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Awesome ad for Solitaire Grand Harvest by Playtika

Just saw this awesome ad for 'Solitaire Grand Harvest' by Playtika, showcasing their newest in-game collaboration with Snoopy! 🐶🌻 The mobile ad highlights Snoopy’s journey into the game world, complete with adorable challenges and the chance to build Snoopy’s camp. It’s all part of a six-month campaign celebrating Snoopy's 75th anniversary. 🎉What really caught my eye is how they use the ad to feature new game events—a strategy I don’t see often in mobile gaming ads. It’s a clever way to engage users by giving them a glimpse of what’s new and exciting in the game. I think this approach could be great for attracting users and should definitely be A/B tested in marketing campaigns.What do you think of this strategy—does it catch your attention?hashtag#SolitaireGrandHarvest hashtag#Snoopy75 hashtag#GameCollab hashtag#MobileGaming hashtag#Playtika hashtag#GameMarketing

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Blue Ocean Puzzle Subgenres: Highest Success Rate

Blue Ocean Puzzle Subgenres with the Highest Success Rate1. Coloring [https://lnkd.in/e3WH8Bzs] • $40M Total IAP Revenue Last Year • 626M Total Downloads • 148 New Apps • 24 Successful Apps • 16.2% Success Rate2. Logic Puzzles [https://lnkd.in/e4cG8YRg] • $71M Total IAP Revenue Last Year • 1.3B Total Downloads • 342 New Apps • 49 Successful Apps • 14.3% Success Rate3. Merge: Simple [https://lnkd.in/ehARzjjp] • $2.6M Total IAP Revenue Last Year • 141M Total Downloads • 120 New Apps • 17 Successful Apps • 14.2% Success Rate4. Sort Puzzle [https://lnkd.in/e5rd5ecs] • $102M Total IAP Revenue Last Year • 695M Total Downloads • 420 New Apps • 40 Successful Apps • 9.5% Success Rate5. Match-3 Tile [https://lnkd.in/eqt6StFU] • $129M Total IAP Revenue Last Year • 361M Total Downloads • 239 New Apps • 19 Successful Apps • 7.9% Success RateFind other blue […]

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F2P macro trends, Q3 update

📊 F2P macro trends, Q3 update— 🏋️ 2022 (year after IDFA deprecation) was the year where new games struggled the most…👴🏻  90% of IAP revenue (T1W) was earned by games 3+ years old.🙃 By EO Q3 2024, things certainly appear better, but this ‘New Releases Comeback’ is largely driven by just 3 games.

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22 Lessons Learned from Working on Billion-Dollar Games

22 Lessons Learned from Working on Billion-Dollar Games 1. Team + Passion + Data = Success ↳ A great product alone won’t guarantee success—it's about leveraging data and a passionate team.2. No One Knows the Secret Sauce ↳ Even the biggest companies can’t predict what will work; it’s always a risk filled with trial and error.3. Quality Over Quantity ↳ One high-quality feature can make a huge impact, while many mediocre ones add little value.4. Focus Is Everything ↳ Don’t spread your resources too thin. Focused efforts lead to better results.5. Small Teams, Big Results ↳ Agile, smaller teams are more efficient than large, slow-moving ones.6. If You’re Small, Innovate. If You’re Big, Imitate ↳ Big companies often stick to what’s proven, while smaller teams take the risks.7. Company Culture Is More Than Perks ↳ Creativity and empowerment come from […]

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3 Pillars of a Successful Game Studio Founder & Director

⭐️ 3 Pillars of a Successful Game Studio Founder and DirectorIn a recent workshop by Amir H. Fassihi, creator of the famous Children of Morta, he shared a powerful framework for what it takes to be a successful Game Studio Founder and Director:1. 🧠 Creative (World of Imagination):A great founder must have a boundless imagination, big dreams with high hopes. They need to generate fresh, innovative ideas and have an open mind with a broad vision for what’s possible. Creativity is the engine that drives all new projects.2. 👷🏻 Execution (Real World):However, ideas and dreams alone aren't enough. A founder needs to have the ability to bring these ideas to life—whether executing solo or leading a team. It’s about translating those imaginations into tangible results in the real world.3. 👀 Grand Vision (The Bridge):Finally, the bridge between imagination and execution […]

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Top 3 must-read UA Reports this week

⚡️ Top 3 must-read reports this week for Mobile App Marketers!1️⃣ Mobile Gaming & Non-Gaming Industry Insights Q1-Q3 2024 by Mariusz GąsiewskiLatest trends and data from the first three quarters of 2024. 🚨 Non-gaming apps have officially surpassed 50% of iOS revenue in Q3 2024, marking a major shift as they now dominate both downloads - 74%, and revenue - 52% (see screenshot)!🔗 https://dub.sh/PRU78eh2️⃣ Advanced ASO Book by PhitureThe most comprehensive guide for mastering App Store Optimization (ASO), packed with all the latest secrets and techniques to boost your app’s visibility, conversions, and growth.🔗 https://dub.sh/1DXtypU3️⃣ Growth Strategies for Subscription Apps 2024 by Neon AppsFind actionable tactics, data-driven insights & unlock the best strategies to boost revenue and retention for your subscription-based apps.🔗 https://dub.sh/6iRzZRQ

