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What makes a great hook for a mobile ad?

What makes a great hook for a mobile ad? 1. Be direct: Capture attention within the first 2 seconds by making your message crystal clear.2. Add movement: Whether it's fast and dynamic or slow and hypnotic, the movement draws the eye and keeps viewers engaged.3. Evoke curiosity: Leave viewers with no choice but to continue watching by sparking their curiosity.4. Play with emotions: Use humor, shock, or surprise to create memorable moments. A well-placed WTF moment can be incredibly effective.5. Utilize all tools: Combine visuals with audio, sound effects, voice-overs, and bold titles to create a multi-sensory experience that captivates your audience.

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Inside The Investor’s Mind

For the sake of transparency in the industry, I decided to create a presentation and share how we at The Games Fund make investment decisions, identifying what we perceive as risks and opportunities. We believe this process shouldn't be a mystery or a black box for founders. There is enough struggle already in fundraising. So, why not explain our thought process and allow founders to measure their pitch against our framework? This can lead to a better understanding of the process and ultimately improve the chances of successful fundraising in these challenging times. This is our perspective, other funds may have different views, but I believe the general principles are universal.

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Familiar with the humble GDD?

Are you familiar with the humble GDD? Want FIVE awesome examples, and a free template? We got you! 🚀 P.S. If you have your own GDD I'd love to see it linked! Let's learn from each other ⬇ A GDD, or Game Design Document, is one of the most fundamental pieces of work created by the Game Designer. For those who are unfamiliar, you can kind of think of a GDD as the business plan of a game. It primarily includes the systems and mechanics of a game, outlining how a game will function and EXACTLY how it will play. They are primarily used by the production team as a guide on what actually needs to get built. 🗒 They'll often also include things contributed by other departments, such as art direction, timelines, and financial goals. 📈 In order to […]

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Strategies for Entering a New Market with Ad Revenue Growth

🚀 Strategies for Entering a New Market with Ad Revenue GrowthTo maximize success, below are some key strategies to incorporate into your expansion plan:1️⃣ Market-Specific Strategies:eCPM Optimization: You'll customize our eCPM (effective cost per mille) floor settings for specific markets to ensure profitability while reaching a broad audience.User Behavior Insights: By researching user behavior, you'll gain valuable insights to optimize ad performance through A/B testing. Here are some areas you'll explore:▶ Lifting ad frequency caps to increase impressions strategically.▶Testing premium ad formats to potentially increase eCPM.▶ Country-specific ad network integration.2️⃣ Promoting Within Your App Portfolio:House Ad Campaigns: You'll leverage your mediation's house ad functionality(aka: direct sales & cross-promotion) to cross-promote your apps within the unfilled inventory, maximizing user engagement across our portfolio.3️⃣ User Acquisition through Paid Ads:Targeted Campaigns: You'll consider running targeted paid ad campaigns to reach new users, potentially […]

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Hybrid Casual Market Size Estimate

Hybrid Casual Market Size Estimate In the rapidly evolving world of mobile gaming, the hybrid casual genre has emerged as a significant player, attracting millions of users worldwide. 🎮 To better understand this burgeoning market, we've estimated its size and identified the main contributors shaping its success. Our analysis delves into the revenue streams, market dynamics, and key players who are driving the growth of hybrid casual games. 🚀Note: This analysis is based on a series of informed assumptions, and while we've aimed for accuracy, there is a potential variance of 10-20% in our estimates. 📊 These figures should be viewed as approximations, reflecting the dynamic and fast-paced nature of the gaming industry. 📈. This data is based on the top 100 games we trackedWe are taking an assumption that the IAP to ads ratio is between 25:75 on average.2021 […]

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Current state of VR in the gaming industry?

What is the current state of VR in the gaming industry? 🤖 VR (virtual reality) offers a fully digital environment for its players. The most known VR games are Beat Saber and Half-Life: Alyx. By Peak Online (CCU) on Steam the most played are No Man’s Sky and War Thunder. But my guilty pleasure is chill Bartender VR Simulator, hehe.VR gaming still grows (and will be). Gaming takes the highest (22.5 %) share of the market in VR. By region, North America takes the lead in it.More and more games with online multiplayer are appearing in VR. We can even play VR extraction shooters.Have you ever played VR games? What do you think of them? 🎮P.S. When I was younger I thought that later I would play VR games like from Sword Art Online anime.hashtag#gamingindustry hashtag#vr hashtag#gaming hashtag#gamedevelopment

