Background
  • arrow_back Home
  • keyboard_arrow_rightcategories
  • keyboard_arrow_rightJournal

Journal

Results 541-553 of 980 remove Page 46 of 82

trending_flat

Mobile Games Leaderboard: Top Turkish Studios

Many are talking about the Turkish Mobile Gaming Scene. How about the games? The Turkish mobile gaming industry has become a powerhouse, producing many top-grossing games globally. Our 'Leaderboard' highlights leading Turkish Studios' hit games, showcasing their revenue and downloads over recent months. From Dream Gamesโ€™ Royal Match to emerging titles like Traffic Escape by Fomo Games, the global competition is fierce, and these games are setting the stage for who will dominate in 2025. Top Grossing Games by Turkish Mobile Gaming Studios Data: AppMagic (2024 May, June, July) #1 Royal Match by Dream Games Launched in February 2021, Royal Match surpassed $2 billion in Revenue and 290M Downloads. Casual Puzzle Match-3: July 2024 Royal Match is #1 in Revenues with $105M and #2 in Installs with 7.6M in July. Over the past 12 months, the Casual Match-3 genre generated […]

trending_flat

Supercell’s Squad Busters: A Major Update

All of the consumables including MEGAs, 3 types of keys, and rerolls were removed from the game ๐Ÿ˜ฑ Baseline revenue of around $250K a day increased to $500K during the update. The DAU that was on the decline now finally stabilized at around 1,5 Million DAU and is slightly increasing. Here is a summary of what you need to know ๐Ÿ˜Ž:All of the consumables were considered โ€œpay to winโ€, by the community as they gave players, who use them a really big competitive advantage over other players โš”.ย All of the MEGAs were turned into actual character skins together with the introduction of new cosmetic-only currency-style tickets. The game now puts much more emphasis on cosmetics with the introduction of Super Rare skins ๐Ÿ’Ž, which have their own emotes.The Lucky Find ๐Ÿ€ comeback mechanic was iterated, now it gives a random […]

trending_flat

Key Insights from AppMagic’s H1’24 Casual Games Report

โ€ข A solid 11% YoY revenue growth (casual; tier-1 west), reaching $7.2B โ€”but not all genres fared equally.โ†ณ ๐—š๐—ฟ๐—ผ๐˜„๐˜๐—ต ๐—Ÿ๐—ฒ๐—ฎ๐—ฑ๐—ฒ๐—ฟ๐˜€:Merge-2, Match-3, Match 3D, Sort Puzzle, and Casual Casino genres led the charge.โ†ณ ๐—ฆ๐˜๐—ฎ๐—ด๐—ป๐—ฎ๐˜๐—ถ๐—ผ๐—ป & ๐——๐—ฒ๐—ฐ๐—น๐—ถ๐—ป๐—ฒ:Many other genres like Idle Tycoon didnโ€™t fare as well, highlighting the marketโ€™s complexity.โ†ณ ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฏ ๐˜„๐—ถ๐˜๐—ต ๐— ๐—ฒ๐˜๐—ฎ:Despite a 23% drop in downloads, revenue rose by 9% YoY, thanks largely to Royal Match.โ†ณ ๐— ๐—ฒ๐—ฟ๐—ด๐—ฒ-๐Ÿฎ ๐˜„๐—ถ๐˜๐—ต ๐— ๐—ฒ๐˜๐—ฎ:Downloads grew by 20% YoY, but revenue skyrocketed by 107%, with Travel Town leading the charge.โ†ณ ๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐Ÿฏ๐——:Revenue doubled, driven by new titles, even as the genreโ€™s pioneer, Triple Match 3D, stagnated.โ†ณ ๐—œ๐—ฑ๐—น๐—ฒ ๐—ง๐˜†๐—ฐ๐—ผ๐—ผ๐—ป:Revenue and downloads dropped by 19% and 20%, respectively, yet strong LiveOps strategies are keeping the genre alive.โ†ณ ๐—–๐—ฎ๐˜€๐˜‚๐—ฎ๐—น ๐—–๐—ฎ๐˜€๐—ถ๐—ป๐—ผ:Monopoly GO! took over from Coin Master, leading to a 146% revenue increase, even as downloads stayed flat.โ†ณ ๐—ฆ๐—ผ๐—ฟ๐˜ ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ:The […]

trending_flat

Hard Levels: Animation fromย Twisted Tangle

๐ŸŽฎ Check out this awesome "Hard Levels" animation from Twisted Tangle! If there's one thing I love, it's fun and beautifully crafted design and animation in games. The team did a fantastic job bringing this to lifeโ€”kudos to the designers! ๐Ÿ‘ Just wanted to highlight the incredible work and attention to detail here. ๐ŸŒŸ

