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10 Game Design Rules You Must Know

10 Game Design Rules You Must Know:: 1. ๐Ÿ” Reward curiosity โ†ณ If players wander off the main path, make it worth their time. โ€ข Hidden treasures, story snippets, or rare items keep exploration exciting and rewarding.2. ๐Ÿ† Make victory and defeat crystal clear โ†ณ Avoid confusing win/lose conditions. โ€ข Players need to understand how they can succeed, and why they failed. โ€ข Visual cues like progress bars or danger symbols (e.g., red or sharp objects) help a lot.3. ๐Ÿ”„ Be consistent โ†ณ Patterns build trust. โ€ข If the โ€œexitโ€ button is always top-right, keep it there. โ€ข Never break the rules youโ€™ve taught players.4. ๐ŸŒŸ Guide, donโ€™t lecture โ†ณ Nobody likes a dull tutorial. โ€ข Help players learn through subtle hints, not drawn-out lessons. โ€ข Let them discover solutions on their own.5. โš–๏ธ Keep it fair โ†ณ Unfair moments […]

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Sensor Tower: State of Mobile

Super cool to see my name and quote on the front page of the gaming section on the new Sensor Tower State of Mobile report. If you haven't read it already you're seriously missing out as it's one of, if not the, most comprehensive report on mobile in the business.There's even a massive section on AI for all the hype boys and girls.Download directly from the link here.

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Social Group Monetization: High-Level Theory and Applications

Social group monetizationย is a powerful and nuanced approach to player engagement, which leverages the dynamics of group behavior and interaction to create monetization opportunities that feel rewarding and intrinsic. This strategy goes beyond individual spending to focus on how collective engagement can drive revenue while fostering community satisfaction. I explore the underlying principles in this article and provide actionable examples for various genres, from RPGs to casual games. Note: The topics and pointers here Iโ€™m introducing are something that Iโ€™ve learned also by studying economists and their writings on the field, and some of the credits should go to them on putting my head towards rightly tuned channels around these things on top of my existing understanding and know-how. You can find some of these directly from my Recommendations section here: https://gamesalchemy.substack.com/recommendations โ€” from where I would suggest you checking […]

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Jobs in Mobile Gaming: 29

๐ŸŽจ 970 Jobs in Mobile Gaming ยป 24 Jan Week ๐Ÿ“† ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Technical Director Scopely ๐Ÿ‡ช๐Ÿ‡ธ Sr. Director, Engineering Scopely ๐Ÿ‡บ๐Ÿ‡ธ Technical Lead of Analytics Engineering Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Site Reliability Engineer - Scopely ๐Ÿ‡ฎ๐Ÿ‡ช Senior Game Programmer, London Supercell ๐Ÿ‡ฌ๐Ÿ‡ง Software Engineer - Ad Monetization Zynga ๐Ÿ‡จ๐Ÿ‡ฆ Mobile Game Engineer Zynga ๐Ÿ‡น๐Ÿ‡ท Principal Software Engineer - Developer Services, ZMGT Zynga ๐Ÿ‡บ๐Ÿ‡ธ Product Manager - Marketing (Ad Tech) Playtika ๐Ÿ‡ฎ๐Ÿ‡ฑ Technical Account Manager Playtika ๐Ÿ‡ต๐Ÿ‡ฑ Unity Developer Playtika ๐Ÿ‡ต๐Ÿ‡ฑ Mobile/C# Developer Playtika ๐Ÿ‡ท๐Ÿ‡ด Senior C# Developer Playtika ๐Ÿ‡ท๐Ÿ‡ด Software Architect Playtika ๐Ÿ‡ฎ๐Ÿ‡ฑ Game Development Team Lead Moon Active ๐Ÿ‡ต๐Ÿ‡ฑ Unity Team Lead Moon Active ๐Ÿ‡ฎ๐Ÿ‡ฑ Software Engineer (Part-time) Dream Games ๐Ÿ‡น๐Ÿ‡ท Software Engineer Dream Games ๐Ÿ‡น๐Ÿ‡ท Game Developer Dream Games […]

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Gaming vs. Tech: Where Are Investors Heading in 2025?

