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The Power of a Friendly Work Environment

Did you know the average person spends about 90,000 hours at work over their lifetime? In today's fast-paced world, having a friendly work environment is more important than ever. It's not just about having a nice place to work; it's about creating a space where people feel valued, supported, and empowered. Did you know the average person spends about 90,000 hours at work over their lifetime? That's roughly 3,750 days or more than 10 years! With so much time spent at work, it's crucial to ensure that our workplaces are positive and supportive. When employees feel comfortable and happy at work, their productivity levels naturally increase. A positive atmosphere reduces stress, sparks creativity, and makes teamwork easier, leading to amazing results. Plus, when people feel respected and appreciated, they're more likely to maintain a healthy work-life balance and stick around […]

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ELO in PvP Games: Matchmaking with Custom Game Requirements

In the past, I've often seen PvP projects developed by teams that typically use ELO as their primary matchmaking solution.๐Ÿ“ This always seemed a bit as a risky choice because ELO is certainly a great system, but it was created for other purposes. ๐ŸŒŸFirst of all, good things about it (in games):โ€” It can work and cover a couple of MM basic requirementsโ€” For games with 1vs1 PvP, with some custom adjustments, ELO can work really goodBut in my opinion, when MM systems are going through the design & development phases, it should be built based on detailed requirements from the game perspective. Otherwise, it may be hard to adapt games and ELO to each other, to make it work really well. ๐Ÿ”–What else is important to consider when there is a task to make ELO-based MM (or similar system):โ€” […]

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Game Development Hell Is A Real Challenge

It happens more often than you think. Let me explain what it means and why it happens. โ†’ Extended Development Time:Projects often face significant delays, sometimes lasting years or even decades, without a clear end.โ†’ Frequent Changes:Games may undergo numerous direction, leadership, or design shifts, further delaying progress.โ†’ Unrealized Ambitions:Many projects have ambitious goals that are tough to achieve within the planned timelines and budgets.โ†’ Technical Challenges:Issues like bugs, compatibility problems, or the need for new technology can halt development.โ†’ Scope Creep:Adding new features and changing the project scope can lead to delays. This often happens when developers keep adding new elements without finishing existing ones.โ†’ Funding Issues:A lack of financial resources can stop development. This can happen due to budget overruns or investors pulling out.โ†’ Leadership Changes:Changes in the development team or leadership can lead to shifts in vision […]

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Unlocking the Secrets: How Gaming Supercharges Your Brain Chemistry?

Great to see you all! Hello mobile game enthusiasts! ๐Ÿคฉ Games are a powerful tool that shapes players' brains. Crafting these experiences leaves a lasting impact.It is possible to design the experience hormonally:Dopamine ๐ŸŽ‰๐—ช๐—ต๐—ฎ๐˜ ๐—ถ๐˜ ๐—ถ๐˜€: The "feel-good hormone," key for pleasure, reward, and motivation.๐—ง๐—ฟ๐—ถ๐—ด๐—ด๐—ฒ๐—ฟ๐—ฒ๐—ฑ ๐—ฏ๐˜†: Leveling up, achieving success, winning rewards.๐—˜๐—ณ๐—ณ๐—ฒ๐—ฐ๐˜๐˜€: Increases pleasure and happiness, and boosts motivation.๐—˜๐˜…๐—ฎ๐—บ๐—ฝ๐—น๐—ฒ: Think of the joy when beating a tough area in Dark Souls or unlocking a rare achievement in WoW. Thatโ€™s dopamine rewarding your effort.-Adrenaline ๐Ÿš€๐—ช๐—ต๐—ฎ๐˜ ๐—ถ๐˜ ๐—ถ๐˜€: The "fight or flight" hormone, preps the body for action.๐—ง๐—ฟ๐—ถ๐—ด๐—ด๐—ฒ๐—ฟ๐—ฒ๐—ฑ ๐—ฏ๐˜†: Thrilling scenes, enemy encounters.๐—˜๐—ณ๐—ณ๐—ฒ๐—ฐ๐˜๐˜€: Increases heart rate, boosts energy and alertness.๐—˜๐˜…๐—ฎ๐—บ๐—ฝ๐—น๐—ฒ: ย Feel your heart race during a boss battle in Sekiro or when you're carefully pulling your fallen friend in Chained Together? Thatโ€™s adrenaline.-Serotonin ๐ŸŒž๐—ช๐—ต๐—ฎ๐˜ ๐—ถ๐˜ ๐—ถ๐˜€: Stabilizes mood, well-being, and happiness.๐—ง๐—ฟ๐—ถ๐—ด๐—ด๐—ฒ๐—ฟ๐—ฒ๐—ฑ ๐—ฏ๐˜†: […]