trending_flat

Unico Studio: Pioneer of Tricky Puzzle

In the dynamic world of mobile gaming, few studios shine as brightly as Unico Studio. With an astonishing 800 million+ downloads under their belt, they've truly revolutionized the puzzle genre with their flagship series: Brain Test. ๐Ÿงฉ๐ŸŽฎ ๐Ÿง  Brain Test Series: A Global Brain Teaser Sensation ๐Ÿง Unico Studio's journey took off with the wildly popular Brain Test, a game that turned heads with its tricky 2D puzzles. This success story led to a series that has enthralled millions of players worldwide. Check out the jaw-dropping stats:Brain Test: ๐Ÿ“ˆ 372 million downloadsBrain Test 2: ๐Ÿ“ˆ 128 million downloadsBrain Test 3: ๐Ÿ“ˆ 90 million downloadsBrain Test 4: ๐Ÿ“ˆ 27 million downloadsTogether, these sequels have racked up a phenomenal 617 million downloads, propelling Unico Studio led by Erk Uzun , Uzeyir Baser , Mehmet A. , Cemil Alc , BuฤŸra Gรผngรถr , Sadi […]

trending_flat

๐Ÿš€ BIG Update with +100% Revenue Uplift for Squad Busters

๐Ÿ˜‘ Mega Troops removed and moved to Skins. Megas were one of the two kinds of battle consumables, but they weren't successful in fulfilling the role they were designed to fulfill. Most players didn't find them very satisfying as a comeback mechanic, and some even labeled them as unfair for certain game modes.Instead of adjusting these powerful troops, the development team has decided to discard the concept while reusing most of the content and ideas involved. For example, if you have unlocked the Dragon Chicken, you'll receive a Dragon skin for your Chicken. You can then select this skin for your Chicken in the Squad tab.โœ– Chest Multipliersโ€‹If you liked Chest Doublers, wait until you see the 4x Multipliers!Chest Multipliers are getting a significant improvement. You will no longer be constrained by time and push to play at an inconvenient […]

trending_flat

THE PROPHECY IS COMPLETE!

With the newest flowchart on interviewing THE PROPHECY IS COMPLETE! The trilogy concludes! Here are three comprehensive guides to help you work in games! ๐Ÿ’œ While they take friggen' forever to make, I really enjoy putting together games job and hiring advice in flowchart form. It feels much more digestible and easy to follow.Come to think of it I would love your requests on what to make next! ๐Ÿค” So here are my three big boys to date, giving you a chronological step by step guide to working in games!Click the links for HD PDF copies with clickable links! โฌ‡ 1๏ธโƒฃ Building a Portfolio2๏ธโƒฃ Interviewing in Games3๏ธโƒฃ Starting your Own StudioI hope these help you land some work or start your own thing in these crazy days. Remember that we're in this together. Be kind to one another. Support one […]

trending_flat

Create new Creatives Winners on Meta

๐Ÿ“ˆ Testing Creatives effectively is the key to scaling your mobile game campaigns. 1๏ธโƒฃ Run Creative Tests in a separate Ad Account2๏ธโƒฃ Add your Best Creative as a benchmark and 5 - 10 new Creative Concepts to a new campaign3๏ธโƒฃ Set Custom Rules for each Creative with at least 100 conversions or 10K Impressions depending on your goals4๏ธโƒฃ Run the campaign in your best-performing countries5๏ธโƒฃ Add the Creative winners to your BAU Campaign and continue to iterate on them via: Gaming Growth

trending_flat

As the Product Manager vs. Product Owner debate rages on

As the Product Manager vs. Product Owner debate rages onโ€ฆ It doesnโ€™t matter what title you give the role.There should be only one โ˜๏ธThe goal is to merge business strategy with development team tactics into a single role, erasing the detrimental invisible barrier between business and development.๐ŸŽฎ When I was a Producer at Electronic Arts working on The Sims, we had this figured out.A Producer is a Product Manager/Owner at EA.A Producer encapsulates the responsibilities of both roles:-> Vision & Strategy-> Stakeholder Communication-> Prioritization-> Backlog Management-> Value Maximization-> Team collaborationA Producer works with both the business side and directly with the teams as the Product Owner role intended. Game development doesnโ€™t get caught up in Product Manager vs. Product Owner within studios because theyโ€™re the same.Why is it that other types of product development companies canโ€™t seem to get their […]