Gaming vs. Tech: Where Are Investors Heading in 2025? This is my favorite slide from InvestGame's Gaming Deals Report 2024! It highlights how VCs are gradually shifting their focus from game publishers and developers to infrastructure and tech solutions around gaming. ๐Ÿ“ŠWe can see this trend in the Top-30 gaming-focused VC funds too, with more capital now going to Platform & Tech startups than to content creators.For me, this is one of the most fascinating changes to watch in 2025: โ€” Will investments and M&As in Platform & Tech accelerate? ๐Ÿ“ˆโ€” Could AI become the key factor here? ๐Ÿค–โ€” And will we see a web3 comeback? ๐ŸŒWhile I canโ€™t predict for sure, I know where to find the data to back up any forecast. ๐Ÿ‘‡Get your copy of InvestGameโ€™s report in the comments below!P.S. Infinite Reality raising $3B at the […]

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Shorter Payback Period: Sustained profit growth

Optimizing the LTV curve and conducting iterative testing are essential for ensuring sustainable growth in games. Even before achieving the desired profitability on this curve, the payback period plays a pivotal role. Payback analysis acts as an early validation tool for the LTV model, highlighting potential discrepancies between projected and actual user behavior. Moreover, a shorter payback period enables quicker recovery of marketing investments, paving the way for scaling efforts and sustained profit growth. Dynamics of LTV, CAC, as you all know:  Itโ€™s a fundamental financial principle to aim LTV that is higher than Customer Acquisition Cost (CAC) to ensure profitability in the long term. While this equation seems straightforward, it hides critical questions about its underlying components.  Games thrive on concurrent usersโ€”players who return frequently and are incentivized to spend. However, relying on extended user lifetimes carries inherent risks in marketing. When working with […]

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Don’t Use Seasonality Adjustments in Google Ads to Spend More!

๐ƒ๐Ž๐โ€™๐“ ๐”๐’๐„ ๐’๐„๐€๐’๐Ž๐๐€๐‹๐ˆ๐“๐˜ ๐€๐ƒ๐‰๐”๐’๐“๐Œ๐„๐๐“๐’ ๐ˆ๐ ๐†๐Ž๐Ž๐†๐‹๐„ ๐€๐ƒ๐’ ๐“๐Ž ๐’๐๐„๐๐ƒ ๐Œ๐Ž๐‘๐„! โŒโŒโŒ According to Google's documentation:"Seasonality adjustments are an advanced tool that can be used to inform Smart Bidding of expected changes in conversion rates for future events like promotions or sales"On paper, this sounds like a great solution to test when youโ€™re struggling to increase spend (as was my case).But in practice?Using seasonality adjustments essentially tells the algorithm: "Hey Google, my conversion rate is gonna be higher so send me the WORST quality users ever because my creatives will convert them anyway!"As mentioned above, we wanted to scale the spend during Christmas and hereโ€™s what happened when we aggressively adjusted conversion rates (claiming our Christmas creatives would convert 100% better):โœ…We could scale (+41% spend)โŒBut CPA was the worst of the year (+62% compared to the previous period)โŒThe worst CPI of […]

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Project R.I.S.E. by Supercell

Project R.I.S.E. by Supercell had its 3rd Alpha test last weekend and we couldn't miss it ๐Ÿ˜Ž. This time also on Android, the dev team finally showed us some Metagame features and iterated a lot on the previous feature set. Get the latest update on this cooperative roguelite ARPG โš”๏ธ here: Tower upgrades ๐Ÿ—ผ were introduced, which are powering the feature unlock progression. You still get pass points for chests, but recycling the perks points (basically discarding skills during your run) gives you a permanent upgrade to your account through these. These include stuff such as more consumable slots for revives, more perk rerolls, feature unlocks etc. Another Metagame feature added is Tower Forge ๐Ÿ”จ (bottom Image). This basically unlocks the skill pool of core gameplay skills on semi-random pacing as you sink soft currency into it and a random […]

