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Welcome Back with Style!

๐ŸŒŸ Welcome Back with Style! Loving this feature from DB Legends by Bandai Namco! Offering exclusive content for returning players is such a smart way to reignite engagement and show appreciation. Itโ€™s all about making players feel special and giving them a reason to dive back in.

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Game Development Renaissance

Extremely happy to have contributed to Metaplayโ€™s most recent survey and e-book on the โ€œGame Development Renaissanceโ€. Itโ€™s really cool to see my name and Kwaleeโ€™s game assets in this book surrounded by so many interesting data points and expert opinions!If youโ€™re in mobile gaming and thinking of doing live ops (which you categorically should) then make sure to download the report via the link today!

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Brutally Honest #147

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk So much stuff happened in the last few days. We started the year strong! A few days ago, we hosted our first Play Global event of the year in Seoul in collaboration with Airbridge, Moloco, and Sensor Tower. Over 150 attendees joined us for a half day with valuable insights and networking opportunities. Sign up to our Korean Channel now! two & a half gamers MERCH is live. Go and grab it here! Yes, that's it! ๐Ÿฆฉ ๐Ÿฆ„ ๐Ÿ•บ Have you signed up to Gamesforum already? SIGN UP WITH MY OWN PROMOCODE - Unicorn20. Register now! ๐ŸฆฉTip of the week In 2025, UA is set to undergo a transformative shift with a pronounced emphasis on creative excellence. The convergence of storytelling and motion design will become pivotal in crafting compelling narratives that captivate […]

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The harsh reality of Mobile Game Dev in 2025

The harsh reality of mobile game dev in 2025: 97% of mobile games fail. Over the past 3 years, 139,396* games were launched. Only 3,704 reached at least 1 million downloads. โ†ณ Thatโ€™s a success rate of less than 3%. Most games donโ€™t even cover their development costs. Does that mean success is impossible? No. But itโ€™s very difficult, even for experienced teams. Plus, the mobile market isnโ€™t growing like it did during the pandemic.Here are two main paths forward for new teams:๐Ÿญ. ๐—ฅ๐—ฒ๐˜€๐—ถ๐—น๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ & ๐—œ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป โ€ข Build a strong testing pipeline. โ€ข Keep learning from multiple failures. โ€ข Have a very long runway (>2 years) until success๐Ÿฎ. ๐—˜๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฒ ๐—ข๐˜๐—ต๐—ฒ๐—ฟ ๐—ฃ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ๐˜€ โ€ข Think about PC, UGC, or web games. โ€ข They might offer smaller revenue, but better chances. โ€ข Itโ€™s a different risk-to-reward ratio.One thing is clear: Thereโ€™s no easy […]

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Live Ops Holiday Events Cheatsheet

Live Ops Holiday Events Cheatsheet Based on Playliner research, here is a list of the most popular holiday and event themes:--- ๐—ช๐—œ๐—ก๐—ง๐—˜๐—ฅ โ„๏ธ ---๐Ÿญ. ๐—–๐—ต๐—ฟ๐—ถ๐˜€๐˜๐—บ๐—ฎ๐˜€ ๐ŸŽ„ (๐——๐—ฒ๐—ฐ๐—ฒ๐—บ๐—ฏ๐—ฒ๐—ฟ) Thematic attributes: โ€ข Snowy landscapes, festive lights, and winter wonderland maps โ€ข Holiday soundtracks and cozy loading screens Features: โ€ข Holiday pass with exclusive festive skins โ€ข Gift-giving mechanics (Advent Calendar-style) โ€ข Story-driven quests with holiday spirit ๐Ÿฎ. ๐—ก๐—ฒ๐˜„ ๐—ฌ๐—ฒ๐—ฎ๐—ฟโ€™๐˜€ ๐—™๐—ฒ๐˜€๐˜๐—ถ๐˜ƒ๐—ฎ๐—น ๐ŸŽ† (๐—Ÿ๐—ฎ๐˜๐—ฒ ๐——๐—ฒ๐—ฐ โ€“ ๐—˜๐—ฎ๐—ฟ๐—น๐˜† ๐—๐—ฎ๐—ป) Thematic attributes: โ€ข Fireworks, glittery effects, and countdown visuals โ€ข Festive city-themed locations Features: โ€ข Special currency resets for limited-time items โ€ข Collection mechanics for unique celebration tokens โ€ข Story-driven event: Celebrate heroes and fresh beginnings ๐Ÿฏ. ๐—Ÿ๐˜‚๐—ป๐—ฎ๐—ฟ ๐—ก๐—ฒ๐˜„ ๐—ฌ๐—ฒ๐—ฎ๐—ฟ ๐Ÿฎ (๐—Ÿ๐—ฎ๐˜๐—ฒ ๐—๐—ฎ๐—ป โ€“ ๐—˜๐—ฎ๐—ฟ๐—น๐˜† ๐—™๐—ฒ๐—ฏ) Thematic attributes: โ€ข Red lanterns, firecrackers, and gold decorations โ€ข Lantern-lit streets with themed dรฉcor Features: โ€ข Themed pass with […]

