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Mobile vs. Attribution: Web & App

The word "attribution" is increasingly common in discussions, and its importance will likely surge in the coming months, especially concerning the interplay between websites and apps. This is driven by several factors: ✅  Multi-device Usage: People are using more devices to access the internet, making it harder to track their journeys. ✅  Shifting Priorities: Businesses are focusing on loyalty and optimizing complex purchase channels, leading to a greater need for rich first-party data. This has increased the importance of apps in sectors like finance, travel, and retail, while improvements in web technology have boosted its relevance in areas like gaming. ✅ Complex User Journeys: As users switch between devices and platforms, their journeys become more complex, often spanning both web and app environments. We'll see a rise in web and app interactions, further complicating attribution. ✅  Privacy Changes: Privacy limitations are […]

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Investors asking Founders to have longer vesting and cliffs is seen as hostile

Investors asking founders to have longer vesting and cliffs (like 5-year vesting with 2-year cliff) is often seen as hostile by founders. Here's why this misconception happens:Founders don't realize how the VC path works: in early-stage startups, there's always another round where new investors will scrutinize the company. The vesting is designed to safeguard the company and its cap table.Think about it: Would you feel comfortable if a founder could leave the company in a year or two and take 20% of the company with them?What does a new investor think about that 20%? Most likely that this company has 20% of its cap table not contributing to its success.

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Game Analysis: Spyke Games’ Tile Busters

Game Mechanics Tile Busters is a tile-matching game where players tap groups of three matching tiles to clear them, managing limited space in the rack as they go. Its simple core mechanic makes it easy to pick up and play. After each level, players earn hammers, which they use to gradually add assets in the backgrounds. Once completed, these backgrounds change, and players move to a new setting. Taking inspiration from popular match-3 games like Royal Match, Tile Busters incorporates obstacles into its gameplay, setting it apart from similar titles like Zen Match, which is currently working to add obstacles. Tile Busters’ obstacles include crates, ice blocks, and chained tiles, each requiring multiple matches or specific boosters to clear. Although these challenges add depth, the game’s reliance on similar obstacle types can make the gameplay loop feel somewhat predictable. Match-3 obstacles are never gonna let you down! Tile Busters motivates players […]

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Mobile Gaming Today: 39

Ahoj!I feel like most of us are already in "Holiday Mode Activated" 🎄Just counting down the days until Christmas & NY, lol.Honestly, it feels like December is the Friday of the year, and we’re all just waiting for the party to start ☃️Very sooooon¯\_(ツ)_/¯Mobile Marketing» Creative Trend: Near-Death Snake Experience😶‍🌫️ 2025: Growth, UA & Monetisation👑 Why Royal Kingdom isn’t paying off💀 A/B test in iOS: 4 weeks to get significance?🎮 What do gamers expect from Rewarded Ads?📚 Top 10 Grossing Word Games +38% IAP ARPDAU🤘🏻 UGC Trends: Organic Trends for Paid Campaigns🦧 Multiplayer Mini-games by YouTube⚡ Game Pubs: Hyper to Hybrid Casual👾 Useful Rewarded Video insights💬 Meanwhile, in Telegram Games…😶‍🌫️ 2025 CMO ConsiderationsIndustry Highlights» Predictions for Mobile Ad Tech 2025☃️ VC Jargon?🏆 Game Iteration Success⚔️ Core vs. Meta in Mobile Games💡 How to generate hit game ideas?📖 FTUE Guide For […]

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Creative Trend: Near-Death Snake Experience

🐍 𝗖𝗿𝗲𝗮𝘁𝗶𝘃𝗲 𝗧𝗿𝗲𝗻𝗱: 𝗧𝗵𝗲 𝗘𝘃𝗼𝗹𝘂𝘁𝗶𝗼𝗻 𝗼𝗳 𝘁𝗵𝗲 𝗡𝗲𝗮𝗿-𝗗𝗲𝗮𝘁𝗵 𝗦𝗻𝗮𝗸𝗲 𝗘𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲 in Gaming Ads 👇 When you hear "snake" in gaming, it immediately calls to mind ads from Royal Match, Kingdom Guard, Rush Royale, or even Royal Kingdom. But where did this trend really start? Let’s dive into the snake pit of creative evolution in gaming UA.𝗧𝗵𝗲 𝗢𝗿𝗶𝗴𝗶𝗻𝘀: 𝗥𝗼𝘆𝗮𝗹 𝗠𝗮𝘁𝗰𝗵 𝗕𝗿𝗲𝗮𝗸𝘀 𝗚𝗿𝗼𝘂𝗻𝗱 (𝗗𝗲𝗰 𝟮𝟬𝟮𝟮)Royal Match was the first to introduce the snake concept in its UA mix back in December 2022. While the snake creative wasn’t the focus then (we were too busy saving the King from fire, drowning, or freezing), it quietly entered the mix. At this point, Royal Match (Dream Games) experimented with many "near-death" scenarios, laying the groundwork for what would come later.𝗥𝘂𝘀𝗵 𝗥𝗼𝘆𝗮𝗹𝗲 𝗥𝗲𝘃𝗼𝗹𝘂𝘁𝗶𝗼𝗻𝗶𝘇𝗲𝘀 (𝗙𝗲𝗯 𝟮𝟬𝟮𝟯)Rush Royale (MY.GAMES) took the concept to the next level in February […]

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VC Jargon?

