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Vietnam’s Gaming Ecosystem and Recent Regulatory Changes

Vietnam’s Gaming Ecosystem and Recent Regulatory Changes Over the past few days, we’ve seen significant news regarding the Vietnamese government’s decision to enforce stricter regulations on game submissions and approvals, following a similar path to China.As many of us know, China only approves a few hundred games annually, creating a major hurdle for Western developers who want to reach Chinese players without relying on specialized local publishers or partners.The key difference between China and Vietnam lies in the value of their markets. China boasts both high-quality users and immense scale, making any disruption or potential loss of earnings for Western developers a serious concern.In contrast, Vietnam’s monetization potential is relatively modest. User behavior is similar to that of most Tier-3 markets, and LTV generally range between $0.10 to $0.40c, depending on the game genre.That said, Vietnam has emerged as a […]

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Jobs in Mobile Gaming: 31

🎨 963 Jobs in Mobile Gaming » 1-8 February 👉🏻 Data from Gamigion.com/jobs 🕺🏻 Dev 💻 Art 🎨 Product 📱 Marketing 🎯 Business 💰 Data 📈 QA ⚒️ 💻 Dev Senior Analytics Engineer Scopely 🇲🇽 Senior Full Stack Engineer (Platform) - Scopely 🇮🇪 🇪🇸 Game programmer & New Game Founder, Spark Supercell 🇫🇮 Senior Game Programmer, Squad Busters Supercell 🇫🇮 Senior Software Engineer- Website Development Zynga 🇮🇳 Senior Software Engineer 1 Zynga 🇮🇳 Senior Software Developer - Small Giant Games Zynga 🇫🇮 Principal Software Engineer - Developer Services, ZMGT Zynga 🇨🇦 Principal Software Engineer - Game Services, ZMGT Zynga 🇨🇦 Senior Software Engineer (Client) - Wizard of Oz Slots Zynga 🇺🇸 C# Client developer Playtika 🇵🇱 Unity Developer Playtika 🇵🇱 Unity Technical Lead Playtika 🇵🇱 Software Developer Moon Active 🇵🇱 Unity Developer Moon Active 🇮🇱 Technical Support Engineer (Tier 3) […]

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Take-Two Gaming Report: Losses Increased by 36%

Take-Two Interactive released its report for the third quarter of fiscal 2025, which spanned from October 1 to December 31, 2024. Here's what it revealed. ▫️Take-Two reported net revenue of $1.36 billion, which is 1% lower than the previous year. ▫️Almost all revenue came from digital game sales—96% or $1.31 billion. ▫️The leading platform for Take-Two remained mobile, accounting for 54% of revenue. Console games contributed 37%, while PC and other platforms made up 9%. ▫️The total net bookings for the quarter rose by 3% to $1.37 billion. ▫️Losses couldn't be avoided. During the quarter, Take-Two lost $125.2 million, a 36.6% increase compared to the previous year. ▫️Overall, the company is pleased with the quarterly results. Although the mobile division led by Zynga earned less than expected (mainly due to a downturn in the hyper-casual games segment), overall operational metrics […]

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Brutally Honest #150

Hey, FAM! What’s up? 🥃 Drink talk Back in action from a vacation! Just came back from Maldives! Took that time off to record an album. Yes, absurd. But we released an album. Quest for a Half Gamer. Give it a listen! And most important: Bonus! 🦩Tip of the week People often ask how to get low CPIs in any ad platform Finding a low CPI is like trying to catch a Legendary Pokémon in the wild; it requires strategy, patience, and a sprinkle of luck! Here are the keys to help you snag those installs without emptying your wallet: Targeting: Get those audiences dialed in! Use customer segmentation and target specific demographics to reach those users who are more likely to install your app—like finding the right squad for your Fortnite team! Creative Assets: the magic of eye-catching ad […]

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King’s New Game: Candy Crush Solitaire

Candy Crush meets Solitaire! 🎉 King just dropped Candy Crush Solitaire—their first new game in five years! It’s a fresh spin on the classic TriPeaks Solitaire, packed with Candy Crush magic—power-ups, boosters, and even a hold slot for extra strategy. 🌟 What’s new?✅ Familiar Candy Crush elements like Color Bombs, lollipop hammers & jelly bears 🍬✅ Strategic gameplay with a hold slot for extra moves 🎯✅ A rewarding Sweet Journey where players collect postcards from places like Paris & Japan ✈️ 🃏 Why solitaire?Casual card games are booming! Candy Crush Solitaire keeps it relaxing yet strategic, blending satisfying progression with endless replayability. 💡 Built for the long runKing is rolling out regular updates, seasonal events, and new levels—so there’s always something fresh to dive into! Here's what we hear from Oriol Canudas, General Manager, New Games at King: 🚀 Exciting […]

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Top Mobile Game Publishers Worldwide

Game devs! You build, you grind, you launch, yetsuccess is nowhere to be found. Familiar? User Acquisition costs too much,Game just can not scale in downloads,Keeping a profitable player retention is a struggle.Game Developers work HARD!Sometimes, they work day and night,Until even a cup of coffee can’t keep them going.So what’s the matter?Hard work is often mistaken for working too long.And at some point, It becomes inefficient,ineffective and even misleading…They lose sight of working smart;Failing to focus their precious time,on the right areas of development.Remember working hard comes in many forms.And success is not only just about the effort.It’s about when and where you put it…Cheers to all hard working studios out there!

