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Top Mobile Game Publishers Worldwide

Game devs! You build, you grind, you launch, yetsuccess is nowhere to be found. Familiar? User Acquisition costs too much,Game just can not scale in downloads,Keeping a profitable player retention is a struggle.Game Developers work HARD!Sometimes, they work day and night,Until even a cup of coffee can’t keep them going.So what’s the matter?Hard work is often mistaken for working too long.And at some point, It becomes inefficient,ineffective and even misleading…They lose sight of working smart;Failing to focus their precious time,on the right areas of development.Remember working hard comes in many forms.And success is not only just about the effort.It’s about when and where you put it…Cheers to all hard working studios out there!

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7-Step Mobile Game Prototyping Framework

7-Step Mobile Game Prototyping Framework 𝟭. 𝗔𝗻𝗮𝗹𝘆𝘇𝗲 𝘁𝗵𝗲 𝗺𝗮𝗿𝗸𝗲𝘁 🎯• Research genres successful for newcomers. • Focus on those with steady year-over-year growth. • Target markets where a few big players don’t dominate. 𝟮. 𝗖𝗿𝗲𝗮𝘁𝗲 𝗮𝗻 𝗶𝗱𝗲𝗮 💡 • Define your core gameplay mechanics. • Establish a Unique Selling Proposition (USP). • Learn from top-performing games and adapt their best practices. 𝟯. 𝗚𝗮𝘁𝗵𝗲𝗿 𝗮 𝘁𝗲𝗮𝗺 🤝 • Start small: 3–5 skilled individuals (or outsource). • Prioritize multidisciplinary skills (design, programming, marketing). • Ensure the team’s passion aligns with your game’s vision. 𝟰. 𝗦𝗲𝘁 𝗞𝗣𝗜𝘀 𝗮𝗻𝗱 𝗿𝗼𝗮𝗱𝗺𝗮𝗽 🛣️ • Plan a short development cycle (2–3 months for a prototype). • Define measurable KPIs like CPI, retention, and tutorial completion. • Use milestones to track progress and adjust as needed. 𝟱. 𝗗𝗲𝘃𝗲𝗹𝗼𝗽 𝗮 𝗽𝗿𝗼𝘁𝗼𝘁𝘆𝗽𝗲 🎮 • Focus on the core gameplay loop, […]

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Monetization in emerging markets presents a significant challenge.

Monetization in emerging markets presents a significant challenge. However, given the slowing download growth across most mobile categories (both gaming and non-gaming), it's a crucial consideration for any growth strategy. This is particularly true because data reveals that users in emerging markets, especially younger audiences, demonstrate much higher engagement and spend significantly more time on their mobile devices compared to their Western counterparts.Compelling data from GWI's 2024 research highlights the amount of time users in various age groups spend on mobile. This data suggests that markets like Indonesia and Brazil are poised to be key drivers of mobile growth in the coming years.#insights #data #mobile #mobilegaming #nongaming

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Screw Master 3D: Hybrid Casual is on Fire

HYBRIDCASUAL IS ON FIRE!SCREW MASTER 3D I got it, again! 💪🎖️In my Tracking Releases and Transfers of November, I highlighted “Disassembly Master”, an innovative Screw Puzzle launched by Supersonic from Unity and developed by EO Games.Renamed to “Screw Master 3D”, this awesome title is blowing the charts! 🔝Yeap! It sounds like a new Hybridcasual hit! ✨As I said in November's post, the main difference of “Scream” is its popular metagame design.At the end of each level, household objects are released to fill rooms, creating a clever connection between the game's mechanics and narrative.However, the Supersonic and EO Game teams have been adding new features. 💡The main new addition is the level collections, which open up new gameplay journeys.It also includes a park that's a little different from the well-known city builder.The park is animated and has collectible pets.The first pet […]

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Top 10 Tripeaks Solitaire Games

Top 10 Tripeaks Solitaire Games: Can King’s New Release Ace the Market?♣️ Candy Crush Solitaire is going global today! But is the market welcoming? Let’s find out! 👀💸 Just 2 games dominated over 80% of the market revenue in 2024, while the majority of top 10 faced a revenue decline in 2024 compared to 2023. 👑 Solitaire Grand Harvest dominates with $213M revenue in 2024, leading its closest rival by over 70%.😮‍💨 Meanwhile, 7 out of the top 10 didn’t even hit $10M per year.While the two leaders have been controlling the market for a long time, Monopoly GO! showed us that big shifts can happen fast, right? 🚀

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Türkiye: Rising Gaming Empire’s 5-Year

