β€’ Rollic X Zynga is launching a new Barbie Merge game, but a closely related match3 is precisely who they thought they were according to Sensor Tower demographic info: 40+ Female.
β€’ Interesting how the themes are not overtly female.
β€’ Top match games are old balding dudes, candy, and
β€’ BTW, Chrome Valley Customs is WAY down.
β€’ ~$20m run-rate from over $50m in 2023
β€’ Merge seems to lean more into the female demo (murder mystery skews female)
β€’ A possible sign of market maturation: targeting smaller and smaller subsegments.

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