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Brutally Honest #148

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk I'm on my way to the Maldives for the annual retreat. It canโ€™t be called a vacation when Katarina is running around, but I'm still going to enjoy it. Hope PGC is cold and dark.. Jokes aside, have fun. See you next year! ๐ŸฆฉTip of the week Expanding your UA efforts across multiple channels is essential for comprehensively understanding your game's KPIs. Especially when you are early in development, while this approach may require a higher budget, it provides valuable data for benchmarking and optimization. Why Multi-Channel UA Matters? Running campaigns across various platforms allows for comparative analysis, helping identify which channels yield the best results and where improvements are needed. Relying on a single channel can be risky due to algorithm changes or policy shifts. A multi-channel strategy mitigates this risk by […]

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Level Mechanics of Royal Kingdom

Iโ€™ve saved your time by deconstructing and categorizing ALL 50(!) Level Mechanics from Royal Kingdom ๐Ÿ‘‘ This article is a MUST-Read for both Game Designers and Level Designers.You'll find:โ†ณ Journey from PvP to PvEโ†ณ Royal Kingdomโ€™s key mechanicsโ†ณ Retention vs Monetizationโ†ณ Level Design & Curve Complexity (the most insightful part)Find the Article Here

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Analyze 1000 Games in 5 min with AI

How to analyze 1000 mobile games in 5 minutes with AI: ๐Ÿญ. ๐—š๐—ผ ๐˜๐—ผ ๐—”๐—ฝ๐—ฝ๐— ๐—ฎ๐—ด๐—ถ๐—ฐ: https://lnkd.in/gAtFSbiA โ€ข Use this link for temporary access to its pro features.๐Ÿฎ. ๐—ฆ๐—ฒ๐—น๐—ฒ๐—ฐ๐˜ ๐—ฎ ๐˜€๐˜‚๐—ฏ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ โ€ข Tap โ€œTAGS.โ€ โ€ข Choose the subgenre youโ€™re interested in (e.g., Merge). ๐Ÿฏ. ๐—ฆ๐—ฒ๐˜ ๐—ณ๐—ถ๐—น๐˜๐—ฒ๐—ฟ๐˜€ โ€ข Select โ€œYEARโ€ for the time period. โ€ข Set the number of results to 1000. ๐Ÿฐ. ๐—ฆ๐—ฎ๐˜ƒ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฎ๐˜๐—ฎ โ€ข Download the CSV file by clicking โ€œDownload CSV.โ€ ๐Ÿฑ. ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜‡๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—–๐—ต๐—ฎ๐˜๐—š๐—ฃ๐—ง โ€ข Go to: https://chatgpt.com/ โ€ข Open the GPT-4 model. โ€ข Attach the CSV file. โ€ข Use this prompt: https://lnkd.in/gEUyZkwr โ€ข Enter "continue" several times. ๐Ÿฒ. ๐—š๐—ฒ๐˜ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ถ๐—ป๐˜€๐—ถ๐—ด๐—ต๐˜๐˜€ โ€ข Discover trends, revenue changes, common mechanics, popular settings, styles, and even helpful graphs. Enjoy!

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Top Grossing Mobile Casual Games

Success in mobile games isnโ€™t a result of just a new idea.Itโ€™s about data driven creative decisions over time. By looking at top Casual games of 2024,You can see 5 things:1- Market is growing rapidly,2- Live ops matter more than ever,3- Long term retention drives revenue,4- Puzzles are still leading the casual games,5- Player segmentation boosts profits significantly.Data: AppMagic#gamedevelopment #videogames #tech #mobilegames

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