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Meta vs. Progression in Games: What’s the Difference?

Meta vs. Progression in Games: What's the Difference? These two concepts often get mixed up, but they serve different purposes.1. MetaMeta refers to anything that motivates players outside of direct gameplay advantages. โ†ณ Think of cosmetic items, skins, storylines, or leaderboards. โ†ณ Meta keeps players engaged but doesn't change how the game is played2. ProgressionProgression, on the other hand, directly affects gameplay. โ†ณ Leveling up, unlocking abilities, or gaining in-game power-ups, etc.โ†ณ These rewards help players advance and unlock new gameplay experiences.3. There are also cases where Meta and Progression overlap. โ†ณ For example, unlocking a new character may offer cool visuals and a backstory (meta) while also giving new abilities (progression).Both are crucial for player engagement but serve different roles.

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Level Exploration: The Closest Unexplored Area in Sight

๐Ÿฌ๐Ÿฐ - ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น ๐—˜๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป: ๐—ง๐—ต๐—ฒ ๐—–๐—น๐—ผ๐˜€๐—ฒ๐˜€๐˜ ๐—จ๐—ป๐—ฒ๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฒ๐—ฑ ๐—”๐—ฟ๐—ฒ๐—ฎ ๐—ถ๐—ป ๐—ฆ๐—ถ๐—ด๐—ต๐˜ While level exploration is not an exact science and every player behaves differently, there are general behavior patterns that can be considered when designing a free-navigation level. Players tend to be attracted to areas they perceive will provide the greatest and most immediate reward.In this example, the player needs to find and collect 4 boxes in any order. The question is: ๐˜„๐—ต๐—ฎ๐˜ ๐—ฝ๐—ฎ๐˜๐—ต ๐—ฑ๐—ผ ๐˜†๐—ผ๐˜‚ ๐˜๐—ต๐—ถ๐—ป๐—ธ ๐˜๐—ต๐—ฒ๐˜† ๐—ฎ๐—ฟ๐—ฒ ๐—บ๐—ผ๐˜€๐˜ ๐—น๐—ถ๐—ธ๐—ฒ๐—น๐˜† ๐˜๐—ผ ๐˜๐—ฎ๐—ธ๐—ฒ ๐˜๐—ต๐—ฟ๐—ผ๐˜‚๐—ด๐—ต ๐˜๐—ต๐—ฒ ๐—น๐—ฒ๐˜ƒ๐—ฒ๐—น? The player has the following information:๐Ÿญ. ๐—ช๐—ต๐—ฎ๐˜ ๐˜๐—ต๐—ฒ๐˜† ๐—ฐ๐—ฎ๐—ป ๐˜€๐—ฒ๐—ฒ๐Ÿฎ. ๐—ง๐—ต๐—ฒ๐—ถ๐—ฟ ๐—บ๐—ฒ๐—บ๐—ผ๐—ฟ๐˜† ๐—ผ๐—ณ ๐—ฝ๐—ฟ๐—ฒ๐˜ƒ๐—ถ๐—ผ๐˜‚๐˜€๐—น๐˜† ๐˜ƒ๐—ถ๐˜€๐—ถ๐˜๐—ฒ๐—ฑ ๐—ฎ๐—ฟ๐—ฒ๐—ฎ๐˜€๐Ÿฏ. ๐—ง๐—ต๐—ฒ ๐—ธ๐—ป๐—ผ๐˜„๐—น๐—ฒ๐—ฑ๐—ด๐—ฒ ๐˜๐—ต๐—ฎ๐˜ ๐˜๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ฎ๐—ฟ๐—ฒ ๐—ณ๐—ผ๐˜‚๐—ฟ ๐—ฏ๐—ผ๐˜…๐—ฒ๐˜€ ๐˜๐—ผ ๐—ณ๐—ถ๐—ป๐—ฑ ๐—ฎ๐—ป๐—ฑ ๐—ฐ๐—ผ๐—น๐—น๐—ฒ๐—ฐ๐˜The playerโ€™s brain rewards them in two key moments: first, when they locate a box, and second, when they collect it. Interestingly, locating a box but leaving it behind […]

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Winding down process if the company is to fail

A founder from one of my portfolio companies recently asked how I would prefer them to handle the winding down process if their company were to fail. Here are some things to consider:- Keep your investors constantly updated over email, a few times a week isn't too much.- Donโ€™t hesitate to ask for help. Investors have seen many companies going through wind-downs and can offer advice on how to navigate the process effectively.- If any capital remains, return it to the investors. While itโ€™s often not feasible, even a partial return, like 10% of invested capital, demonstrates good faith and shows that the founder was committed to being a responsible steward of investor capital until the very end.- Even during the winding down process, there may still be opportunities to sell assets or pursue an acquihire deal. If these options […]

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When starting the Development of a New Game

When starting the development of a new game, ask yourself: Whatโ€™s your superpower?Because games with a clear superpower succeed.โ†ณ They build loyal communities.โ†ณ They attract players.โ†ณ They leave a mark.Your superpower is your game's identity.It's what players remember.So, pinpoint it.Embrace it.โ€ข Is it a unique mechanic?โ€ข A gripping story?โ€ข Or maybe stunning visuals?Identifying this early helps focus your team.It guides decisions.It shapes the player experience.So before you dive deep, ask yourself:What makes our game truly special?

