Why is Mobile Gaming so hard right for startups?
Why is mobile gaming so hard right for startups?- Incumbents have massive network effects and consumer data to acquire and retain users- Incumbents can afford 500 people working on a game- Incumbents can take their time (5+ years) to make the new game So where are the opportunities?- Avoid categories where incumbents dominate (puzzle, midcore, social casino)- Build for a niche and then expand (think about all the Habby games)- Innovate on distribution, try to get off the ground without paid UA