Stakeholder and Executive Expectations Management in Iterative Development
Iterative development vs. business. How do we as an industry still tackle it wrongly most often? Where is the trust in real iterations?This article focuses on stakeholder and executive expectations management during iterative development and it’s partly a continuation post to my post about iterative game development (see more: https://gamesalchemy.substack.com/p/2-get-iterative-game-development): Business vs. Real and True Iterative DevelopmentOverall, trying to keep it a bit shorter this time; if we would follow right type of iterative approach, we shouldn't limit ourselves with the constraints of business too much. Yet, we do that by setting strict timelines, deadlines, budgets, and such — and, sometimes, even set in place strict game design documents, and similar things, to be followed madly beyond true iterative means. What is set in place, in this context, it is usually done by management, or team in collab. with management.Real […]