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Mobile Gaming World: Türkiye

The Turkish mobile gaming industry is booming. We hear everywhere. How about taking a closer look? Turkish Mobile Gaming Scene As Shakespeare says: Hypercasual or Match-3? That's the question. You're right, both! However, the Golden Era of Hypercasual games has passed. Despite global challenges, many big studios are now focusing on long-term game projects. Rollic exemplifies the transition with its Casual Puzzle games, Mayor Match and Seat Away. Data Corner: Mobile Gaming in Türkiye The pandemic boosted Mobile, with daily time spent rising from 3.2 hours in 2019 to 4.3 hours in 2020 and holding steady. 81% of Turkish adults reported playing at least one mobile game. Also a highly engaged bunch, with 41% of them playing more than ten hours a day. According to Newzoo, the Turkish mobile gaming industry has surged, fueled by a young population, widespread smartphone use, […]

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Top 10 Downloaded Korean Mobile Game Developers in 2024: Part 2

https://www.gamigion.com/top-10-downloaded-korean-mobile-game-developers-in-2024-part-1/ 6. CookApps CookApps specializes in casual and puzzle games. They are known for their creative and engaging game designs that attract a wide range of players globally. On April 28th, the Korean app market One Store announced CookApps' Self-Service Knight : idle RPG as the top beta game. The game combines the chest root genre and idle RPG, offering players the experience of crafting weapons, gathering allies, and clearing various dungeons. It also features a unique gear crafting and free draw system. 7. Button E&M Button E&M is an Android developer that has been active since 2016 and has only one mobile game Anger of stick 5 : zombie in Google Play. It is highly ranked in several countries, and is also one of the most popular apps in the Android ecosystem with more than 100 million installs. 8. […]

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Trying to Capitalize on Olympic Fever!

🌟 Trying to Capitalize on Olympic Fever! 🏅🎮 Game developers are masters at riding the waves of current trends, and the Olympics is no exception! 🏆 As the world tunes in to watch athletes compete, some savvy developers are seizing the moment to bring sports-themed excitement to our screens. Here are two standout games that have captured the Olympic spirit:1️⃣ Athletics Rush by TapNation: Feel the adrenaline as you dash through this high-energy game! 🏃‍♂️💨 TapNation has perfectly timed the release to align with the current Olympic hype, giving players a taste of the action.https://lnkd.in/gvuycVuz2️⃣ Sport King: Collect Gold Medal by Gosiha Pte Ltd: Dive into a world of sports challenges where collecting gold medals is the ultimate goal! 🥇🤩 This game brings the Olympic dream to life, allowing players to experience the thrill of victory from their devices.https://lnkd.in/g-KkfaemThese games […]

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Brawl Stars: Monthly Revenue Increased By 500%

Brawl Stars' monthly revenue increased by 500%. From $9M to $57M. How did they achieve this in one year? Here are the key updates that made a massive impact:1. Goal Setting and Engagement Mechanics • Double Starr Drops• Brawl Together• Trophy League2. Awesome Battle Passes • Packed with cool rewards and collabs3. Diversified Gameplay with new PVP and PVE events: • Wipeout 5v5• Trophy Escape• Knockout 5v5 Data Source: AppMagic

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Boosting Engagement With Cumulative Rewards

I wanted to highlight a clever monetization strategy in the game Slime Legion by Perfeggs. They offer "Cumulative Rewards" for watching 10 ads, which rewards players an extra chest. While this is common in MMORPGs, it's quite rare in casual or hybrid games. How It Works 🤔 ✅ Daily Mission Integration: The reward is part of the daily mission screen, ensuring players see their progress regularly.✅ Anywhere, Anytime: Players can watch reward video (RV) ads anywhere in the game to contribute towards the cumulative goal.✅ Visible Progress: Every time players complete a task and check their daily missions, they see their progress bar filling up, encouraging them to watch all 10 ads to earn the extra chest. If your game has some RV depth, consider adding a cumulative rewards system to enhance player engagement and monetization.

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Hyper/Hybrid Casual Market Radar Series #13

🚀Hyper/Hybrid Casual Market Radar Series #13📊 1) Water screw puzzle by Two Page Games led by Yağız Efe MERTOL This game is like a combination of pull the pin by Popcore + Happy Glass by Lion Studios + Wood nuts and bolts by ABI Game Studio https://lnkd.in/gbnUjgNB2) Shoot through ages by Fubu Games led by Burak Çimen , Ismail Michael Eyles and many more https://lnkd.in/gfR6gCrZ3) Drivein cinema by Madpixel games Its a combination of my perfect hotel by SayGames + drivein theme https://lnkd.in/gVceBrVd4) Elevator jam 3d by RedLine Games https://lnkd.in/gePxSa7e5) Superslice by Gameloops led by Rakib Jahan , Abdus Shaqur Ashiq and many more https://lnkd.in/gQu_YNAG6) Survivor Tower by FB games https://lnkd.in/gsRFRFad7) Moving out color puzzle by Brew Games led by Ali Kodal , Ahmet Ufuk Benli , Steen Wasserberg , Steffen Böhne and many more https://lnkd.in/g7fgPkVw 8) Ant defence by […]