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Introducing Our New Series: Reducing CPI

๐ŸŒŸ Introducing Our New Series: Reducing CPI! ๐ŸŒŸ In this series, we're diving deep into strategies that can help you reduce your Cost Per Install (CPI) ๐ŸŽฏ. We'll explore various methodologies with real-world examples, showing how simple tweaks like camera angle changes, color adjustments, or even creative hooks can significantly lower your CPI. ๐Ÿ“‰. For this post, we would like to tell you guys about playable ads and a tool that can help you make them with easeSeries Part 1: The Power of Playable Ads ๐ŸŽฎPlayable ads are a fantastic way to boost your Click-Through Rate (CTR) and, when done right, can also help lower your CPI. By integrating a healthy mix of playable ads into your ad inventory, you can captivate your audience and drive more efficient results. ๐Ÿ”ฅI've come across an intriguing tool called Flex by Playable Factory. […]

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Be careful with Advanced Conversions in Snapchat Ads

First of all, let me explain you what AC is: Advanced Conversions is the Snap privacy-centric approach to digital advertising. It helps marketers meet their business objectives while respecting usersโ€™ ad tracking preferences via Appleโ€™s ATT policy. This methodology employs a range of cryptographic techniques to measure aggregate conversion data, without tying off-platform activities (like installing an app or visiting a website) back to specific Snapchatters.Yes my friend, you are reading right: a fu*** black box again ๐Ÿ˜‚This is basically what AEM from Meta or Advanced Dedicated Campaign from TikTok do but with another fancy name.There is just a small problem/difference with AC that I've been facing with one of my clients lastly: ๐“๐ก๐ž ๐‡๐”๐†๐„ ๐๐ข๐ฌ๐œ๐ซ๐ž๐ฉ๐š๐ง๐œ๐ข๐ž๐ฌ that you get compared to the MMP.If I look at the installs from last month, this is what I get:Snap AC: 4159 installsMMP (with […]

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Soft-launch Sonar #5

13 brand new soft-launched games with no particular filter ๐Ÿ˜… There are games from a lot of big players in the market such as FunPlus, tap4fun, SYBO, Century Games, Voodoo, Playrix, KRAFTON Inc., Rollic, 37Games. Come check out what we caught this time ๐Ÿ˜Ž Empires And Magic by 37Games Bugtopia by 37Games Dark and Darker Mobile by KRAFTON Brawly by Century Games DotDot Blast by Century Games Roomscapes by Playrix Octopus Feast by Rollic Drop Sort JellyFish by VooDoo Subway Surfers City by SYBO Tavern Legend by Tap4Fun Mist Survival by FunPlus The trend of 4X companies from the East diversifying into casual categories continues, as seen with Merge Episodes, DotDot Blast, and Coin Pusher. I'm expecting many more games to follow as the UA know-how, from the giant 4X creative teams ๐Ÿ’ก will be utilized in casual. This can […]

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What Percentage Of Game Time Are Players Socially Engaged?

Here's the breakdown of social presence in popular games: โ€ข Zynga Poker (with Core): 85%โ€ข Monopoly Go: 70%โ€ข Board Kings: 70%โ€ข Coin Master: 67%โ€ข Dice Dreams: 27%โ€ข Animals & Coins: 18%โ€ข Solitaire Tripeaks: 10%โ€ข June's Journey: 9%โ€ข Candy Crush Saga: 7%โ€ข Royal Match: 5%โ€ข Zynga Poker (without Core): 5%โ€ข Fishdom: 4%โ€ข Best Fiends: 0%โ€ข Solitaire Grand Harvest: 0%Statistics are based on 10-hour playtests for each game, during which all moments where the player sees avatars or names of other players on the screen were counted.Data Source: Playliner

