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MONOPOLY GO! x Marvel Collab Launches THIS WEEK!

๐Ÿšจ MONOPOLY GO! x Marvel Collab Launches THIS WEEK! ๐Ÿšจ Spider-Man, Wolverine, Deadpool, and the Avengers are joining forces with MONOPOLY GO! in an epic crossover event starting Sept. 26! As Scopelyโ€™s Senior VP of Publishing Eric Wood said, โ€œThe more the teams discussed ideas and concepts, the more excited they got, because it was very different from what youโ€™ve already seen within the gaming space from Marvel.โ€๐Ÿ”ฅ Check out the trailer here:https://lnkd.in/dm9TaV-Q Who else is excited for this incredible event?

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Why Your Incentivized F2P UA Campaign Fails

Here is the link to the original article. โ€‹โ€‹Why your incentivized F2P UA campaign failed (And how to fix it) Imagine dedicating countless hours to launching your incentivized user acquisition campaign - negotiating terms, signing contracts, aligning on creative, and meticulously setting up attribution - only to watch it underperform. As a user acquisition manager, you know the sinking feeling of seeing the data trickle into your BI system, hoping for a turnaround that never comes. A month in, the decision is made: pause the campaign. Itโ€™s frustrating, disheartening, and feels like a colossal waste of effort. But why did it fail? Incentivized advertising campaigns can go wrong for several reasons - some within your control, others not. The good news? Most issues can be fixed, and with the right adjustments, a reboot of your campaign can succeed where the […]

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Game Industry Fun Facts 2

Game fun facts episode 2, for a better and relaxed Sunday! ๐ŸŒง It's a chill and rainy day in Istanbul,๐Ÿ“ข Which shouts time to๐ŸŽฎ play video games,๐Ÿ›€ and take it easy. What are your Sunday plans?Cheers! PS: I am finishing the campaign on Space Marine 2! Saber Interactive Take-Two Interactive Rockstar Games Valve corporation Nintendo Ubisoft

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Layers of Game LTV

Layers of Game LTV Here is a breakdown:1. Marketing How do you bring players into the game and who they are?- Target Audience: Who are you appealing to?- Relevant Creatives: Are your ads on point?- CPI (Cost Per Install): Are you acquiring users efficiently?2. Engagement How do you keep players coming back?- DAU/WAU/MAU: Daily, weekly, and monthly active users matter.- Playtime & Session Length: The more time in-game, the better.- Levels Per User: Are players progressing? This drives retention.3. ProgressionHow do you guide players through the game?- Completion Rate: Are players finishing what they start?- Late Game: What keeps them engaged long-term?- Retention: Keep them coming back for more.- Churn Rate: Minimize players leaving the game.4. MonetizationHow do you turn engagement into revenue?- Conversion & Purchase Frequency: Get players to buy and keep buying.- ARPU/ARPPU: Maximize revenue per user and […]

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Elevate Your Creative Strategy

If youโ€™ve already been running creatives in campaigns, you should, in theory, have some data that can offer valuable insights to help shape your creative strategy. Here's how you can leverage that data:1. Assess Ad Spend PotentialMachine learning can predict success pretty damn fast. Look for ads that scale well and stay relevant. If an ad consistently attracts spend, it's likely resonating with your audience.2. Evaluate CTR & IPMCTR and IPM show how well your adโ€™s initial hook resonates with your target audience and its effectiveness in driving results.3. Analyze ROASROAS helps ensure your ads reach the right audienceโ€”those who will engage with your game. Monitor this from day 1 to day 30 for a complete picture.4. Check Hook RateThe hook rate reveals how many viewers watch past the first 3 seconds. A low hook rate might mean your ad […]

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Competition is the Best that can happen to your SaaS Startup