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Games on The Rise #5

GAMES ON THE RISE # 5, WEEK, SEPTEMBER, 2024 Hi, mobile game family! ๐Ÿ’ŸLet's get to the next edition of ourโ€ฆ๐Ÿ’ซ Games On The Rise๐Ÿ’ซI've highlighted 3๏ธโƒฃ games.โžก๏ธ โ€œConquer Countriesโ€ by Supersonic from Unity.A few months ago, I published a post about this promising Hybridcasual.Today, the promise has come true. ๐Ÿ˜ŽAccording to AppMagic, โ€œConquer Countriesโ€ broke into the world's Top 1,000 most downloaded games on September 29th. ๐Ÿ”Developed by Ridgge, "Conquer Countries" is an inventive mix between a Clicker/Life Simulator and a war strategy game. ๐Ÿช–It is based on the game structure of Supersonic's other successful, โ€œFamily Lifeโ€.Having a good market share in Tier 1 countries, โ€œConquerโ€ has been performing very well, with an excellent session length of 21 minutes. ๐Ÿ‘โžก๏ธ โ€œThe Superhero League 2โ€ by Lion Studios.With this title, the big American publisher ๐Ÿ‡บ๐Ÿ‡ธ is expanding its franchise of […]

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Dynamic Monetization: A Game-Changer for Gaming Apps

Introduction In todayโ€™s competitive mobile gaming landscape, developers are constantly seeking innovative ways to monetize their games. One such strategy that has gained significant traction is dynamic monetization. This approach allows developers to adjust pricing, offers, and in-game content in real-time based on various factors, such as player behavior, market conditions, and game progression. By tailoring the monetization experience to individual players, dynamic monetization can drive higher revenue, improve player satisfaction, and foster long-term engagement. Key Aspects of Dynamic Monetization Personalized Pricing: Dynamic pricing enables developers to set different prices for in-app purchases based on factors like playerโ€™s location, device, or spending history. This allows for targeted pricing strategies that maximize revenue while considering regional differences and player preferences. 2. Targeted Offers: By analyzing player data, developers can identify specific needs and preferences. This information can be used to create […]

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Game Ideation via ChatGPT

15-min with just using GPT-4o and GPT-1o to create a complete game idea & concept:๐Ÿ‘‰ Initial prompt for GPT-1o:" I want you to be my Lead Game Designer who knows all about mobile gaming, all genres, all mechanics, market trends, etc I want you to come up with a compelling idea with USPs. I want you to pick the genre and sub-genre for me based on market data, somewhere that has high potential and is quite blue ocean a high chance of success. The idea should be mobile friendly with simple mechanics and at the same time good depth so at first players can easily pass and progress but soon they have improved their skills/characters or whatever to progress further "โ†ณ Here's the game concept and AI-generated idea:- Title: Eden Rising: Rebuild & Survive- Genre: Hybrid-Casual City Builder with Survival […]

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Soft Launching with Apple Search Ads

๐ŸŽฏ Now that UA Society is over and Iโ€™ve got your attentionโ€ฆ Letโ€™s talk about Soft Launching with Apple Search Ads! Soft launches can be a game-changer for your app or game, and ASA is the perfect platform to make the most of it - especially since you can use the data for App Store Optimisation (ASO).Want more? Check the comments for the recommended geos! ๐ŸŒโฌ‡๏ธ Follow the guide โฌ‡๏ธ

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Slingshot Hook: The Iteration of a New Trend

๐ŸŽ‰ Slingshot Hook: The Iteration of a New Trend๐Ÿ‘‡ Evony has emerged as a significant player in leveraging the "slingshot hook" within its marketing creatives. The company is actively iterating on this concept, releasing several new versions each month that include:โ–ถ๏ธ More Heroes: Introducing additional characters to engage players.โ–ถ๏ธ Mjolnir Integration: Incorporating the legendary hammer may raise legal considerations. (lawsuit in 3..2..1..)โ–ถ๏ธAlligator Elements: Adding dynamic wildlife interactions to enhance visual appeal.Why Is It So Effective?The slingshot mechanic is a compelling visual tool that captures audience attention almost immediately. Despite minor delaysโ€”such as waiting for alligators to appearโ€”the concept is straightforward and easily understood. It provides instant feedback, tapping into the audience's appreciation for tension and release dynamics, which can lead to increased engagement.What's the Next Twist?There is already an expansion on this hook, and Evony appears to be intensifying its focus […]

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Review Radar #6 is back with 13 Games

Review Radar #6 ๐Ÿ“ก is back with 13 games that we already covered on the podcast in the last 3 months, as we keep them on our "radar" ๐Ÿ˜…. Get the latest status updates from big names such as Peak, Supercell, Zynga, Netmarble, miHoYo, AppQuantum, ABI Game Studio, Space Ape Games, ๐Ÿ˜Ž. Peak game's Match Factory hasn't peaked ๐Ÿ˜… yet and is still scaling up scoring the studio a hattrick of 3rd successful big hit ๐Ÿ˜. On the other hand, both Wood Nuts & Bolts and Chrome Valley customs are scaling down, probably because of the fierce opposition from Century Games's Truck Star ๐Ÿšš for the latter. The Banana Steam game is still keeping around 350K average monthly CCU as it seems bot farms just won't let go of this dream to waste ๐Ÿ˜…๐Ÿค–.Supercell's SquadBusters is keeping stable numbers, with […]

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