When you think of recent massive mobile gaming fundraisings, Turkiye is the first country that comes to mind.What secret sauce links Peak Games, Gram Games, and Rollic? It’s much more than their Turkiye origin—they’re architects of the casual and hyper-casual gaming boom. Their exits didn’t just validate Turkiye’s market potential; they catalyzed a 4B+ investment surge with over 150 deals in the past five years, positioning Istanbul as a strategic hub for global gaming innovation.But here’s the kicker: Those figures don’t include the seismic $2.5B fundraising (50/50 split between equity and debt) rumored to be in play for Dream Games. If confirmed, this deal wouldn’t just break a record of being the most prominent gaming fundraising; it would shatter them, surpassing even Europe’s flashiest tech rounds. To put it bluntly, Turkiye isn’t just part of the mobile gaming conversation—it’s writing […]

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New Games on the Rise

NEW GAMES ON THE RISE# 5, WEEK, JANUARY, 2025 Hello, mobile gaming lovers! 💓📲I am returning this week with our useful list of “Games on the rise”.Here I bring you titles debuting at the top of the charts. 📈👇 These are this week's highlights. 👇➡️ The big publisher Rollic keeps leading the Hybridcasual race. 🏃🏃‍♀️💨 Developed by Gybe Games, the puzzle “Color Block Jam” has been performing very well. Another highlight from the Turkish giant 🇹🇷 is “Timeline Up”. Developed by Mojo Games, “Timeline Up” is one of the Runners released by Hypercasual publishers with the highest IAP revenue in History. 😲 On February 2, it appeared in the 🔝 200 for mobile game revenue for the first time. 🏅 A formidable feat! 👏 As I've said in other posts, the market will explode when publishers consolidate good practices for […]

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Top 10 Gaming Publishers in IAP Revenue in 2024

Top 10 Gaming Publishers by Worldwide IAP Revenue in 2024  💫 The much-anticipated top is finally here, led by Tencent with $6.3B in revenue for 2024, driven by Honor of Kings, PUBG Mobile, and the release of Dungeons & Dragons 🔥Scopely climbed from 6th to 2nd place, reaching $2B in revenue, thanks to the outstanding success of Monopoly Go! 💥Supercell and Century Games are the two newcomers to the top, driven by the phenomenal growth of Brawl Stars and the great success of the innovative 4X strategy Whiteout Survival, respectively 💣

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Homa Games Reaches 2B Cumulative Downloads!

Homa Reaches 2B Cumulative Downloads! 💥 This incredible milestone reinforces Homa’s position as one of the top 10 hypercasual publishers. 🏅Timeless hits like Sky Roller, Merge Master and Attack Hole continue to lead the way, contributing 21% of total downloads for the lifetime 🏆But it’s not just about the classics—Homa is pushing forward with fresh titles as well! 🎮Two of our favorites, Agent Hunt and Frontline Heroes, show how the publisher can blend hypercasual mechanics with a more realistic art style 🎨While we’re celebrating this download milestone, Homa is also achieving strong revenue growth by embracing the hybrid casual trend and placing greater emphasis on IAPs 📈

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Zynga Reaches 2B Installs: Soon to hit $8B

Zynga Reaches 2B Installs and Is Soon to hit $8B in IAP Revenue 🎊 Believe it or not, these numbers don’t even include Rollic or Peak Games' metrics! 🤯Zynga’s flagships like CSR 2, Zynga Poker, and Merge Dragons show just how timeless great mobile games can be ⏰The top 10 games contribute 44% of total installs, emphasizing the diversity of Zynga’s portfolio 💫

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Playable Factory secured a strategic investment from Ludus Ventures

The partnership, combining Playable Factory’s proven expertise with Ludus Ventures’ strategic insights, is set to redefine Interactive Advertising. Playable Factory, a leader in gamified advertising and interactive ad technologies, has secured a strategic investment from Ludus Ventures. This partnership will further enhance Playable Factory’s leadership in both its core playable ads business and its growing focus on non-gaming applications, enabling the company to deliver even greater value to brands across diverse industries. The investment will help the company expand its innovative web tools, refine its industry-leading playable ad solutions, and unlock new opportunities in emerging markets.  Ludus Ventures’ extensive experience in scaling successful technology companies makes this partnership uniquely strategic with a portfolio that includes brands like Monetizr, specializing in gamified rewards, and Goama, a brand in gamification services, Ludus Ventures brings unmatched expertise in interactive solutions. Backed by General Partners with […]

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Pokémon TCG Pocket hit record daily revenue of $8M/Day

Pokémon TCG Pocket recently hit record daily revenue of $8 Mil a day! 🤑 and finally introduced Trading 💱 and it is, how to put it, "complicated" 😅. We all knew this was coming, but we really didn't expect this execution. Read the latest on all you need to know on one of the biggest new games on the market 😎. Every Gacha (lootbox = random rewards game) is based on the premise that everything you get goes through random chance. You can't chose what you get and there are very small chances to get the best content, because the game pretty much ends when you get it, which will never happen as they will add more "new best content" later 😅 Trading or any sort of mechanics that is directly skipping through the randomness is completely breaking this system. Imagine […]

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