๐—ช๐—ต๐˜† ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐—ผ๐—ป ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐—ฏ๐—ฒ๐˜€๐˜ ๐˜๐—ต๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฎ๐˜ ๐—ฐ๐—ฎ๐—ป ๐—ต๐—ฎ๐—ฝ๐—ฝ๐—ฒ๐—ป ๐˜๐—ผ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฆ๐—ฎ๐—ฎ๐—ฆ ๐˜€๐˜๐—ฎ๐—ฟ๐˜๐˜‚๐—ฝ ๐Ÿš€ If there is only one piece of advice I could give to startup founders, this would be it.Itโ€™s natural to feel uneasy about competition. But here is the truth: if you're building a new product category on the market, your main "competitors" aren't fellow startups - but the tools made in-house or basic things like spreadsheets and Google products. Whereas ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฎ๐—ป๐—ถ๐—ฒ๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐˜€๐—ถ๐—บ๐—ถ๐—น๐—ฎ๐—ฟ ๐—ผ๐—ณ๐—ณ๐—ฒ๐—ฟ๐—ถ๐—ป๐—ด๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฝ๐—ฎ๐—ฟ๐˜๐—ป๐—ฒ๐—ฟ๐˜€ ๐—ผ๐—ป ๐˜๐—ต๐—ฒ ๐—ท๐—ผ๐˜‚๐—ฟ๐—ป๐—ฒ๐˜† ๐˜๐—ผ ๐—ฝ๐—ฟ๐—ผ๐˜ƒ๐—ฒ ๐—ฌ๐—ผ๐˜‚๐—ฟ ๐—ฐ๐—ผ๐—ป๐—ฐ๐—ฒ๐—ฝ๐˜ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜. Think of it from a consumer behavior perspective: choosing between only two very different options - A (your startup) and B (in-house tools) can be tough. But if you throw in option โ€œA-โ€œ, which is similar to โ€œAโ€, it eases the choice. Now, the โ€œBโ€ option (in-house tools) disappears from […]

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Understanding Game Retention

๐Ÿ‘‰ One of the most critical metrics when producing a game is โญ๏ธRETENTIONโญ๏ธ, specifically, long-term retention. โ“But what does retention mean, and how should we monitor it beyond just the surface numbers?Many teams and even publishers look at retention numbers like D1, D4, and D7, but these only tell part of the story. Long-term retention is what really dictates the success of a game. โ†ณIf we donโ€™t measure and understand it properly, we risk making decisions based on incomplete data.

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Success Rate of Top Mobile Game Publishers?