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ADC feature for iOS campaigns on TikTok?

Should you trust the Advanced Dedicated Campaigns (ADC) feature for iOS campaigns on TikTok?๐Ÿค” The answer is simple: 1000% yes!Today, Iโ€™m sharing a quick case study that demonstrates how using ADC can feed your iOS campaigns with more signals, leading to better performance.In this case, the experiment was done with 2 MAI (Mobile App Install) campaigns with same audience creatives. The only difference? One used ADC while the other didn't.This client recently started with TikTok Ads so the account was new, so ADC was not available initially. Therefore, I had to start without ADC in my first campaign whose results are here:๐Ÿ‘‰Spend: $6k๐Ÿ‘‰CPM: $5.71๐Ÿ‘‰CTR: 0.36%๐Ÿ‘‰CPI: $3.52๐Ÿ‘‰Install Rate: 45.41%After running this campaign for a week, I finally enabled ADC so I just duplicated the old campaign but activating ADC to compare performance. Here's what happened:๐Ÿ‘‰Spend: $4.5k๐Ÿ‘‰CPM: $3.96๐Ÿ‘‰CTR: 0.31%๐Ÿ‘‰CPI: $2.89๐Ÿ‘‰Install Rate: 44.67% […]

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Reaching Every Player Type!

๐ŸŽฏ Reaching Every Player Type! Loving this smart design from Collect Em All! by Voodoo during their live-ops event. Players get multiple ways to keep participating: use in-game currency, watch rewarded ads, or grab a special in-app purchase offer. Itโ€™s a great way to cater to both free-to-play players and paying users alike. This approach ensures accessibility while maximizing engagement and monetization opportunities.

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Two & a half gamers just turned 3 years old

๐ŸŽ‰๐—›๐—ฎ๐—ฝ๐—ฝ๐˜† ๐—•๐—ถ๐—ฟ๐˜๐—ต๐—ฑ๐—ฎ๐˜† two & a half gamers .๐ŸŽ‰ We just turned 3 years old. ๐—ช๐—ต๐—ฎ๐˜ ๐—ฎ๐—ป ๐—ฎ๐—ฐ๐—ต๐—ถ๐—ฒ๐˜ƒ๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐Ÿ˜˜ Thank you very much ๐Ÿ‘‡ Jesus Christ, what a ride. 471 videos. Yes, ๐Ÿฐ๐Ÿณ๐Ÿญ ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ๐˜€! Let's just recap. We started on January 14, 2022. The first year was... was.. well, how to put it. Let's say interesting. Feedback on me was always, "buy this guy a proper mic, he is really quiet," and I thought it was not true. But it was (I just checked a few of our episodes, BLEH!), but people keep listening, and subscribers are growing. ๐—›๐—ฒ๐—ฟ๐—ฒ, ๐—œ ๐˜„๐—ผ๐˜‚๐—น๐—ฑ ๐—น๐—ถ๐—ธ๐—ฒ ๐˜๐—ผ ๐˜๐—ต๐—ฎ๐—ป๐—ธ ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜†๐—ผ๐—ป๐—ฒ ๐˜„๐—ต๐—ผ ๐—ธ๐—ฒ๐—ฝ๐˜ ๐—น๐—ถ๐˜€๐˜๐—ฒ๐—ป๐—ถ๐—ป๐—ด. I must say, we were crap. Absolute crap. I was terrible. Jakub had his glasses & Felix used script in all episodes. But it was so much fun!We were not talking about news as […]