trending_flat

UA Creative Trends in July: Highest spend creative concepts

The mobile gaming market is all about UA creatives. Gone are the days when UA creatives had to depict real gameplay. Like it or not, we're now in an era where fake creatives and concepts can drive game development. The right creative themes can drastically reduce CPI and lower UA costs, allowing you to scale games and apps more effectively. However, with fierce competition, successful concepts are quickly copied by rival UA teams. โš”๏ธ๐Ÿ’กHere are the key UA creative trends of July 2024:Characters at the Edge of Buildings: ๐Ÿข๐Ÿ˜ฑ - Popular in games like Kingdom Guard. - The character faces an onslaught of enemies with nowhere to run. ๐Ÿƒโ€โ™‚๏ธ๐Ÿ’ฅ Characters Escaping Close Encounters: ๐Ÿƒโ€โ™€๏ธโš”๏ธ - Seen in games like Survivor.io and Whiteout Survival. - Focuses on near-death experiences to captivate users. ๐Ÿ˜จ๐ŸšชSnakes Progressing Towards the Main Character: ๐Ÿโณ - Used […]

trending_flat

How to Make A Powerful No Ads Offer in Hybrid Casual Games?

โšก๐—›๐—ผ๐˜„ ๐˜๐—ผ ๐—บ๐—ฎ๐—ธ๐—ฒ ๐—ฎ ๐—ฝ๐—ผ๐˜„๐—ฒ๐—ฟ๐—ณ๐˜‚๐—น "๐—ก๐—ผ ๐—”๐—ฑ๐˜€" ๐—ผ๐—ณ๐—ณ๐—ฒ๐—ฟ ๐—ถ๐—ป ๐—ต๐˜†๐—ฏ๐—ฟ๐—ถ๐—ฑ ๐—ฐ๐—ฎ๐˜€๐˜‚๐—ฎ๐—น ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€? "No Ads" is very likely the first purchase players will make in your hybrid casual game. I collected some successful designs of these offers and noted the details that make these offers powerful.1๏ธโƒฃ ๐Ÿ› The "๐—ฐ๐—น๐—ฎ๐˜€๐˜€๐—ถ๐—ฐ" ๐—ถ๐—บ๐—ฝ๐—น๐—ฒ๐—บ๐—ฒ๐—ป๐˜๐—ฎ๐˜๐—ถ๐—ผ๐—ป of "No Ads" implies there is a bundle (usually a starter pack), which includes the main item "No Ads" to remove forced/all ads forever + several filler items (currencies, boosters, etc.). Examples include:๐ŸŽฎ ๐— ๐˜† ๐—ฃ๐—ฒ๐—ฟ๐—ณ๐—ฒ๐—ฐ๐˜ ๐—›๐—ผ๐˜๐—ฒ๐—น (SayGames). โ€ข There are two packsโ€”a cheaper "No ADS Pack" for โ‚ฌ9.99 and a "Premium Pack" for โ‚ฌ22.99 with a wider variety and quantity of filler items. By introducing the second option, the game gives a chance for high spenders to leave higher checks.โ€ข The presence of filler items increases the perceived value of a […]

trending_flat

Core vs. Meta in Mobile Games

Hereโ€™s a breakdown of time distribution in different games:1. Manor Matters: Core - 51.5%, Meta - 48.5%2. Gardenscapes: Core - 56.0%, Meta - 44.0%3. Design Home: Core - 60.9%, Meta - 39.1%4. Seekers Notes: Core - 61.9%, Meta - 38.1%5. Solitaire Grand Harvest: Core - 68.6%, Meta - 31.4%6. Slotomania: Core - 74.0%, Meta - 26.0%7. Royal Match: Core - 74.1%, Meta - 25.9%8. Caesars Casino: Core - 74.7%, Meta - 25.3%9. House of Fun: Core - 77.6%, Meta - 22.4%10. June's Journey: Core - 78.1%, Meta - 21.9%11. DoubleDown: Core - 79.5%, Meta - 20.5%12. Fishdom Solitaire: Core - 81.5%, Meta - 18.5%13. Toon Blast: Core - 81.9%, Meta - 18.1%14. Texas Poker: Pokerist: Core - 82.5%, Meta - 17.5%15. Bingo Blitz: Core - 83.9%, Meta - 16.1%16. Best Fiends: Core - 85.1%, Meta - 14.9%17. WSOP: Core - […]

Login to enjoy full advantages

Please login or subscribe to continue.

โœ–

Go Premium!

Enjoy the full advantage of the premium access.

โœ–

Stop following

Unfollow Cancel

โœ–

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation

โœ–