When I was a first-time founder, here's the VC jargon I kept hearing but didn't understand: - "We have X hundred million under management" - This means how much money their fund has to invest and has invested. Sometimes it was a billion dollars.- "We want you to find a lead" - Translation: they won't invest first, they want another VC to set the terms.- "We want founders to vest their shares." - Means you earn your ownership over time to ensure you stick around.- "What's your burn rate?" - They're asking how much cash you spend monthly.- "We need to see more traction" - Usually means "your progress or metrics aren't good enough."- "Let's keep in touch" - The polite way of saying no.- "What's your cap table look like?" - Who owns what percentage of your company.- "Give […]

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Why Royal Kingdom isn’t paying off

Why Royal Kingdom (RK) isn't paying off (yet): 1. The primary differentiator (combat levels) don't resonate strongly w mass-market, as evidenced by mode's omission in top ad creatives.2. Lacks economy differentiators that meaningfully lift spend depth or efficiency.3. While core M3 gameplay is 𝘧𝘢𝘯𝘵𝘢𝘴𝘵𝘪𝘤 (love the column obstacle), retention performance very likely lags Royal Match.4. Unless CPI for RK (despite similar creatives) is somehow >= ~25+% better than RM, ROAS for incremental UA spend should still side with RM.5. Re: cross promotion from RM -> RK, it's not clear whether this increases (vs. decreases) player LTV in the ecosystem.Yes, Gardenscapes and Homescapes coexisted for a long time.  But, we lack the counterfactual case where all resources were instead poured into one game. Would that have been better?At the end of the day, • Increasing surface area / market share is a […]

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UGC Trends: Organic Trends for Paid Campaigns

⏰ Monday UGC Trend Alert: Organic Trends for Paid Campaigns Ready to amplify your UGC strategy? Check out these fresh trends spanning editing finesse, versatile hooks, and niche-specific content that can elevate your ads and captivate your audience.1️⃣ Polished Editing Techniques High-quality editing is key to stopping the scroll and ensuring your message lands. • Instagram Reel (https://lnkd.in/gPNj4CqR)2️⃣ Quick-Hitting Hooks Short, impactful hooks get viewers invested fast. Perfect for grabbing attention in the first few seconds. • Example 1: TikTok (https://lnkd.in/gYbibQ4t) • Example 2: TikTok (https://lnkd.in/g_P_7nk5) • Example 3: TikTok (https://lnkd.in/gk_sD4D7) • Example 4: TikTok (https://lnkd.in/g5X7JRQF) • Example 5: Instagram (https://lnkd.in/gPWJ4uju) • Example 6: Instagram (https://lnkd.in/gN-Xjgn8)3️⃣ Adaptable Content for Multiple NichesThis versatile content type can be fine-tuned to resonate with various audiences, whether you’re marketing dating apps, tech products, or global services like eSIM. • Instagram Reel (https://lnkd.in/gcS-YRbm)4️⃣ Health-Focused Sketches […]

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Predictions for Mobile Ad Tech 2025

As user behaviors shift and technology evolves, 2025 is a make-or-break year for advertisers navigating this dynamic landscape. 2025 isn’t just a year of change—it’s a year to redefine the rules of mobile advertising. From the dominance of AppLovin to the rise of alternative app stores, the landscape is evolving rapidly. This article explores the key trends shaping the future of mobile advertising, highlighting opportunities and challenges for advertisers, developers, and brands. 1. How AppLovin’s diversification is shaping the Ad landscape AppLovin’s position as a leader in the mobile advertising space has never been stronger. Known for its advanced AI-driven ad optimisation and massive inventory, the network has been the backbone for many gaming companies for years. However, 2025 brings a notable shift as e-commerce brands enter the auctions, driving up competition. E-commerce advertisers, traditionally focused on Google and Meta, […]

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Why is Mobile Gaming so hard right for startups?

Why is mobile gaming so hard right for startups?- Incumbents have massive network effects and consumer data to acquire and retain users- Incumbents can afford 500 people working on a game- Incumbents can take their time (5+ years) to make the new game So where are the opportunities?- Avoid categories where incumbents dominate (puzzle, midcore, social casino)- Build for a niche and then expand (think about all the Habby games)- Innovate on distribution, try to get off the ground without paid UA

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AONIC AB Receives €152M Investment

The Games Group includes nDreams, TutoToons, Red Games, Exmox, Gravite, and more. Swedish gaming group AONIC has secured €152 million in funding to drive mergers and acquisitions and to bolster ongoing projects across its studios. European investment firm Metric Capital Partners contributed €100 Million to the funding round, while AONIC's majority shareholder, Active Ownership, added €52 Million by converting an existing shareholder loan into equity. Advisory support for the transaction was provided by UBS and DLA Piper for AONIC and Active Ownership, while Metric was advised by Dechert, 8Advisory, and Grant Thornton. Expanding games portfolio Since its establishment in 2021, AONIC has acquired a range of companies involved in development, publishing, and gaming services. Its portfolio includes VR developer nDreams, user acquisition platform Exmox, ad monetization tools provider Gravite, and mobile gaming studios Red Games Co and TutoToons. Other notable […]

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Game Development looks simple on the surface.

Game development looks simple on the surface. But this is an "Iceberg" hiding many underwater obstacles. Above the water: • Come up with a good idea • Choose a game engine • Create a prototype • Cool logo and title • Post a launch tweet • Click ‘export game’Sounds straightforward, right?But the real work happens below the surface:• Gather a strong team • Fun gameplay • Balance progression and difficulty • Optimization and bug fixes • Retain players long-term • Build a community • Effective monetization strategy • Get funding • Run a successful marketing campaign • Meet deadlines • Bring the game to release • Keep the passion for gaming alive • Achieve profitabilityEach layer gets harder.Each challenge is critical.Game development isn’t just about creativity.It’s about perseverance, problem-solving, and commitment.Because what seems like "just a game"is really years of […]

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