What to do if your game has low retention?
What to do if your game has low retention? I teamed up with Mykola Veremiev to make a decision tree for your game.If your game is struggling, ask these questions: 1. Is the FTUE completion rate high? 2. Are players engaged with the core loop? 3. Are paywalls causing drop-offs? 4. Are there difficulty spikes? 5. Is the player funnel strong? 6. Is the game technically stable? 7. Do players have clear long-term goals? 8. Are players pursuing those goals? 9. Is feedback on gameplay positive? 10. Does your team still believe in the vision? Depending on the answers, you have 3 paths: โข ๐ Iterate: Minor fixes can boost retention. โข โฉ Pivot: Core gameplay has potential but lacks depth. โข โ Kill: Systemic issues with no clear solution. Use data to guide your decisions. Iterate, pivot, or cut […]