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New Games From Freshmens [Jul 26 – Aug 1, 2024]

Hello mobile game enthusiasts! ๐Ÿคฉ Great to see you all! In the past 7 days, 122 games were published for the first time by new developer accounts.โ†ณ 20 on Androidโ†ณ 102 on iOSBreakdown:Android:โ†ณ 4 out of 20 are Action games. ๐Ÿ’ฅโ†ณ 3 out of 20 are Card games. ๐Ÿƒโ†ณ 2 out of 20 are Simulation games. ๐Ÿ—๏ธโ†ณ 2 out of 20 are Arcade games. ๐Ÿ•น๏ธโ†ณ 2 out of 20 are Puzzle games. ๐ŸงฉiOS:โ†ณ 29 out of 102 are Casino games. ๐ŸŽฐโ†ณ 5 out of 102 are Casual games. ๐Ÿ˜Žโ†ณ 4 out of 102 are Simulation games. ๐Ÿ—๏ธโ†ณ 3 out of 102 are Strategy games. ๐Ÿฐโ†ณ 3 out of 102 are Role Playing games. โš”๏ธThe voice echoing in my brain: Why so many casino games? Will i see similar data next week?Data source: AppticaPS: These are the first games ever published […]

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Ever struggled to pick which game to build?

Ever struggled to pick which game to build? Never fear, the humble Concept Funnel is here! A vetting process to get you your best possible game ๐Ÿš€ Originally based on practices used by big companies like EA, SuperCell, and Blizzard, the Concept Validation Funnel is a simple framework we've honed over 3 years at the Indie Game AcademyThe process is simple: ideas go to the top, and one amazing game comes out to the bottom. Let's talk through the steps!1๏ธโƒฃ DefineIn the Define step, we reduce the infinite possible games we could make to a box for us to ideate inside of. This actually helps creativity (think Game Jams) and we do so by defining 3-5 high-level objectives for the game and identifying any major constraints we might have.2๏ธโƒฃ IdeateNow that you've defined your creative box, it's time to actually […]

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The way work should be.

The way work should be. Itโ€™s tough to beat the coast of Maine, especially in the summer. And pretty much the only reason I get to live here?You guessed itโ€ฆRemote work. Maineโ€™s motto is โ€œThe way life should be.โ€ The ability to work from anywhere while helping customers around the world is โ€œthe way work should be.โ€ -> No office required-> Almost zero flights required The ability to work remote:๐Ÿฆž Supports the local economy = Maineโ€™s not just lobsters and tourism anymore ๐Ÿ‘ด Allows you to live near to and care for relatives = right down the street instead of getting on a plane๐Ÿ‘ฉโ€โค๏ธโ€๐Ÿ‘จ Removes partner career prioritization = wife runs a nonprofit community thrift storeโœˆ๏ธ Eliminates commutes and minimizes work travel for more time with family = no more 100,000+ miles of travel per yearI ๐Ÿ’™ remote work.And if […]

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Publisher Analysis of July 2024

๐Ÿ“Š Our July 2024 Publisher Analysis reveals Azur Games maintaining their lead in downloads, mirroring their strong performance from the previous month. Rollic continues to dominate in IAP revenue, showcasing consistent success. ๐Ÿ“ˆ Top 3 Publisher Downloads:Azur - 120 million downloads ๐Ÿ“ฑ๐ŸŽ‰Saygames - 106 million downloads ๐Ÿ“ฒ๐Ÿš€Supersonic - 82 million downloads ๐Ÿ“ฅโœจ๐Ÿ’ฐ Top IAP Revenue by Publishers:Rollic - $9 million USD ๐Ÿ’ต๐Ÿ†Voodoo - $6.7 million USD ๐Ÿ’ธ๐ŸฅˆSaygames - $5 million USD ๐Ÿ’ฒ๐Ÿฅ‰DataSource - AppMagichttps://lnkd.in/gxQvetmR TapNation Homa Azur Games SayGames ABI Game Studio Supersonic from Unity CrazyLabs Lion Studios Voodoo Rollic

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