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7-Step Mobile Game Prototyping Framework

7-Step Mobile Game Prototyping Framework 𝟭. 𝗔𝗻𝗮𝗹𝘆𝘇𝗲 𝘁𝗵𝗲 𝗺𝗮𝗿𝗸𝗲𝘁 🎯• Research genres successful for newcomers. • Focus on those with steady year-over-year growth. • Target markets where a few big players don’t dominate. 𝟮. 𝗖𝗿𝗲𝗮𝘁𝗲 𝗮𝗻 𝗶𝗱𝗲𝗮 💡 • Define your core gameplay mechanics. • Establish a Unique Selling Proposition (USP). • Learn from top-performing games and adapt their best practices. 𝟯. 𝗚𝗮𝘁𝗵𝗲𝗿 𝗮 𝘁𝗲𝗮𝗺 🤝 • Start small: 3–5 skilled individuals (or outsource). • Prioritize multidisciplinary skills (design, programming, marketing). • Ensure the team’s passion aligns with your game’s vision. 𝟰. 𝗦𝗲𝘁 𝗞𝗣𝗜𝘀 𝗮𝗻𝗱 𝗿𝗼𝗮𝗱𝗺𝗮𝗽 🛣️ • Plan a short development cycle (2–3 months for a prototype). • Define measurable KPIs like CPI, retention, and tutorial completion. • Use milestones to track progress and adjust as needed. 𝟱. 𝗗𝗲𝘃𝗲𝗹𝗼𝗽 𝗮 𝗽𝗿𝗼𝘁𝗼𝘁𝘆𝗽𝗲 🎮 • Focus on the core gameplay loop, […]

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Monetization in emerging markets presents a significant challenge.

Monetization in emerging markets presents a significant challenge. However, given the slowing download growth across most mobile categories (both gaming and non-gaming), it's a crucial consideration for any growth strategy. This is particularly true because data reveals that users in emerging markets, especially younger audiences, demonstrate much higher engagement and spend significantly more time on their mobile devices compared to their Western counterparts.Compelling data from GWI's 2024 research highlights the amount of time users in various age groups spend on mobile. This data suggests that markets like Indonesia and Brazil are poised to be key drivers of mobile growth in the coming years.#insights #data #mobile #mobilegaming #nongaming

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Screw Master 3D: Hybrid Casual is on Fire

HYBRIDCASUAL IS ON FIRE!SCREW MASTER 3D I got it, again! 💪🎖️In my Tracking Releases and Transfers of November, I highlighted “Disassembly Master”, an innovative Screw Puzzle launched by Supersonic from Unity and developed by EO Games.Renamed to “Screw Master 3D”, this awesome title is blowing the charts! 🔝Yeap! It sounds like a new Hybridcasual hit! ✨As I said in November's post, the main difference of “Scream” is its popular metagame design.At the end of each level, household objects are released to fill rooms, creating a clever connection between the game's mechanics and narrative.However, the Supersonic and EO Game teams have been adding new features. 💡The main new addition is the level collections, which open up new gameplay journeys.It also includes a park that's a little different from the well-known city builder.The park is animated and has collectible pets.The first pet […]

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Top 10 Tripeaks Solitaire Games

Top 10 Tripeaks Solitaire Games: Can King’s New Release Ace the Market?♣️ Candy Crush Solitaire is going global today! But is the market welcoming? Let’s find out! 👀💸 Just 2 games dominated over 80% of the market revenue in 2024, while the majority of top 10 faced a revenue decline in 2024 compared to 2023. 👑 Solitaire Grand Harvest dominates with $213M revenue in 2024, leading its closest rival by over 70%.😮‍💨 Meanwhile, 7 out of the top 10 didn’t even hit $10M per year.While the two leaders have been controlling the market for a long time, Monopoly GO! showed us that big shifts can happen fast, right? 🚀

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Türkiye: Rising Gaming Empire’s 5-Year

When you think of recent massive mobile gaming fundraisings, Turkiye is the first country that comes to mind.What secret sauce links Peak Games, Gram Games, and Rollic? It’s much more than their Turkiye origin—they’re architects of the casual and hyper-casual gaming boom. Their exits didn’t just validate Turkiye’s market potential; they catalyzed a 4B+ investment surge with over 150 deals in the past five years, positioning Istanbul as a strategic hub for global gaming innovation.But here’s the kicker: Those figures don’t include the seismic $2.5B fundraising (50/50 split between equity and debt) rumored to be in play for Dream Games. If confirmed, this deal wouldn’t just break a record of being the most prominent gaming fundraising; it would shatter them, surpassing even Europe’s flashiest tech rounds. To put it bluntly, Turkiye isn’t just part of the mobile gaming conversation—it’s writing […]

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New Games on the Rise

NEW GAMES ON THE RISE# 5, WEEK, JANUARY, 2025 Hello, mobile gaming lovers! 💓📲I am returning this week with our useful list of “Games on the rise”.Here I bring you titles debuting at the top of the charts. 📈👇 These are this week's highlights. 👇➡️ The big publisher Rollic keeps leading the Hybridcasual race. 🏃🏃‍♀️💨 Developed by Gybe Games, the puzzle “Color Block Jam” has been performing very well. Another highlight from the Turkish giant 🇹🇷 is “Timeline Up”. Developed by Mojo Games, “Timeline Up” is one of the Runners released by Hypercasual publishers with the highest IAP revenue in History. 😲 On February 2, it appeared in the 🔝 200 for mobile game revenue for the first time. 🏅 A formidable feat! 👏 As I've said in other posts, the market will explode when publishers consolidate good practices for […]

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