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Ad Monetization in Match-3 Games

๐ŸŽฏ Ad Monetization in Match-3 Games: the Kings of SegmentationMatch-3 games are a cornerstone of mobile gaming, theyโ€™re known for their massive IAP revenues. But whatโ€™s less talked about is thatย  Match-3 games also monetize with ads. Ad Monetization in Match-3 can be broken down into 3 main categories:1๏ธโƒฃ Segmented by IAPs- Unified FTUE: All users experience the same onboarding and early gameplay.- IAP Purchase Window: Tracks when most users make their first purchase. If no purchases occur within the purchase window, Rewarded Video (RV) ads unlock economic value for players2๏ธโƒฃ Segmented by GEO- Certain geos are less likely to yield IAP revenue and instead focus on ad-based monetization.- Ads unlock after FTUE in geos with a low likelihood of IAPs, primarily through RV and interstitial placements.- Example: Candy Crush, rumored to generate $750M/year from ads.3๏ธโƒฃ No Ads- Some large […]

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Your game features arenโ€™t USPs.

Sorry, but your game features arenโ€™t USPs. Hereโ€™s why: ๐Ÿญ. ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฐ๐˜๐—ฒ๐—ฑ โ†ณ Players expect your game to have upgrades, boosters, weapons, cool graphics, etc. โ†ณ A USP makes your game truly memorable โ€“ like a unique narrative or a fresh gameplay twist. ๐Ÿฎ. ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ฐ๐—ฎ๐—ป ๐—ฏ๐—ฒ ๐—ฐ๐—ผ๐—ฝ๐—ถ๐—ฒ๐—ฑ, ๐—จ๐—ฆ๐—ฃ๐˜€ ๐—ฐ๐—ฎ๐—ปโ€™๐˜ โ†ณ Competitors can copy features. โ†ณ But a USP that evokes emotion, like excitement or nostalgia, is much harder to replicate. ๐Ÿฏ. ๐—จ๐—ฆ๐—ฃ๐˜€ ๐—ฐ๐—ต๐—ฎ๐—ป๐—ด๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฝ๐—ฒ๐—ฟ๐—ฐ๐—ฒ๐—ฝ๐˜๐—ถ๐—ผ๐—ป โ†ณ Even with similar mechanics, a strong USP positions your game as unique. ๐—˜๐˜…๐—ฎ๐—บ๐—ฝ๐—น๐—ฒ๐˜€: โ€ข ๐—™๐—ผ๐—ฟ๐˜๐—ป๐—ถ๐˜๐—ฒ โ€“ More than a battle royale; itโ€™s the only one integrating live pop culture events and collaborations. โ€ข ๐—”๐—บ๐—ผ๐—ป๐—ด ๐—จ๐˜€ โ€“ Simple gameplay, but the USP lies in social deduction and group psychology. โ€ข ๐—š๐—ฒ๐—ป๐˜€๐—ต๐—ถ๐—ป ๐—œ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜ โ€“ Combines AAA quality with free-to-play accessibility in an open-world RPG. […]

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Mobile Gaming Today: 42

Hey Fam โ˜ƒ๏ธ Hope you had a healthy, nice start to 2024! Letโ€™s start with my favorite NY post on LinkedIn :)) Sweet work by Supercell Letโ€™s start with a big THANK YOU. Already reached 6.4K followers on LinkedIn ๐Ÿ•บ Super grateful for all the love and support. Thank you, Gaming People! Game of the Week Magic Sort by Grand Games Magic Sort is an innovative sort puzzler that tries to disrupt the whole Sort genre, driven mainly by Ad Revenue. It applies the typical Royal match high production formula, together with some innovation regarding the core gameplay, such as fail state monetization. This is all validated by the 30M$ raise. Will be on Two & Half Gamersโ€™ podcast this week. Mobile Marketing ยป How to Create Playables ๐ŸŽจ Importance of Mixing Creatives in Meta ๐Ÿ† 2024 Top Hypercasual Mobile […]

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