What is the success rate of top mobile game publishers? Here is the data with sources:๐Ÿญ. ๐——๐—ฟ๐—ฒ๐—ฎ๐—บ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ [https://lnkd.in/eKB9GrPE]โ€ข Total Games: 2โ€ข Successful games: 2โ€ข Success rate: 100.0%๐Ÿฎ. ๐—ฆ๐—ฐ๐—ผ๐—ฝ๐—ฒ๐—น๐˜† [https://lnkd.in/e6D-4gTY]โ€ข Total Games: 27โ€ข Successful games: 14โ€ข Success rate: 51.9%๐Ÿฏ. ๐—–๐—ข๐—š๐—ก๐—ข๐—ฆ๐—ฃ๐—›๐—˜๐—ฅ๐—˜ [https://lnkd.in/eC66D7cG]โ€ข Total Games: 14โ€ข Successful games: 5โ€ข Success rate: 35.7%๐Ÿฐ. ๐—ฆ๐˜‚๐—ฝ๐—ฒ๐—ฟ๐—ฐ๐—ฒ๐—น๐—น [https://lnkd.in/eyt_RkHF]โ€ข Total Games: 17โ€ข Successful games: 6โ€ข Success rate: 35.3%๐Ÿฑ. ๐— ๐—ผ๐—ผ๐—ป ๐—”๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ [https://lnkd.in/e_2V3PZM]โ€ข Total Games: 7โ€ข Successful games: 2โ€ข Success rate: 28.6%๐Ÿฒ. ๐—ฃ๐—น๐—ฎ๐˜†๐—ฟ๐—ถ๐˜… [https://lnkd.in/eBp-V_iu]โ€ข Total Games: 27โ€ข Successful games: 7โ€ข Success rate: 25.9%๐Ÿณ. ๐—™๐—ถ๐—ฟ๐˜€๐˜๐—™๐˜‚๐—ป [https://lnkd.in/eHKKbWtj]โ€ข Total Games: 8โ€ข Successful games: 2โ€ข Success rate: 25.0%๐Ÿด. ๐—ž๐—ถ๐—ป๐—ด [https://lnkd.in/eYdRrzXR]โ€ข Total Games: 43โ€ข Successful games: 7โ€ข Success rate: 16.3%๐Ÿต. ๐—ก๐—ถ๐—ฎ๐—ป๐˜๐—ถ๐—ฐ [https://lnkd.in/eS9aUTcZ]โ€ข Total Games: 20โ€ข Successful games: 3โ€ข Success rate: 15.0%๐Ÿญ๐Ÿฌ. ๐—–๐—ฒ๐—ป๐˜๐˜‚๐—ฟ๐˜† ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ [https://lnkd.in/e9Fzehyk]โ€ข Total Games: 69โ€ข Successful games: 9โ€ข Success rate: 13.0%๐Ÿญ๐Ÿญ. ๐—ญ๐˜†๐—ป๐—ด๐—ฎ [https://lnkd.in/euY-uPw6]โ€ข Total Games: 140โ€ข Successful games: 18โ€ข Success rate: 12.9%--------------------------------------------------------*A […]

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Create Stunning Statics with Midjouney

Create Stunning Statics with Midjouney for Web ๐Ÿ‘‡ Here's how to use Midjourney in 3 key Aspect Ratios (16:9, 1:1, 9:16):1๏ธโƒฃ Set Up Midjourney2๏ธโƒฃ Use Image as Reference 3๏ธโƒฃ Craft the Perfect Prompt4๏ธโƒฃ Upscale & Change Aspect Ratios5๏ธโƒฃ Add Text & CTA๐Ÿ” Iterate & Test๐Ÿ‘‰ The full blogpost is in the commentsvia: Gaming Growth

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WeChat Minigames made $2.3 billion in H1 2024

The latest statistics show that there are 845.4 million WeChat users in China Mini-program mobile games, also known as Minigames, generated $2.3 billion in revenue in the first half of 2024 in China Publishing giantย Tencentย needs no introduction, with its incredibly popular titles PUBG Mobile and Honor of Kings continuing to be hit. However, something the industry discusses less when it comes to Tencent is its messaging app WeChat, and how it owns most Minigames on the messenger platform. WeChat is the main ecosystem app in China, pretty much replacing all of the usual Silicon Valley staples in just one app. The latest statistics show that in 2024, there were 845.4 million WeChat users in China, which accounts for 60.1% of the total population. If we look at the overall user base, WeChat has 1.36 billion users worldwide. Mini-program mobile games […]

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Know the 70/20/10 rule?

All ingenious is simple! Use proven strategy.Know the 70/20/10 rule?Shoutout to Gรถkhan รœzmez for this one!Here's the deal ๐Ÿ‘‡๐Ÿณ๐Ÿฌ%: Do what was proven. โ†ณ Meet players' expectations. โ†ณ Stick to successful standards. โ†ณ Use familiar gameplay elements.๐Ÿฎ๐Ÿฌ%: Do what was proven, but better. โ†ณ Enhance key features. โ†ณ Refine existing mechanics. โ†ณ Outperform your competitors.๐Ÿญ๐Ÿฌ%: Do what was never proven. โ†ณ Innovate boldly. โ†ณ Introduce new ideas. โ†ณ Surprise your audience.A great idea blends the proven & unproven. It's about mastering the proven โ†ณ and daring to prove the unproven.

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