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Top 10 Gaming Publishers in IAP Revenue in 2024

Top 10 Gaming Publishers by Worldwide IAP Revenue in 2024  💫 The much-anticipated top is finally here, led by Tencent with $6.3B in revenue for 2024, driven by Honor of Kings, PUBG Mobile, and the release of Dungeons & Dragons 🔥Scopely climbed from 6th to 2nd place, reaching $2B in revenue, thanks to the outstanding success of Monopoly Go! 💥Supercell and Century Games are the two newcomers to the top, driven by the phenomenal growth of Brawl Stars and the great success of the innovative 4X strategy Whiteout Survival, respectively 💣

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Homa Games Reaches 2B Cumulative Downloads!

Homa Reaches 2B Cumulative Downloads! 💥 This incredible milestone reinforces Homa’s position as one of the top 10 hypercasual publishers. 🏅Timeless hits like Sky Roller, Merge Master and Attack Hole continue to lead the way, contributing 21% of total downloads for the lifetime 🏆But it’s not just about the classics—Homa is pushing forward with fresh titles as well! 🎮Two of our favorites, Agent Hunt and Frontline Heroes, show how the publisher can blend hypercasual mechanics with a more realistic art style 🎨While we’re celebrating this download milestone, Homa is also achieving strong revenue growth by embracing the hybrid casual trend and placing greater emphasis on IAPs 📈

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Zynga Reaches 2B Installs: Soon to hit $8B

Zynga Reaches 2B Installs and Is Soon to hit $8B in IAP Revenue 🎊 Believe it or not, these numbers don’t even include Rollic or Peak Games' metrics! 🤯Zynga’s flagships like CSR 2, Zynga Poker, and Merge Dragons show just how timeless great mobile games can be ⏰The top 10 games contribute 44% of total installs, emphasizing the diversity of Zynga’s portfolio 💫

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Playable Factory secured a strategic investment from Ludus Ventures

The partnership, combining Playable Factory’s proven expertise with Ludus Ventures’ strategic insights, is set to redefine Interactive Advertising. Playable Factory, a leader in gamified advertising and interactive ad technologies, has secured a strategic investment from Ludus Ventures. This partnership will further enhance Playable Factory’s leadership in both its core playable ads business and its growing focus on non-gaming applications, enabling the company to deliver even greater value to brands across diverse industries. The investment will help the company expand its innovative web tools, refine its industry-leading playable ad solutions, and unlock new opportunities in emerging markets.  Ludus Ventures’ extensive experience in scaling successful technology companies makes this partnership uniquely strategic with a portfolio that includes brands like Monetizr, specializing in gamified rewards, and Goama, a brand in gamification services, Ludus Ventures brings unmatched expertise in interactive solutions. Backed by General Partners with […]

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Pokémon TCG Pocket hit record daily revenue of $8M/Day

Pokémon TCG Pocket recently hit record daily revenue of $8 Mil a day! 🤑 and finally introduced Trading 💱 and it is, how to put it, "complicated" 😅. We all knew this was coming, but we really didn't expect this execution. Read the latest on all you need to know on one of the biggest new games on the market 😎. Every Gacha (lootbox = random rewards game) is based on the premise that everything you get goes through random chance. You can't chose what you get and there are very small chances to get the best content, because the game pretty much ends when you get it, which will never happen as they will add more "new best content" later 😅 Trading or any sort of mechanics that is directly skipping through the randomness is completely breaking this system. Imagine […]

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Apple Faces Investigation in China Over Monopoly

China's antitrust regulator is preparing an investigation into Apple, Bloomberg reports, citing sources familiar with the situation. The potential subject of the investigation is the App Store's policies. According to Bloomberg, Chinese authorities suspect that Apple forced app developers to pay excessively high fees — ranging from 15% to 30% depending on their income levels. Additionally, the antitrust officials intend to assess the legality of prohibiting the use of alternative payment systems and mobile stores on iOS. It is reported that the State Administration for Market Regulation (SAMR) in China began discussing this issue with Apple executives and developers last year. Representatives from Apple and SAMR did not comment on the Bloomberg report. Notably, Chinese developers had previously attempted to sue the corporation, accusing it of imposing excessively large commissions in the App Store. Their efforts were unsuccessful. In May […]

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Some insightful takeaways from the CTA survey

Some nonobvious / insightful 💡 takeaways from the CTA survey: • 18% of gamers (28.6m) are hardcore; most economically active. 73% male, avg. 29 y/o. Play 42h / week, spend most time on premium games. 91% play on PC / consoles. 51% engaged in creating content. Preference for multiplayer games, shooters, open-world games.• 46% of gamers (72.1m) are "core" gamers. Not as active as hardcore, play fewer games & genres, but still quite often.• 36% (55 million people) are casual gamers (least engaged)• Gaming lifecycle chart (below) is interesting food for thought, and resonates with my own experience.• Every generation self-identifies more strongly as 'gamers' than the one before.From Consumer Technology Association Survey.For anyone with access to full survey, I'd be curious to know the 𝘦𝘹𝘢𝘤𝘵 criteria for placing a respondent into one of the three groups (hardcore, core, casual).