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DATA DUMP FRIDAY; Oct 11th

DATA DUMP FRIDAY; Oct 11th- 9 Month Fortnite Player Count Highs; it’s desperately needed + Continuing storyline: can Epic grow UEFN? + 30% growth in two years and a mediocre trend line isn’t enough.++ Roblox is slaying it (but apparently, it’s all bots)!+ The new EU mobile store should be a part of these metrics.++10M EGS downloads; little active user bump. Yikes.- EA is launching The Sims Labs: Town Stories to playtesters; may the franchise realize its potential.+ Part of EA’s playtesting program, The Sims Labs, where playtesters new ideas roll out within The Sims franchise.++ Embarrassing EA hasn’t grown it’s 30+ Female demo on mobile with this franchise.+ $500M over 10 years; The Sims 4 did $1B half that time.- Archero 2 is in soft-launch; Archero 1 needs re-write.Survivor outclasses + Archero, but decay has slowed.++ No feature direction […]

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The Movie Test: Can Your Game Pass It?

A Casual Moment, A Big Idea Last night, I found myself in a situation I’m sure many of you can relate to — the movie’s playing, but I’m also casually tapping away at a mobile game. You know the feeling: one eye on the screen, one hand on your phone. And then it struck me — this multitasking moment could be more than just a habit. It’s actually a great test for the Game Design of Puzzles! That’s when the "Movie Test" idea was born 💡 What is the "Movie Test"? The concept of 'Movie Test' is simple. Imagine you're watching your favorite movie or TV series, and at the same time, you're playing a game on your phone. Congratulations if you can comfortably do both without missing plot twists or losing in the game! That Puzzle game has passed the 'Movie Test'. […]

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Getting Started with Mobile Ad Revenue: Google Admob Mediation

🚀 Part 2 of Getting Started with Mobile Ad Revenue: Google Admob Mediation 📈Ready to start monetizing with ads? In this second part of my series in collaboration with Matej 🦩, I break down everything you need to know about Google Admob Mediation. 💡 From setting up your app to optimizing ad revenue and managing mediation groups, here is your guide.Here are some highlights:- Admob Pros: Top-tier banner performance, strong ad quality, and accessible account management.- Setting Up: A simple, step-by-step guide to creating your first mediation group and integrating networks. - Optimizing Ad Revenue: Learn how to calculate SoR per instance and fine-tune fill rates for max revenue on Admob. Don’t leave precious money on the table!📊 If you're getting started with ad monetization, you don’t want to miss this. Check out the full article for a detailed breakdown.👉 […]

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Nostalgia: The Appeal of Card Albums in Mobile Games

  Card albums are a big part of mobile games, drawing on a nostalgic sense of collection from the 90s and early 2000s. Back then, kids would collect Pokémon cards or soccer stickers, trading them with friends to complete albums, with the dream of winning cool prizes like mountain bikes. Today, mobile games have adopted this mechanic, bringing the excitement of collecting and trading into the digital space. In this article, we explore how card albums in mobile games have become a crucial engagement and monetization tool.   Historical Overview: The Roots of Card Collecting Card collecting dates back to the late 19th century, around the 1870s, when cigarette companies began including collectible cards in their packs to promote sales. These early cards, often featuring actors, sports figures, and military heroes, became highly sought after. By the 1940s, baseball cards, […]

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What makes movement in games feel fast?

What makes movement in games feel fast?(spoiler: it's not the speed parameter)It’s the little details that create the feeling of velocity:1. Camera Angle & FOV↳ Lowering the camera and increasing FOV heightens the sense of motion.2. VFX & Particles↳ Dust, engine smoke, and wind particles enhance the illusion of speed.3. Blur & Vignette↳ Edge blur and a slight vignette immerse players more deeply.4. Camera Shake↳ A small shake adds intensity, but be careful not to overdo it.5. Sound Effects↳ The roar of an engine or rushing wind can make the experience more convincing than visuals alone.These small tweaks make a game feel faster without changing the speed.Video Source: Youtube Channel @rymd-raket

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Zipline Hook: Game-Changing Trend

🚀 The Zipline Hook: Unveiling the Evolution of a Game-Changing Trend Remember when Fortnite introduced the Zipline in Season 7 back in 2018? It was a game-changer—players were thrilled to zip across the map, adding a new layer of excitement (well, almost everyone loved it)! Then came 2019, and with it, the global launch of Apex Legends (Electronic Arts (EA). Pathfinder's ability to deploy ziplines took battle strategies to new heights. YouTube exploded with tutorials on mastering zipline skills, and gamers couldn't get enough. But things really took off when UEFN was introduced in Fortnite Creative. Suddenly, creating custom ziplines and building unique games became the new craze on YouTube. The community's creativity knew no bounds! So, who took notice next? Mobile game developers, of course! Companies like Evony quickly integrated this mechanic into games like Age of Origins. It's […]

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