Smart Live-Ops Integration at Level Start/End
๐ก Smart Live-Ops Integration at Level Start/End! ๐ก Noticed a clever approach in some games recently: placing live-ops prompts at the start and end of levels to nudge players to join ongoing events. As live-ops continue to grow in importance, especially for titles aiming for long-term retention or hybrid monetization, this type of integration feels spot-on.๐ฏ Why I like it:- It subtly reminds players of events when theyโre most engaged, without feeling intrusive.- Live-ops engagement can drive retention and monetization in ways that feel rewarding for the player.What are your thoughts on this tactic? Genius nudge or could it backfire?