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Games to Avoid: The Collect ‘Em All + Cake/Bloom Sort Trend

Games to Avoid #2: The Collect 'Em All + Cake/Bloom Sort Trend 📉🚫 While some game mechanics can initially attract downloads 📥, we've observed several titles that have struggled to scale 📉, making them risky for studios to pursue 🚫. Here are some examples of the "Collect 'Em All by Voodoo+ Bloom Sort" by Lion Studios mechanic that have failed to gain traction due to high CPI and retention challenges:These are just two of the many titles which tried this idea merge1️⃣ Cake Master by Serenico Labs 🎂❌2️⃣ Link n Bloom by Cympl Studios 🌸🚫We've seen many studios attempt this combination and fail, despite creative efforts. It's clear that the "Collect 'Em All + Bloom Sort" trend is not the best direction for most studios at this time.If you are a new studio considering this idea, it may be wise […]

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Best way to balance short & long term rewards as an investor

The best way to balance short- and long-term rewards as an investor is to first be a founder. For me, the craving for short-term returns was extinguished as I struggled to get my first startup off the ground. After starting in 2005, it took until 2010 for us to finally become profitable. Then, a year later, our numbers started sloping down, and we tried everything to recover, ultimately shutting down in August 2011.With my next startup, which launched in 2013, it took three years to reach profitability, which was sustainable until an exit some years later.As an investor, I only view startups through the long-term lens.

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Urban Environment Design: Personal Notes

Urban Environment Design: Personal Notes Not long ago, while working with my colleague Paolo Vicenzi on finding the right art direction for a highly stylized city builder prototype, we discussed the fundamental elements that help players recognize a structure as a building and read urban environments, even when the art style is exaggerated or cartoonish.This is the original sketch I made during our conversation to illustrate this idea. (Obviously, I didn’t draw it to share publicly, but I think it still makes sense even out of context.) I recently came across it and thought it could be the start of a very interesting personal project.This post is the first in a series where I’ll be sharing sketches and tips on designing urban environments that are (1) Recognizable, (2) Easily Navigable and (3) ImmersiveStay tuned!Translation: 1. Box 2. Box with holes […]

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I love fundraising!

I love fundraising! All the excitement, challenges, achievements, despair, sweet taste of victory, and pain of rejection. The failures and learnings, deal with handshakes and ghosting. One moment, you feel like a winner, the next - a failure, only to wake up to an email that makes you feel like a king again. This humbling experience brings VCs closest to what founders feel. Many VCs dislike fundraising because they hate being in a weak position, asking for and facing rejection. Especially now, when despite it being a technically perfect moment for investments, the sentiment is harsh. However, I believe VCs should embrace this experience. In TGF I, we have 40 investors, founders, and private and public companies worldwide. You can imagine how many "NOs" a no-name management team endured to get 40 "YESes." Nothing beats getting a YES!

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Win Streak: Gift That Keeps on Giving

Puzzle games have a simple yet addicting core loop: playing levels. Since playing levels is the core action, beating them becomes the primary goal for players as they continue enjoying their favorite puzzle game. However, having a simplistic target like "beating levels" brings joy only to a certain extent. Experienced players who churn through dozens of levels every day aren't satisfied with this simple target; they expect more in return for their investment of time and, hopefully, money. This is where the most crucial player motivation for puzzle games comes into play: Win Streak. The main goal is still beating levels. It is your core action and you are expected to repeat it again and again indefinitely. But by creating new rewards tied to the success of that core action, players are incentivized and rewarded in multiple ways, enhancing their […]

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Non-gaming Apps: Benefits of Applovin & Unity

When it comes to non-gaming user acquisition and monetization, AppLovin, Unity Ads, and IronSource offer distinct advantages compared to Meta Ads (formerly Facebook Ads) and Google Ads. Each of these platforms has strengths, particularly in areas like app monetization, user targeting, and integration with other tools. Here’s a breakdown of their differences and benefits: 1. AppLovin Focus: Initially known for gaming apps, AppLovin has evolved to serve various industries, including non-gaming. Ad Types: Provides native ads, banners, interstitials, and rewarded video ads, which work for both gaming and non-gaming apps. Benefits: Monetization SDK: AppLovin’s SDK offers a comprehensive platform for in-app monetization, providing tools to help maximize ad revenue. Custom Audience Segmentation: Allows fine-tuned targeting for user acquisition across a wide variety of apps, making it suitable for non-gaming niches. Marketing Automation: Its MAX platform offers a unified solution to optimize ad bidding and waterfall management, even for non-gaming […]

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