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Core vs. Meta in Mobile Games

Anton Slashcev

Here’s a breakdown of time distribution in different games:

1. Manor Matters: Core – 51.5%, Meta – 48.5%
2. Gardenscapes: Core – 56.0%, Meta – 44.0%
3. Design Home: Core – 60.9%, Meta – 39.1%
4. Seekers Notes: Core – 61.9%, Meta – 38.1%
5. Solitaire Grand Harvest: Core – 68.6%, Meta – 31.4%
6. Slotomania: Core – 74.0%, Meta – 26.0%
7. Royal Match: Core – 74.1%, Meta – 25.9%
8. Caesars Casino: Core – 74.7%, Meta – 25.3%
9. House of Fun: Core – 77.6%, Meta – 22.4%
10. June’s Journey: Core – 78.1%, Meta – 21.9%
11. DoubleDown: Core – 79.5%, Meta – 20.5%
12. Fishdom Solitaire: Core – 81.5%, Meta – 18.5%
13. Toon Blast: Core – 81.9%, Meta – 18.1%
14. Texas Poker: Pokerist: Core – 82.5%, Meta – 17.5%
15. Bingo Blitz: Core – 83.9%, Meta – 16.1%
16. Best Fiends: Core – 85.1%, Meta – 14.9%
17. WSOP: Core – 86.0%, Meta – 14.0%
18. Zynga Poker: Core – 88.0%, Meta – 12.0%
19. Candy Crush Saga: Core – 88.9%, Meta – 11.1%

NOTE: For the meta-mechanics, all the time that the player spends outside of the core mechanics was calculated. The calculation was based on 10-hour playtests of a non-paying player.

Data: Playliner

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