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🧪Real Experiment Case🧪

I think you guys are gonna love this 🧪𝐑𝐄𝐀𝐋 𝐄𝐗𝐏𝐄𝐑𝐈𝐌𝐄𝐍𝐓 𝐂𝐀𝐒𝐄🧪 simply because I can't be more transparent than this 😂Yesterday I saw one of the Growth Gems from Sylvain Gauchet on my TL and there was one slide that shocked me because I recently tested the hypothesis of that slide with one of my clients!I am posting the slide with the gem that Flippos Drogitis wrote so you can see the hypothesis in question. If you have been following me, you know that I love experimenting if I believe that experiments can help me to achieve the goals of my clients and as I mentioned, this specific hypothesis was something I tested in June with one of my most successful clients. With this client (a mobile game), we have a payback period of 8-9 months on average but we […]

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Hyper/Hybrid Casual Market Radar Series #12

🚀Hyper/Hybrid Casual Market Radar Series #12📊 1) Exfil Loot and Extract by 8SEC led by Louis Giraud , Louis Croquet 🦆 , Jerome Vuillemot Jeremie Berrebi , Patrick Pimbert and many morehttps://lnkd.in/g7gmbnQy2) Paint Jam by Indigo Bunting led by Eugene Trufanov , Andrey Shlapkov , Maksim Popov , Andranik Zakaryan , Konstantin Kovalev , Ksenia Dedeiko, Игорь Казанцев https://lnkd.in/gfpyFDfu3) 911 Emergency Tycoon by Tummy Games led by Nemanja Divjak , Nikola Bašić , Borko Dimitrijevic , Bojana Popović , Nikola Veselinovic, Marko Bozic and many morehttps://lnkd.in/gBf6uvvX4) Ferry Jam by ATREUS led by Emrullah Can Demirpolat , Egehan Yanık and many morehttps://lnkd.in/grjCV6d75) Web of Justice by CHEUNG Ka Chun https://lnkd.in/g6itkYqZ6) Seat Swap by Rooftop Games led by Elif Cansu Özen Kaya https://lnkd.in/g3PqChpT7) Mecha Driver by Noko Games led by Semih OKUR , Muhammed Furkan Kaya , Ziya Aydın , Muhammed Yahya […]

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Finnish Game Industry Crisis Causes

Finnish #gameindustry is at its worst economical point, and we need to have a reality check on the causes that has driven us here - this is important if we would want to achieve the vision Ilkka Paananen called out along with Suomen startup-yhteisö. 1. Lack of commercial sentiment & #leadership - after 2016-2018, the industry were left behind vs. how foreign businesses evolved:- Studios have been too creative-driven & relaxed.- IP & brand syndromes, e.g., many haven't created new hits since their 1st nor been able to create new IPs / brands.- Missed completely #hypercasual wave & its learnings; and, because of this, came late to #hybridcasual.- Many don't know how to publish & distribute games. Many early stage studios leaned on publishers, whilst after #IDFA there's a clear gap between how foreign studios distribute games vs. our studios […]

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Puzzle RPGs: The Next Big Subtrend?

🌟 Puzzle RPGs: The Next Big Subtrend? 🌟 Just like how the Idle Arcade genre emerged from the idle genre, we're seeing a potential new subtrend on the rise: Puzzle RPGs! 🚀 With an interesting uptick started by Voodoo, could this be the next big thing in gaming? 🤔This genre combines elements of classic RPGs like Legend of Slime by AppQuantum with hypercasual-style puzzle mechanics, such as space adjustment and split balls. 🎮🧩Here are three intriguing games that are leading the charge:1) Cup Heroes by Studio501, published by Voodoo:📈 Last 30 days: $670k IAP revenue📥 1.5 million downloads and growing rapidly2) Bag Fight by All Inclusive:💰 Last 30 days: $140k IAP revenue📥 1.25 million downloads3)Pegher.io by Hotyeti, published by Voodoo:⚠️ Not updated in the last 70 days, so it's tough to say if the game is still in the iteration […]

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Overcoming the Mobile Ad Failure Rate with AI

Did you know that 85-95% of mobile ads fail? This high failure rate indicates that most new ad concepts struggle to become top performers. If an ad isn't the best performer, it will stop getting impressions very quickly—in some cases, as little as a few hundred or a few thousand impressions. Yet, some ads, as if sprinkled with magic, continue to perform for weeks or months, spending a tremendous amount of money.   Source: Consumer Acquisition There is no changing the failure or success rate. The only thing you can do is come up with a mechanism for incubating new ideas. We hypothesize that AI can help you take your best-performing videos and keep them alive longer. Leveraging AI Components to Keep Winning Ads Alive UA managers are unique; they deal with minutiae all day and excel at it. By […]

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