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Royal Kingdom vs Royal Match

Royal Kingdom vs Royal Match 𝟭. 𝗙𝗮𝗸𝗲 𝗣𝘃𝗣 𝗯𝗮𝘁𝘁𝗹𝗲𝘀 ⚔️ • Every 10th level, players attack opponent castles using Match-3. • Shields protect, potions repair. 𝟮. 𝗔 𝗻𝗲𝘄 𝗿𝗲𝘀𝗼𝘂𝗿𝗰𝗲 𝘀𝘆𝘀𝘁𝗲𝗺 ⭐ • Potions replace stars as rewards. • Variable potion amounts instead of a fixed one-star reward. 𝟯. 𝗘𝘃𝗼𝗹𝘃𝗲𝗱 𝗱𝗲𝗰𝗼𝗿𝗮𝘁𝗶𝗼𝗻 𝗺𝗲𝘁𝗮 🏰 • Multiple separate locations instead of a single expanding one. • Clearer visual progression to show total work scope. • Team ranking system with weekly goals and rewards. • Player rank system that unlocks new areas. 𝟰. 𝗡𝗲𝘄 𝗯𝗼𝗼𝘀𝘁𝗲𝗿𝘀 💥 • Wizard Hat: Changes random color elements. • Bomber Plane: Drops 3 bombs that auto-activate. 𝟱. 𝗣𝗿𝗲𝗺𝗶𝘂𝗺 𝗰𝘂𝗿𝗿𝗲𝗻𝗰𝘆 𝘀𝗵𝗶𝗳𝘁 💎 • Earned through meta-tasks instead of level completion. • Players can request potions from teammates once per day. • More emphasis on team cooperation. 𝟲. 𝗨𝗽𝗴𝗿𝗮𝗱𝗲𝗱 𝘁𝗲𝗮𝗺 𝗳𝗲𝗮𝘁𝘂𝗿𝗲s […]

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Why Some Puzzle Games are More Addicting?

The puzzle genre is a powerhouse in mobile gaming, generating over $7 billion annually in in-app purchases (IAP). Despite this immense market, more than half of the revenue comes from a single subgenre: Match-3. Established giants dominate not only Match-3 but also other popular subgenres like Merge and Blast, making it incredibly difficult for new entrants to gain traction. In such a highly competitive space, innovation is the key to creating new opportunities, and we've seen that with the rise of Physical Match and Tile Match games. Titles like Match Factory, Triple Match 3D, and Tile Busters have successfully carved out space by introducing fresh mechanics to the puzzle category. “Pair” games mainly consisting of Physical Match and Tile Match titles didn’t take long to become the third largest puzzle subgenre. As the puzzle market evolves, a new wave of […]

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Mobile Gaming Brands Winning with UGC

We all know that gaming marketers are loving UGC ads right now, I've spoken about this multiple times recently and it's definitely a trend that is going to keep gaining in traction and user performance (ROI). I was recently approached by the folks at Ramdam to review their market report on just this subject and I found a world of really useful data points that further validate my whole hypothesis around the ad-type shaping the cultural norms in marketing.Probably my favourite state overall was that ads incorporating UGC achieve on average a 7.5% higher Day 30 retention rate! I think all studios right now could do with seeing those kinds of performance bumps from using this strategy!Download the report here.

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How to Monetize Whales Through Milestone Events

How to Monetize Whales Through Milestone Events 🐋 Monetization features for whales are designed to target the highest-spending players, while also engaging less-spending players with the potential to convert them into whales.💡 How milestones tied to hard currency spend work:Players complete milestones and receive rewards by spending standard hard currency during the event.🐳 In-game Examples:— “Emerald Waterfalls” event in Hero Wars is held weekly, starting on Wednesdays. While its long duration and regularity make its exact impact on revenue harder to measure, its continuous rotation demonstrates its importance.— “More Than Gems” event in Rise of Kingdoms is held on weekends during major clan events like the “Sunset Canyon Tournament” and “Alliance Mobilization,” resulting in a 12–40% revenue increase on the following Mondays.✅ Why it’s important:Whales are one of the most important cohorts that can generate the absolute majority of revenue […]

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Merge-2 with Complex Meta: The Year of LiveOps & Monetization

Merge-2 with Complex Meta: The Year of LiveOps & Monetization 🚀 The genre surged in 2024, with revenue up 106% YoY and downloads rising 43%.But here’s the catch—this growth comes from just a few dominant titles, including Merge Mansion, Travel Town, Gossip Harbor, and Seaside Escape. 👑How did they achieve this? By doubling down on LiveOps and refining monetization strategies, drawing inspiration not just from each other but also from Match-3 and Casual Casino. 🎰Want the details? You’ll find them all in our report.Casual Games Report 2024 also covers:🏆 How Two games outperformed Merge Mansion, which dominated the niche for three years.🔄 How Merge Mansion is fighting back to reclaim its position.📈 How three new games broke into the Top 10—and what set them apart.

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