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Core Games in China vs. Casual Games in the West

Boris Anosov
🚀 Core Games in China vs. Casual Games in the West: Understanding the Differences 🎮

It’s widely recognized that over 60% of mobile games released in China are core games, whereas casual games dominate in Western markets. I’ve been reflecting on why this disparity exists and here are some insights:

Cultural Preferences

China:
Strategic Depth: Chinese players favor games that involve long-term planning and management. This preference aligns with cultural values and a taste for complex, immersive gameplay. Additionally, strategy games tend to offer higher player engagement.

The West:
Casual Fun: Western players often opt for quick, accessible games like puzzles and simple arcades. These games provide immediate gratification and are ideal for short play sessions and casual entertainment.

Social Dynamics

China:
Competitive Play: Many Chinese games feature social and competitive elements, such as guilds and PvP modes, which enhance their appeal.

The West:
Solo Play: Western games typically emphasize individual experiences or light multiplayer interactions, focusing on relaxed and informal gaming sessions.

Understanding these preferences can help developers tailor their games to fit regional tastes and optimize their UA strategies for success. 🌍🎮

What other differences do you think contribute to these trends? Share your thoughts in the comments💬

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